feat: ui sprites + openxr skybox
This commit is contained in:
378
src/gui/canvas/mod.rs
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378
src/gui/canvas/mod.rs
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pub(crate) mod builder;
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pub(crate) mod control;
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use std::sync::Arc;
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use glam::{Vec2, Vec4};
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use vulkano::{
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command_buffer::CommandBufferUsage,
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format::Format,
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image::{view::ImageView, ImageLayout},
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};
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use crate::{
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backend::{
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input::{Haptics, InteractionHandler, PointerHit},
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overlay::{OverlayBackend, OverlayRenderer},
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},
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graphics::{WlxGraphics, WlxPass, WlxPipeline, WlxPipelineLegacy, BLEND_ALPHA},
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state::AppState,
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};
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const RES_DIVIDER: usize = 4;
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pub struct Rect {
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x: f32,
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y: f32,
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w: f32,
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h: f32,
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}
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pub struct CanvasData<D> {
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pub data: D,
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pub width: usize,
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pub height: usize,
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graphics: Arc<WlxGraphics>,
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pipeline_bg_color: Arc<WlxPipeline<WlxPipelineLegacy>>,
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pipeline_fg_glyph: Arc<WlxPipeline<WlxPipelineLegacy>>,
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pipeline_bg_sprite: Arc<WlxPipeline<WlxPipelineLegacy>>,
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pipeline_hl_sprite: Arc<WlxPipeline<WlxPipelineLegacy>>,
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pipeline_final: Arc<WlxPipeline<WlxPipelineLegacy>>,
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}
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pub struct Canvas<D, S> {
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controls: Vec<control::Control<D, S>>,
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canvas: CanvasData<D>,
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hover_controls: [Option<usize>; 2],
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pressed_controls: [Option<usize>; 2],
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interact_map: Vec<Option<u16>>,
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interact_stride: usize,
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interact_rows: usize,
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view_final: Arc<ImageView>,
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pass_fg: WlxPass<WlxPipelineLegacy>,
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pass_bg: WlxPass<WlxPipelineLegacy>,
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}
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impl<D, S> Canvas<D, S> {
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fn new(
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width: usize,
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height: usize,
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graphics: Arc<WlxGraphics>,
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format: Format,
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data: D,
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) -> anyhow::Result<Self> {
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let tex_fg = graphics.render_texture(width as _, height as _, format)?;
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let tex_bg = graphics.render_texture(width as _, height as _, format)?;
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let tex_final = graphics.render_texture(width as _, height as _, format)?;
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let view_fg = ImageView::new_default(tex_fg.clone())?;
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let view_bg = ImageView::new_default(tex_bg.clone())?;
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let view_final = ImageView::new_default(tex_final.clone())?;
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let Ok(shaders) = graphics.shared_shaders.read() else {
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anyhow::bail!("Failed to lock shared shaders for reading");
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};
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let pipeline_bg_color = graphics.create_pipeline(
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view_bg.clone(),
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shaders.get("vert_common").unwrap().clone(), // want panic
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shaders.get("frag_color").unwrap().clone(), // want panic
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format,
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Some(BLEND_ALPHA),
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)?;
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let pipeline_fg_glyph = graphics.create_pipeline(
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view_fg.clone(),
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shaders.get("vert_common").unwrap().clone(), // want panic
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shaders.get("frag_glyph").unwrap().clone(), // want panic
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format,
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Some(BLEND_ALPHA),
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)?;
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let pipeline_bg_sprite = graphics.create_pipeline(
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view_fg.clone(),
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shaders.get("vert_common").unwrap().clone(), // want panic
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shaders.get("frag_sprite2").unwrap().clone(), // want panic
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format,
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Some(BLEND_ALPHA),
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)?;
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let pipeline_hl_sprite = graphics.create_pipeline(
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view_fg.clone(),
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shaders.get("vert_common").unwrap().clone(), // want panic
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shaders.get("frag_sprite2_hl").unwrap().clone(), // want panic
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format,
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Some(BLEND_ALPHA),
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)?;
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let vertex_buffer =
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graphics.upload_verts(width as _, height as _, 0., 0., width as _, height as _)?;
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let pipeline_final = graphics.create_pipeline_with_layouts(
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view_final.clone(),
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shaders.get("vert_common").unwrap().clone(), // want panic
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shaders.get("frag_sprite").unwrap().clone(), // want panic
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format,
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Some(BLEND_ALPHA),
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ImageLayout::TransferSrcOptimal,
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ImageLayout::TransferSrcOptimal,
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)?;
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let set_fg =
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pipeline_final.uniform_sampler(0, view_fg.clone(), graphics.texture_filtering)?;
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let set_bg =
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pipeline_final.uniform_sampler(0, view_bg.clone(), graphics.texture_filtering)?;
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let pass_fg = pipeline_final.create_pass(
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[width as _, height as _],
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vertex_buffer.clone(),
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graphics.quad_indices.clone(),
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vec![set_fg],
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)?;
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let pass_bg = pipeline_final.create_pass(
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[width as _, height as _],
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vertex_buffer.clone(),
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graphics.quad_indices.clone(),
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vec![set_bg],
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)?;
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let stride = width / RES_DIVIDER;
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let rows = height / RES_DIVIDER;
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Ok(Self {
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canvas: CanvasData {
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data,
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width,
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height,
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graphics: graphics.clone(),
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pipeline_bg_color,
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pipeline_fg_glyph,
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pipeline_bg_sprite,
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pipeline_hl_sprite,
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pipeline_final,
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},
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controls: Vec::new(),
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hover_controls: [None, None],
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pressed_controls: [None, None],
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interact_map: vec![None; stride * rows],
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interact_stride: stride,
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interact_rows: rows,
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view_final,
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pass_fg,
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pass_bg,
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})
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}
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fn interactive_set_idx(&mut self, x: f32, y: f32, w: f32, h: f32, idx: usize) {
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let (x, y, w, h) = (x as usize, y as usize, w as usize, h as usize);
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let x_min = (x / RES_DIVIDER).max(0);
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let y_min = (y / RES_DIVIDER).max(0);
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let x_max = (x_min + (w / RES_DIVIDER)).min(self.interact_stride - 1);
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let y_max = (y_min + (h / RES_DIVIDER)).min(self.interact_rows - 1);
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for y in y_min..y_max {
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for x in x_min..x_max {
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self.interact_map[y * self.interact_stride + x] = Some(idx as u16);
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}
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}
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}
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fn interactive_get_idx(&self, uv: Vec2) -> Option<usize> {
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let x = (uv.x * self.canvas.width as f32) as usize;
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let y = (uv.y * self.canvas.height as f32) as usize;
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let x = (x / RES_DIVIDER).max(0).min(self.interact_stride - 1);
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let y = (y / RES_DIVIDER).max(0).min(self.interact_rows - 1);
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self.interact_map[y * self.interact_stride + x].map(|x| x as usize)
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}
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fn render_bg(&mut self, app: &mut AppState) -> anyhow::Result<()> {
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let mut cmd_buffer = self
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.canvas
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.graphics
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.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
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cmd_buffer.begin_render_pass(&self.canvas.pipeline_bg_color)?;
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for c in self.controls.iter_mut() {
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if let Some(fun) = c.on_render_bg {
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fun(c, &self.canvas, app, &mut cmd_buffer)?;
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}
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}
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cmd_buffer.end_render_pass()?;
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cmd_buffer.build_and_execute_now()
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}
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fn render_fg(&mut self, app: &mut AppState) -> anyhow::Result<()> {
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let mut cmd_buffer = self
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.canvas
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.graphics
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.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
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cmd_buffer.begin_render_pass(&self.canvas.pipeline_fg_glyph)?;
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for c in self.controls.iter_mut() {
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if let Some(fun) = c.on_render_fg {
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fun(c, &self.canvas, app, &mut cmd_buffer)?;
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}
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}
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cmd_buffer.end_render_pass()?;
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cmd_buffer.build_and_execute_now()
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}
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}
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impl<D, S> InteractionHandler for Canvas<D, S> {
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fn on_left(&mut self, _app: &mut AppState, pointer: usize) {
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self.hover_controls[pointer] = None;
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}
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fn on_hover(&mut self, _app: &mut AppState, hit: &PointerHit) -> Option<Haptics> {
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let old = self.hover_controls[hit.pointer];
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if let Some(i) = self.interactive_get_idx(hit.uv) {
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self.hover_controls[hit.pointer] = Some(i);
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} else {
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self.hover_controls[hit.pointer] = None;
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}
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if old != self.hover_controls[hit.pointer] {
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Some(Haptics {
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intensity: 0.1,
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duration: 0.01,
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frequency: 5.0,
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})
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} else {
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None
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}
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}
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fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool) {
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let idx = if pressed {
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self.interactive_get_idx(hit.uv)
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} else {
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self.pressed_controls[hit.pointer]
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};
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if let Some(idx) = idx {
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let c = &mut self.controls[idx];
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if pressed {
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if let Some(ref mut f) = c.on_press {
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self.pressed_controls[hit.pointer] = Some(idx);
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f(c, &mut self.canvas.data, app, hit.mode);
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}
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} else if let Some(ref mut f) = c.on_release {
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self.pressed_controls[hit.pointer] = None;
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f(c, &mut self.canvas.data, app);
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}
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}
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}
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fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32) {
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let idx = self.hover_controls[hit.pointer];
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if let Some(idx) = idx {
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let c = &mut self.controls[idx];
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if let Some(ref mut f) = c.on_scroll {
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f(c, &mut self.canvas.data, app, delta);
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}
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}
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}
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}
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impl<D, S> OverlayRenderer for Canvas<D, S> {
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fn init(&mut self, app: &mut AppState) -> anyhow::Result<()> {
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self.render_bg(app)?;
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self.render_fg(app)
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}
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fn pause(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
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Ok(())
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}
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fn resume(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
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Ok(())
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}
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fn render(&mut self, app: &mut AppState) -> anyhow::Result<()> {
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let mut dirty = false;
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for c in self.controls.iter_mut() {
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if let Some(fun) = c.on_update {
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fun(c, &mut self.canvas.data, app);
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}
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if c.dirty {
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dirty = true;
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c.dirty = false;
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}
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}
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if dirty {
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self.render_bg(app)?;
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self.render_fg(app)?;
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}
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/*
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let image = self.view_final.image().clone();
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if self.first_render {
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self.first_render = false;
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} else {
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self.canvas
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.graphics
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.transition_layout(
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image.clone(),
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ImageLayout::TransferSrcOptimal,
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ImageLayout::ColorAttachmentOptimal,
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)
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.wait(None)
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.unwrap();
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}
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*/
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let mut cmd_buffer = self
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.canvas
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.graphics
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.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
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cmd_buffer.begin_render_pass(&self.canvas.pipeline_final)?;
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// static background
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cmd_buffer.run_ref(&self.pass_bg)?;
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for (i, c) in self.controls.iter_mut().enumerate() {
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if let Some(render) = c.on_render_hl {
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if let Some(test) = c.test_highlight {
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if let Some(hl_color) = test(c, &mut self.canvas.data, app) {
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render(c, &self.canvas, app, &mut cmd_buffer, hl_color)?;
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}
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}
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if self.hover_controls.contains(&Some(i)) {
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render(
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c,
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&self.canvas,
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app,
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&mut cmd_buffer,
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Vec4::new(1., 1., 1., 0.3),
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)?;
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}
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}
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}
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// mostly static text
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cmd_buffer.run_ref(&self.pass_fg)?;
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cmd_buffer.end_render_pass()?;
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cmd_buffer.build_and_execute_now()
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/*
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self.canvas
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.graphics
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.transition_layout(
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image,
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ImageLayout::ColorAttachmentOptimal,
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ImageLayout::TransferSrcOptimal,
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)
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.wait(None)
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.unwrap();
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*/
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}
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fn view(&mut self) -> Option<Arc<ImageView>> {
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Some(self.view_final.clone())
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}
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}
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impl<D, S> OverlayBackend for Canvas<D, S> {
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fn set_renderer(&mut self, _renderer: Box<dyn OverlayRenderer>) {}
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fn set_interaction(&mut self, _interaction: Box<dyn InteractionHandler>) {}
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}
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