openxr rendering
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@@ -23,7 +23,7 @@ use wlx_capture::{
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WlxCapture,
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};
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use glam::{vec2, Affine2, Quat, Vec2, Vec3};
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use glam::{vec2, vec3a, Affine2, Quat, Vec2, Vec3};
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use crate::{
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backend::{
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@@ -241,14 +241,9 @@ impl ScreenRenderer {
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}
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impl OverlayRenderer for ScreenRenderer {
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fn init(&mut self, _app: &mut AppState) {
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self.receiver = Some(self.capture.init());
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}
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fn init(&mut self, _app: &mut AppState) {}
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fn render(&mut self, app: &mut AppState) {
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let Some(receiver) = self.receiver.as_mut() else {
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log::error!("No receiver");
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return;
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};
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let receiver = self.receiver.get_or_insert_with(|| self.capture.init());
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for frame in receiver.try_iter() {
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match frame {
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@@ -407,6 +402,8 @@ where
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show_hide: true,
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grabbable: true,
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spawn_rotation: Quat::from_axis_angle(axis, angle),
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spawn_point: vec3a(0., 0.5, -1.),
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width: 1.5,
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interaction_transform,
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..Default::default()
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},
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