fix dragging cursor off-screen
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@@ -313,15 +313,17 @@ where
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pointer = &mut app.input_state.pointers[idx];
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pointer = &mut app.input_state.pointers[idx];
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pointer.interaction.hovered_id = None;
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pointer.interaction.hovered_id = None;
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}
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}
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if let Some(clicked_id) = pointer.interaction.clicked_id.take() {
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if !pointer.now.click && pointer.before.click {
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if let Some(clicked) = overlays.mut_by_id(clicked_id) {
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if let Some(clicked_id) = pointer.interaction.clicked_id.take() {
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let hit = PointerHit {
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if let Some(clicked) = overlays.mut_by_id(clicked_id) {
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pointer: pointer.idx,
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let hit = PointerHit {
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overlay: clicked_id,
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pointer: pointer.idx,
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mode: pointer.interaction.mode,
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overlay: clicked_id,
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..Default::default()
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mode: pointer.interaction.mode,
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};
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..Default::default()
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clicked.backend.on_pointer(app, &hit, false);
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};
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clicked.backend.on_pointer(app, &hit, false);
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}
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}
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}
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}
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}
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return (0.0, None); // no hit
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return (0.0, None); // no hit
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