feat: ui sprites + openxr skybox
This commit is contained in:
240
src/gui/canvas/builder.rs
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240
src/gui/canvas/builder.rs
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use glam::Vec4;
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use std::sync::Arc;
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use vulkano::format::Format;
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use crate::{
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graphics::WlxGraphics,
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gui::{canvas::control::ControlRenderer, GuiColor, KeyCapType},
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};
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use super::{control::Control, Canvas, Rect};
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pub struct CanvasBuilder<D, S> {
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canvas: Canvas<D, S>,
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pub fg_color: GuiColor,
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pub bg_color: GuiColor,
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pub font_size: isize,
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}
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impl<D, S> CanvasBuilder<D, S> {
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pub fn new(
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width: usize,
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height: usize,
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graphics: Arc<WlxGraphics>,
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format: Format,
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data: D,
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) -> anyhow::Result<Self> {
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Ok(Self {
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canvas: Canvas::new(width, height, graphics, format, data)?,
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bg_color: Vec4::ZERO,
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fg_color: Vec4::ONE,
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font_size: 16,
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})
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}
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pub fn build(self) -> Canvas<D, S> {
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self.canvas
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}
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// Creates a panel with bg_color inherited from the canvas
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pub fn panel(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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bg_color: self.bg_color,
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on_render_bg: Some(Control::render_rect),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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// Creates a label with fg_color, font_size inherited from the canvas
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pub fn label(&mut self, x: f32, y: f32, w: f32, h: f32, text: Arc<str>) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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text,
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fg_color: self.fg_color,
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size: self.font_size,
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on_render_fg: Some(Control::render_text),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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// Creates a label with fg_color, font_size inherited from the canvas
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#[allow(dead_code)]
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pub fn label_centered(
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&mut self,
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x: f32,
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y: f32,
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w: f32,
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h: f32,
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text: Arc<str>,
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) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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text,
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fg_color: self.fg_color,
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size: self.font_size,
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on_render_fg: Some(Control::render_text_centered),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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// Creates a sprite. Will not draw anything until set_sprite is called.
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pub fn sprite(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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on_render_bg: Some(Control::render_sprite_bg),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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// Creates a sprite that highlights on pointer hover. Will not draw anything until set_sprite is called.
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pub fn sprite_interactive(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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on_render_bg: Some(Control::render_sprite_bg),
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on_render_hl: Some(Control::render_sprite_hl),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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// Creates a button with fg_color, bg_color, font_size inherited from the canvas
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pub fn button(&mut self, x: f32, y: f32, w: f32, h: f32, text: Arc<str>) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.interactive_set_idx(x, y, w, h, idx);
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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text,
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fg_color: self.fg_color,
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bg_color: self.bg_color,
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size: self.font_size,
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on_render_bg: Some(Control::render_rect),
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on_render_fg: Some(Control::render_text_centered),
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on_render_hl: Some(Control::render_highlight),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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pub fn key_button(
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&mut self,
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x: f32,
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y: f32,
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w: f32,
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h: f32,
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cap_type: KeyCapType,
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label: &[String],
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) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.interactive_set_idx(x, y, w, h, idx);
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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bg_color: self.bg_color,
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on_render_bg: Some(Control::render_rect),
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on_render_hl: Some(Control::render_highlight),
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..Control::new()
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});
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let renders = match cap_type {
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KeyCapType::Regular => {
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let render: ControlRenderer<D, S> = Control::render_text_centered;
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let rect = Rect {
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x,
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y,
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w,
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h: h - self.font_size as f32,
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};
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vec![(render, rect, 1f32)]
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}
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KeyCapType::RegularAltGr => {
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let render: ControlRenderer<D, S> = Control::render_text;
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let rect0 = Rect {
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x: x + 12.,
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y: y + (self.font_size as f32) + 12.,
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w,
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h,
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};
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let rect1 = Rect {
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x: x + w * 0.5 + 12.,
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y: y + h - (self.font_size as f32) + 8.,
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w,
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h,
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};
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vec![(render, rect0, 1.0), (render, rect1, 0.8)]
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}
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KeyCapType::Reversed => {
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let render: ControlRenderer<D, S> = Control::render_text_centered;
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let rect0 = Rect {
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x,
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y: y + 2.0,
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w,
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h: h * 0.5,
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};
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let rect1 = Rect {
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x,
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y: y + h * 0.5 + 2.0,
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w,
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h: h * 0.5,
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};
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vec![(render, rect1, 1.0), (render, rect0, 0.8)]
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}
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KeyCapType::ReversedAltGr => {
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let render: ControlRenderer<D, S> = Control::render_text;
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let rect0 = Rect {
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x: x + 12.,
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y: y + (self.font_size as f32) + 8.,
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w,
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h,
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};
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let rect1 = Rect {
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x: x + 12.,
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y: y + h - (self.font_size as f32) + 4.,
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w,
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h,
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};
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let rect2 = Rect {
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x: x + w * 0.5 + 8.,
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y: y + h - (self.font_size as f32) + 4.,
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w,
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h,
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};
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vec![
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(render, rect1, 1.0),
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(render, rect0, 0.8),
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(render, rect2, 0.8),
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]
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}
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};
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for (idx, (render, rect, alpha)) in renders.into_iter().enumerate() {
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if idx >= label.len() {
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break;
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}
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self.canvas.controls.push(Control {
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rect,
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text: Arc::from(label[idx].as_str()),
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fg_color: self.fg_color * alpha,
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size: self.font_size,
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on_render_fg: Some(render),
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..Control::new()
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});
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}
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&mut self.canvas.controls[idx]
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}
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}
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