fix set/overlay persistence

This commit is contained in:
galister
2025-12-11 17:08:49 +09:00
parent d2a3b7cc63
commit 9c799f360d
13 changed files with 162 additions and 180 deletions

View File

@@ -5,7 +5,11 @@ use std::{
use glam::{Affine3A, Vec3, Vec3A};
use slotmap::{HopSlotMap, Key, SecondaryMap};
use wlx_common::{config::SerializedWindowSet, overlays::ToastTopic};
use wlx_common::{
astr_containers::{AStrMap, AStrMapExt},
config::SerializedWindowSet,
overlays::ToastTopic,
};
use crate::{
backend::task::OverlayTask,
@@ -107,21 +111,24 @@ where
let anchor = OverlayWindowData::from_config(create_anchor(app)?);
me.add(anchor, app);
let mut watch = OverlayWindowData::from_config(create_watch(app)?);
let watch = OverlayWindowData::from_config(create_watch(app)?);
me.watch_id = me.add(watch, app);
// overwrite default layout with saved layout, if exists
me.restore_layout(app);
me.overlays_changed(app)?;
for ev in [
OverlayEventData::NumSetsChanged(me.sets.len()),
OverlayEventData::EditModeChanged(false),
OverlayEventData::DevicesChanged,
] {
watch.config.backend.notify(app, ev)?;
me.mut_by_id(me.watch_id)
.unwrap()
.config
.backend
.notify(app, ev)?;
}
me.watch_id = me.add(watch, app);
me.overlays_changed(app)?;
// overwrite default layout with saved layout, if exists
me.restore_layout(app);
Ok(me)
}
@@ -227,6 +234,7 @@ impl<T> OverlayWindowManager<T> {
}
pub fn persist_layout(&mut self, app: &mut AppState) {
app.session.config.global_set.clear();
app.session.config.sets.clear();
app.session.config.sets.reserve(self.sets.len());
app.session.config.last_set = self.restore_set as _;
@@ -240,7 +248,7 @@ impl<T> OverlayWindowManager<T> {
};
for set in &self.sets {
let overlays: HashMap<_, _> = set
let mut overlays: HashMap<_, _> = set
.overlays
.iter()
.filter_map(|(k, v)| {
@@ -249,6 +257,13 @@ impl<T> OverlayWindowManager<T> {
})
.collect();
// overlays that we haven't seen since startup (e.g. wayvr apps)
for (k, o) in set.inactive_overlays.iter() {
if !overlays.contains_key(k) {
overlays.insert(k.clone(), o.clone());
}
}
let serialized = SerializedWindowSet {
name: set.name.clone(),
overlays,
@@ -256,6 +271,23 @@ impl<T> OverlayWindowManager<T> {
app.session.config.sets.push(serialized);
}
// global overlays; watch, toast
for oid in &[self.watch_id] {
let Some(o) = self.get_by_id(*oid) else {
break;
};
let Some(mut state) = o.config.active_state.clone() else {
break;
};
if let Some(transform) = state.saved_transform.as_ref() {
state.transform = *transform;
}
app.session
.config
.global_set
.insert(o.config.name.clone(), state.clone());
}
if restore_after {
self.switch_to_set(app, Some(self.restore_set));
}
@@ -275,18 +307,42 @@ impl<T> OverlayWindowManager<T> {
self.sets.clear();
self.sets.reserve(app.session.config.sets.len());
for s in &app.session.config.sets {
let overlays: SecondaryMap<_, _> = s
.overlays
.iter()
.filter_map(|(name, v)| self.lookup(name).map(|id| (id, v.clone())))
.collect();
for (i, s) in app.session.config.sets.iter().enumerate() {
let mut overlays = SecondaryMap::new();
let mut inactive_overlays = AStrMap::new();
for (name, o) in s.overlays.iter() {
if let Some(id) = self.lookup(&*name) {
log::debug!("set {i}: loaded state for {name}");
overlays.insert(id, o.clone());
} else {
log::debug!("set {i} has saved state for {name} which doesn't exist. will apply state once added.");
inactive_overlays.arc_set(name.clone(), o.clone());
}
}
self.sets.push(OverlayWindowSet {
name: s.name.clone(),
overlays,
inactive_overlays,
});
}
// global overlays
for oid in &[self.watch_id] {
if let Some(o) = self.mut_by_id(*oid) {
if let Some(mut state) = app.session.config.global_set.get(&*o.config.name).cloned()
{
state.saved_transform = Some(state.transform);
o.config.active_state = Some(state);
o.config.reset(app, false);
log::debug!("global set: loaded state for {}", o.config.name);
} else {
log::debug!("global set: no state for {}", o.config.name);
}
}
}
self.restore_set = (app.session.config.last_set as usize).min(self.sets.len() - 1);
}
@@ -403,8 +459,6 @@ impl<T> OverlayWindowManager<T> {
}
pub fn add(&mut self, mut overlay: OverlayWindowData<T>, app: &mut AppState) -> OverlayID {
let internal = matches!(overlay.config.category, OverlayCategory::Internal);
while self.lookup(&overlay.config.name).is_some() {
log::error!(
"An overlay with name {} already exists. Deduplicating, but things may break!",
@@ -413,15 +467,41 @@ impl<T> OverlayWindowManager<T> {
overlay.config.name = format!("{}_2", overlay.config.name).into();
}
if overlay.config.show_on_spawn {
log::debug!("activating {} due to show_on_spawn", overlay.config.name);
overlay.config.activate(app);
let name = overlay.config.name.clone();
let global = overlay.config.global;
let internal = matches!(overlay.config.category, OverlayCategory::Internal);
let show_on_spawn = overlay.config.show_on_spawn;
let oid = self.overlays.insert(overlay);
let mut shown = false;
if !global {
for (i, set) in self.sets.iter_mut().enumerate() {
let Some(mut state) = set.inactive_overlays.arc_rm(&*name) else {
continue;
};
if self.current_set == Some(i) {
let o = &mut self.overlays[oid];
state.saved_transform = Some(state.transform);
o.config.active_state = Some(state);
o.config.reset(app, false);
shown = true;
log::debug!("loaded state for {name} to active set!");
} else {
set.overlays.insert(oid, state);
log::debug!("loaded state for {name} to set {i}");
}
}
}
if !shown && show_on_spawn {
log::debug!("activating {} due to show_on_spawn", name);
self.overlays[oid].config.activate(app);
}
let ret_val = self.overlays.insert(overlay);
if !internal && let Err(e) = self.overlays_changed(app) {
log::error!("Error while adding overlay: {e:?}");
}
ret_val
oid
}
pub fn switch_or_toggle_set(&mut self, app: &mut AppState, set: usize) {
@@ -495,9 +575,6 @@ impl<T> OverlayWindowManager<T> {
} else {
self.switch_to_set(app, None);
}
// toggle watch back on if it was hidden
self.mut_by_id(self.watch_id).unwrap().config.activate(app);
}
fn overlays_changed(&mut self, app: &mut AppState) -> anyhow::Result<()> {