fix: settings spawn in wrong spot
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@@ -531,25 +531,27 @@ impl Pointer {
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self.interaction.grabbed = None;
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}
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} else {
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overlay.state.saved_transform =
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Some(snap_upright(*anchor, Vec3A::Y).inverse() * overlay.state.transform);
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if overlay.state.anchored {
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overlay.state.saved_transform =
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Some(snap_upright(*anchor, Vec3A::Y).inverse() * overlay.state.transform);
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if let Some(grab_data) = self.interaction.grabbed.as_ref() {
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if overlay.state.curvature != grab_data.old_curvature {
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if let Some(val) = overlay.state.curvature {
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config.curve_values.arc_ins(overlay.state.name.clone(), val);
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} else {
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let ref_name = overlay.state.name.as_ref();
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config.curve_values.arc_rm(ref_name);
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if let Some(grab_data) = self.interaction.grabbed.as_ref() {
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if overlay.state.curvature != grab_data.old_curvature {
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if let Some(val) = overlay.state.curvature {
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config.curve_values.arc_ins(overlay.state.name.clone(), val);
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} else {
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let ref_name = overlay.state.name.as_ref();
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config.curve_values.arc_rm(ref_name);
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}
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}
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config.transform_values.arc_ins(
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overlay.state.name.clone(),
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overlay.state.saved_transform.unwrap(),
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);
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match save_state(config) {
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Ok(_) => log::debug!("Saved state"),
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Err(e) => log::error!("Failed to save state: {:?}", e),
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}
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}
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config.transform_values.arc_ins(
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overlay.state.name.clone(),
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overlay.state.saved_transform.unwrap(),
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);
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match save_state(config) {
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Ok(_) => log::debug!("Saved state"),
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Err(e) => log::error!("Failed to save state: {:?}", e),
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}
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}
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