screens & basic interactions

This commit is contained in:
galister
2023-12-07 02:07:13 +01:00
parent cb039de409
commit a3b60b9607
19 changed files with 518 additions and 1599 deletions

View File

@@ -1,7 +1,6 @@
use std::{collections::VecDeque, time::Instant};
use glam::{Affine3A, Vec2, Vec3A};
use log::warn;
use ovr_overlay::TrackedDeviceIndex;
use tinyvec::array_vec;
@@ -42,6 +41,39 @@ impl<TState, THand> InputState<TState, THand> {
pub fn post_update(&mut self) {
for hand in &mut self.pointers {
#[cfg(debug_assertions)]
{
if hand.now.click != hand.before.click {
log::debug!("Hand {}: click {}", hand.idx, hand.now.click);
}
if hand.now.grab != hand.before.grab {
log::debug!("Hand {}: grab {}", hand.idx, hand.now.grab);
}
if hand.now.alt_click != hand.before.alt_click {
log::debug!("Hand {}: alt_click {}", hand.idx, hand.now.alt_click);
}
if hand.now.show_hide != hand.before.show_hide {
log::debug!("Hand {}: show_hide {}", hand.idx, hand.now.show_hide);
}
if hand.now.space_drag != hand.before.space_drag {
log::debug!("Hand {}: space_drag {}", hand.idx, hand.now.space_drag);
}
if hand.now.click_modifier_right != hand.before.click_modifier_right {
log::debug!(
"Hand {}: click_modifier_right {}",
hand.idx,
hand.now.click_modifier_right
);
}
if hand.now.click_modifier_middle != hand.before.click_modifier_middle {
log::debug!(
"Hand {}: click_modifier_middle {}",
hand.idx,
hand.now.click_modifier_middle
);
}
}
if hand.now.click_modifier_right {
hand.interaction.mode = PointerMode::Right;
continue;
@@ -176,7 +208,7 @@ pub enum PointerMode {
}
impl<THand> Pointer<THand> {
pub fn interact<O>(&mut self, overlays: &mut OverlayContainer<O>, app: &mut AppState)
pub fn interact<O>(&mut self, overlays: &mut OverlayContainer<O>, app: &mut AppState) -> f32
where
O: Default,
{
@@ -184,10 +216,10 @@ impl<THand> Pointer<THand> {
if let Some(grabbed) = overlays.mut_by_id(grab_data.grabbed_id) {
self.handle_grabbed(grabbed, grab_data.offset);
} else {
warn!("Grabbed overlay {} does not exist", grab_data.grabbed_id);
log::warn!("Grabbed overlay {} does not exist", grab_data.grabbed_id);
self.interaction.grabbed = None;
}
return;
return grab_data.offset.length(); // grab interaction
}
let Some(mut hit) = self.get_nearest_hit(overlays) else {
@@ -208,7 +240,7 @@ impl<THand> Pointer<THand> {
clicked.backend.on_pointer(app, &hit, false);
}
}
return;
return 0.0; // no hit
};
if let Some(hovered_id) = self.interaction.hovered_id {
@@ -222,14 +254,14 @@ impl<THand> Pointer<THand> {
}
}
let Some(hovered) = overlays.mut_by_id(hit.overlay) else {
warn!("Hit overlay {} does not exist", hit.overlay);
return;
log::warn!("Hit overlay {} does not exist", hit.overlay);
return 0.0; // no hit
};
self.interaction.hovered_id = Some(hit.overlay);
if let Some(primary_pointer) = hovered.primary_pointer {
if hit.pointer < primary_pointer {
if hit.pointer <= primary_pointer {
hovered.primary_pointer = Some(hit.pointer);
hit.primary = true;
}
@@ -237,6 +269,14 @@ impl<THand> Pointer<THand> {
hovered.primary_pointer = Some(hit.pointer);
hit.primary = true;
}
log::debug!("Hit: {} {:?}", hovered.state.name, hit);
if self.now.grab && !self.before.grab {
self.start_grab(hovered);
return hit.dist;
}
hovered.backend.on_hover(app, &hit);
if self.now.scroll.abs() > 0.1 {
@@ -255,6 +295,7 @@ impl<THand> Pointer<THand> {
hovered.backend.on_pointer(app, &hit, false);
}
}
hit.dist
}
fn get_nearest_hit<O>(&mut self, overlays: &mut OverlayContainer<O>) -> Option<PointerHit>
@@ -276,15 +317,17 @@ impl<THand> Pointer<THand> {
hits.sort_by(|a, b| a.dist.partial_cmp(&b.dist).unwrap());
for hit in hits.iter() {
let uv = overlays
.get_by_id(hit.overlay)
.unwrap() // this is safe
let overlay = overlays.get_by_id(hit.overlay).unwrap(); // this is safe
let uv = overlay
.state
.transform
.inverse()
.transform_point3a(hit.hit_pos)
.truncate();
let uv = overlay.state.interaction_transform.transform_point2(uv);
if uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0 {
continue;
}
@@ -315,7 +358,9 @@ impl<THand> Pointer<THand> {
offset,
grabbed_id: overlay.state.id,
});
log::info!("Hand {}: grabbed {}", self.idx, overlay.state.name);
}
fn handle_grabbed<O>(&mut self, overlay: &mut OverlayData<O>, offset: Vec3A)
where
O: Default,
@@ -324,7 +369,7 @@ impl<THand> Pointer<THand> {
overlay.state.transform.translation = self.pose.transform_point3a(offset);
if self.now.click && !self.before.click {
warn!("todo: click-while-grabbed");
log::warn!("todo: click-while-grabbed");
}
match self.interaction.mode {
@@ -339,11 +384,14 @@ impl<THand> Pointer<THand> {
.mul_scalar(1.0 + 0.01 * self.now.scroll);
}
}
overlay.state.dirty = true;
} else {
overlay.state.spawn_point = overlay.state.transform.translation;
self.interaction.grabbed = None;
log::info!("Hand {}: dropped {}", self.idx, overlay.state.name);
}
}
fn ray_test(&self, overlay: usize, plane: &Affine3A) -> Option<RayHit> {
let plane_normal = plane.transform_vector3a(Vec3A::NEG_Z);
let ray_dir = self.pose.transform_vector3a(Vec3A::NEG_Z);