simplify and optimize event states, deduplication

This commit is contained in:
Aleksander
2025-07-02 22:55:42 +02:00
parent 283d7fd64e
commit 92444bb5c4
7 changed files with 167 additions and 212 deletions

View File

@@ -3,7 +3,7 @@ use std::sync::{Arc, Mutex};
use crate::{
animation::{self, Animations},
assets::AssetProvider,
event::{self, EventListenerCollection},
event::{self, EventAlterables, EventListenerCollection, EventRefs},
transform_stack::{Transform, TransformStack},
widget::{self, EventParams, WidgetState, div::Div},
};
@@ -20,13 +20,6 @@ pub type BoxWidget = Arc<Mutex<WidgetState>>;
pub type WidgetMap = HopSlotMap<WidgetID, BoxWidget>;
pub type WidgetNodeMap = SecondaryMap<WidgetID, taffy::NodeId>;
struct PushEventState<'a> {
pub animations: &'a mut Vec<animation::Animation>,
pub transform_stack: &'a mut TransformStack,
pub needs_redraw: bool,
pub trigger_haptics: bool,
}
pub struct Layout {
pub tree: TaffyTree<WidgetID>,
@@ -93,13 +86,12 @@ impl Layout {
&self,
listeners: &EventListenerCollection<U1, U2>,
parent_node_id: taffy::NodeId,
state: &mut PushEventState,
event: &event::Event,
dirty_nodes: &mut Vec<taffy::NodeId>,
alterables: &mut EventAlterables,
user_data: &mut (&mut U1, &mut U2),
) -> anyhow::Result<()> {
for child_id in self.tree.child_ids(parent_node_id) {
self.push_event_widget(listeners, state, child_id, event, dirty_nodes, user_data)?;
self.push_event_widget(listeners, child_id, event, alterables, user_data)?;
}
Ok(())
@@ -108,10 +100,9 @@ impl Layout {
fn push_event_widget<U1, U2>(
&self,
listeners: &EventListenerCollection<U1, U2>,
state: &mut PushEventState,
node_id: taffy::NodeId,
event: &event::Event,
dirty_nodes: &mut Vec<taffy::NodeId>,
alterables: &mut EventAlterables,
user_data: &mut (&mut U1, &mut U2),
) -> anyhow::Result<()> {
let l = self.tree.layout(node_id)?;
@@ -134,30 +125,24 @@ impl Layout {
transform: glam::Mat4::IDENTITY, // TODO: event transformations? Not needed for now
};
state.transform_stack.push(transform);
alterables.transform_stack.push(transform);
let mut iter_children = true;
let mut params = EventParams {
refs: &EventRefs {
tree: &self.tree,
widget_map: &self.widget_map,
widget_node_map: &self.widget_node_map,
},
layout: l,
alterables,
node_id,
style,
};
if let Some(listeners) = listeners.get(widget_id) {
match widget.process_event(
widget_id,
listeners,
node_id,
event,
user_data,
&mut EventParams {
transform_stack: state.transform_stack,
widgets: &self.widget_map,
tree: &self.tree,
animations: state.animations,
needs_redraw: &mut state.needs_redraw,
trigger_haptics: &mut state.trigger_haptics,
node_id,
style,
taffy_layout: l,
dirty_nodes,
},
) {
match widget.process_event(widget_id, listeners, node_id, event, user_data, &mut params) {
widget::EventResult::Pass => {
// go on
}
@@ -173,10 +158,10 @@ impl Layout {
drop(widget); // free mutex
if iter_children {
self.push_event_children(listeners, node_id, state, event, dirty_nodes, user_data)?;
self.push_event_children(listeners, node_id, event, alterables, user_data)?;
}
state.transform_stack.pop();
alterables.transform_stack.pop();
Ok(())
}
@@ -205,44 +190,17 @@ impl Layout {
event: &event::Event,
mut user_data: (&mut U1, &mut U2),
) -> anyhow::Result<()> {
let mut transform_stack = TransformStack::new();
let mut animations_to_add = Vec::<animation::Animation>::new();
let mut dirty_nodes = Vec::new();
let mut state = PushEventState {
transform_stack: &mut transform_stack,
animations: &mut animations_to_add,
needs_redraw: false,
trigger_haptics: false,
};
let mut alterables = EventAlterables::default();
self.push_event_widget(
listeners,
&mut state,
self.root_node,
event,
&mut dirty_nodes,
&mut alterables,
&mut user_data,
)?;
for node in dirty_nodes {
self.tree.mark_dirty(node)?;
}
if state.trigger_haptics {
self.haptics_triggered = true;
}
if state.needs_redraw {
self.needs_redraw = true;
}
if !animations_to_add.is_empty() {
self.needs_redraw = true;
for anim in animations_to_add {
self.animations.add(anim);
}
}
self.process_alterables(alterables)?;
Ok(())
}
@@ -280,20 +238,19 @@ impl Layout {
}
pub fn update(&mut self, size: Vec2, timestep_alpha: f32) -> anyhow::Result<()> {
let mut dirty_nodes = Vec::new();
let mut alterables = EventAlterables::default();
self.animations.process(
&self.widget_map,
&self.widget_node_map,
&self.tree,
&mut dirty_nodes,
timestep_alpha,
&mut self.needs_redraw,
);
let refs = EventRefs {
tree: &self.tree,
widget_map: &self.widget_map,
widget_node_map: &self.widget_node_map,
};
for node in dirty_nodes {
self.tree.mark_dirty(node)?;
}
self
.animations
.process(&refs, &mut alterables, timestep_alpha);
self.process_alterables(alterables)?;
if self.tree.dirty(self.root_node)? || self.prev_size != size {
self.needs_redraw = true;
@@ -343,20 +300,50 @@ impl Layout {
}
pub fn tick(&mut self) -> anyhow::Result<()> {
let mut dirty_nodes = Vec::new();
let mut alterables = EventAlterables::default();
self.animations.tick(
&self.widget_map,
&self.widget_node_map,
&self.tree,
&mut dirty_nodes,
&mut self.needs_redraw,
);
let refs = EventRefs {
tree: &self.tree,
widget_map: &self.widget_map,
widget_node_map: &self.widget_node_map,
};
for node in dirty_nodes {
self.animations.tick(&refs, &mut alterables);
self.process_alterables(alterables)?;
Ok(())
}
fn process_alterables(&mut self, alterables: EventAlterables) -> anyhow::Result<()> {
for node in alterables.dirty_nodes {
self.tree.mark_dirty(node)?;
}
if alterables.needs_redraw {
self.needs_redraw = true;
}
if alterables.trigger_haptics {
self.haptics_triggered = true;
}
if !alterables.animations.is_empty() {
self.needs_redraw = true;
for anim in alterables.animations {
self.animations.add(anim);
}
}
for request in alterables.style_set_requests {
if let Err(e) = self.tree.set_style(request.0, request.1) {
log::error!(
"failed to set style for taffy widget ID {:?}: {:?}",
request.0,
e
);
}
}
Ok(())
}
}
}