feat: ui sprites + openxr skybox
This commit is contained in:
240
src/gui/canvas/builder.rs
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240
src/gui/canvas/builder.rs
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@@ -0,0 +1,240 @@
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use glam::Vec4;
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use std::sync::Arc;
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use vulkano::format::Format;
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use crate::{
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graphics::WlxGraphics,
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gui::{canvas::control::ControlRenderer, GuiColor, KeyCapType},
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};
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use super::{control::Control, Canvas, Rect};
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pub struct CanvasBuilder<D, S> {
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canvas: Canvas<D, S>,
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pub fg_color: GuiColor,
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pub bg_color: GuiColor,
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pub font_size: isize,
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}
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impl<D, S> CanvasBuilder<D, S> {
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pub fn new(
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width: usize,
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height: usize,
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graphics: Arc<WlxGraphics>,
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format: Format,
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data: D,
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) -> anyhow::Result<Self> {
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Ok(Self {
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canvas: Canvas::new(width, height, graphics, format, data)?,
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bg_color: Vec4::ZERO,
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fg_color: Vec4::ONE,
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font_size: 16,
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})
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}
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pub fn build(self) -> Canvas<D, S> {
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self.canvas
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}
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// Creates a panel with bg_color inherited from the canvas
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pub fn panel(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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bg_color: self.bg_color,
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on_render_bg: Some(Control::render_rect),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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// Creates a label with fg_color, font_size inherited from the canvas
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pub fn label(&mut self, x: f32, y: f32, w: f32, h: f32, text: Arc<str>) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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text,
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fg_color: self.fg_color,
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size: self.font_size,
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on_render_fg: Some(Control::render_text),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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// Creates a label with fg_color, font_size inherited from the canvas
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#[allow(dead_code)]
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pub fn label_centered(
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&mut self,
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x: f32,
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y: f32,
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w: f32,
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h: f32,
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text: Arc<str>,
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) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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text,
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fg_color: self.fg_color,
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size: self.font_size,
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on_render_fg: Some(Control::render_text_centered),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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// Creates a sprite. Will not draw anything until set_sprite is called.
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pub fn sprite(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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on_render_bg: Some(Control::render_sprite_bg),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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// Creates a sprite that highlights on pointer hover. Will not draw anything until set_sprite is called.
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pub fn sprite_interactive(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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on_render_bg: Some(Control::render_sprite_bg),
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on_render_hl: Some(Control::render_sprite_hl),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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// Creates a button with fg_color, bg_color, font_size inherited from the canvas
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pub fn button(&mut self, x: f32, y: f32, w: f32, h: f32, text: Arc<str>) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.interactive_set_idx(x, y, w, h, idx);
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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text,
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fg_color: self.fg_color,
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bg_color: self.bg_color,
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size: self.font_size,
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on_render_bg: Some(Control::render_rect),
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on_render_fg: Some(Control::render_text_centered),
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on_render_hl: Some(Control::render_highlight),
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..Control::new()
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});
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&mut self.canvas.controls[idx]
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}
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pub fn key_button(
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&mut self,
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x: f32,
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y: f32,
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w: f32,
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h: f32,
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cap_type: KeyCapType,
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label: &[String],
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) -> &mut Control<D, S> {
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let idx = self.canvas.controls.len();
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self.canvas.interactive_set_idx(x, y, w, h, idx);
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self.canvas.controls.push(Control {
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rect: Rect { x, y, w, h },
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bg_color: self.bg_color,
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on_render_bg: Some(Control::render_rect),
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on_render_hl: Some(Control::render_highlight),
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..Control::new()
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});
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let renders = match cap_type {
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KeyCapType::Regular => {
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let render: ControlRenderer<D, S> = Control::render_text_centered;
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let rect = Rect {
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x,
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y,
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w,
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h: h - self.font_size as f32,
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};
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vec![(render, rect, 1f32)]
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}
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KeyCapType::RegularAltGr => {
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let render: ControlRenderer<D, S> = Control::render_text;
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let rect0 = Rect {
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x: x + 12.,
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y: y + (self.font_size as f32) + 12.,
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w,
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h,
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};
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let rect1 = Rect {
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x: x + w * 0.5 + 12.,
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y: y + h - (self.font_size as f32) + 8.,
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w,
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h,
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};
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vec![(render, rect0, 1.0), (render, rect1, 0.8)]
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}
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KeyCapType::Reversed => {
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let render: ControlRenderer<D, S> = Control::render_text_centered;
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let rect0 = Rect {
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x,
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y: y + 2.0,
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w,
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h: h * 0.5,
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};
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let rect1 = Rect {
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x,
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y: y + h * 0.5 + 2.0,
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w,
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h: h * 0.5,
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};
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vec![(render, rect1, 1.0), (render, rect0, 0.8)]
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}
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KeyCapType::ReversedAltGr => {
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let render: ControlRenderer<D, S> = Control::render_text;
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let rect0 = Rect {
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x: x + 12.,
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y: y + (self.font_size as f32) + 8.,
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w,
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h,
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};
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let rect1 = Rect {
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x: x + 12.,
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y: y + h - (self.font_size as f32) + 4.,
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w,
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h,
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};
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let rect2 = Rect {
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x: x + w * 0.5 + 8.,
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y: y + h - (self.font_size as f32) + 4.,
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w,
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h,
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};
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vec![
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(render, rect1, 1.0),
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(render, rect0, 0.8),
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(render, rect2, 0.8),
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]
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}
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};
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for (idx, (render, rect, alpha)) in renders.into_iter().enumerate() {
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if idx >= label.len() {
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break;
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}
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self.canvas.controls.push(Control {
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rect,
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text: Arc::from(label[idx].as_str()),
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fg_color: self.fg_color * alpha,
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size: self.font_size,
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on_render_fg: Some(render),
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..Control::new()
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});
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}
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&mut self.canvas.controls[idx]
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}
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}
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352
src/gui/canvas/control.rs
Normal file
352
src/gui/canvas/control.rs
Normal file
@@ -0,0 +1,352 @@
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use glam::Vec4;
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use std::sync::Arc;
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use vulkano::image::view::ImageView;
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use crate::{
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backend::input::PointerMode, graphics::WlxCommandBuffer, gui::GuiColor, state::AppState,
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};
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use super::{CanvasData, Rect};
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pub type ControlRenderer<D, S> =
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fn(&Control<D, S>, &CanvasData<D>, &mut AppState, &mut WlxCommandBuffer) -> anyhow::Result<()>;
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pub type ControlRendererHl<D, S> = fn(
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&Control<D, S>,
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&CanvasData<D>,
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&mut AppState,
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&mut WlxCommandBuffer,
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Vec4,
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) -> anyhow::Result<()>;
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pub(crate) struct Control<D, S> {
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pub state: Option<S>,
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pub rect: Rect,
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pub fg_color: GuiColor,
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pub bg_color: GuiColor,
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pub text: Arc<str>,
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pub size: isize,
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pub sprite: Option<Arc<ImageView>>,
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pub sprite_st: Vec4,
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pub(super) dirty: bool,
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pub on_update: Option<fn(&mut Self, &mut D, &mut AppState)>,
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pub on_press: Option<fn(&mut Self, &mut D, &mut AppState, PointerMode)>,
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pub on_release: Option<fn(&mut Self, &mut D, &mut AppState)>,
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pub on_scroll: Option<fn(&mut Self, &mut D, &mut AppState, f32)>,
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pub test_highlight: Option<fn(&Self, &mut D, &mut AppState) -> Option<Vec4>>,
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pub(super) on_render_bg: Option<ControlRenderer<D, S>>,
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pub(super) on_render_hl: Option<ControlRendererHl<D, S>>,
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pub(super) on_render_fg: Option<ControlRenderer<D, S>>,
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}
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impl<D, S> Control<D, S> {
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pub(super) fn new() -> Self {
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Self {
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rect: Rect {
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x: 0.,
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y: 0.,
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w: 0.,
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h: 0.,
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},
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fg_color: Vec4::ONE,
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bg_color: Vec4::ZERO,
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text: Arc::from(""),
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sprite: None,
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sprite_st: Vec4::new(1., 1., 0., 0.),
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dirty: true,
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size: 24,
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state: None,
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on_update: None,
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on_render_bg: None,
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on_render_hl: None,
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on_render_fg: None,
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test_highlight: None,
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on_press: None,
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on_release: None,
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on_scroll: None,
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}
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}
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#[inline(always)]
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pub fn set_text(&mut self, text: &str) {
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if *self.text == *text {
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return;
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}
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self.text = text.into();
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self.dirty = true;
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}
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#[inline(always)]
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pub fn set_sprite(&mut self, sprite: Arc<ImageView>) {
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self.sprite.replace(sprite);
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self.dirty = true;
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}
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#[inline(always)]
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pub fn set_sprite_st(&mut self, sprite_st: Vec4) {
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if self.sprite_st == sprite_st {
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return;
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}
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self.sprite_st = sprite_st;
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self.dirty = true;
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}
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#[inline(always)]
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pub fn set_fg_color(&mut self, color: GuiColor) {
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if self.fg_color == color {
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return;
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}
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self.fg_color = color;
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self.dirty = true;
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}
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pub(super) fn render_rect(
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&self,
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canvas: &CanvasData<D>,
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_: &mut AppState,
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cmd_buffer: &mut WlxCommandBuffer,
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) -> anyhow::Result<()> {
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let pass = {
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let vertex_buffer = canvas.graphics.upload_verts(
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canvas.width as _,
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canvas.height as _,
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self.rect.x,
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self.rect.y,
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self.rect.w,
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self.rect.h,
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)?;
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let set0 = canvas
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.pipeline_bg_color
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.uniform_buffer(0, self.bg_color.to_array().to_vec())?;
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canvas.pipeline_bg_color.create_pass(
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[canvas.width as _, canvas.height as _],
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vertex_buffer,
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canvas.graphics.quad_indices.clone(),
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vec![set0],
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)?
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};
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cmd_buffer.run_ref(&pass)
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}
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pub(super) fn render_highlight(
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&self,
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canvas: &CanvasData<D>,
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_: &mut AppState,
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cmd_buffer: &mut WlxCommandBuffer,
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color: GuiColor,
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) -> anyhow::Result<()> {
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let vertex_buffer = canvas.graphics.upload_verts(
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canvas.width as _,
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canvas.height as _,
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self.rect.x,
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self.rect.y,
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self.rect.w,
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self.rect.h,
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)?;
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let set0 = canvas
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.pipeline_bg_color
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.uniform_buffer(0, color.to_array().to_vec())?;
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let pass = canvas.pipeline_bg_color.create_pass(
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[canvas.width as _, canvas.height as _],
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vertex_buffer.clone(),
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canvas.graphics.quad_indices.clone(),
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vec![set0],
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)?;
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cmd_buffer.run_ref(&pass)
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}
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pub(super) fn render_text(
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&self,
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canvas: &CanvasData<D>,
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app: &mut AppState,
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cmd_buffer: &mut WlxCommandBuffer,
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) -> anyhow::Result<()> {
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let mut cur_y = self.rect.y;
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for line in self.text.lines() {
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let mut cur_x = self.rect.x;
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for glyph in app
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.fc
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.get_glyphs(line, self.size, canvas.graphics.clone())?
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{
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if let Some(tex) = glyph.tex.clone() {
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let vertex_buffer = canvas.graphics.upload_verts(
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canvas.width as _,
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canvas.height as _,
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cur_x + glyph.left,
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cur_y - glyph.top,
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glyph.width,
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glyph.height,
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)?;
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let set0 = canvas.pipeline_fg_glyph.uniform_sampler(
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0,
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ImageView::new_default(tex)?,
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app.graphics.texture_filtering,
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)?;
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let set1 = canvas
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.pipeline_fg_glyph
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.uniform_buffer(1, self.fg_color.to_array().to_vec())?;
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let pass = canvas.pipeline_fg_glyph.create_pass(
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[canvas.width as _, canvas.height as _],
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vertex_buffer,
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canvas.graphics.quad_indices.clone(),
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vec![set0, set1],
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)?;
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cmd_buffer.run_ref(&pass)?;
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}
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cur_x += glyph.advance;
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}
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cur_y += (self.size as f32) * 1.5;
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}
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Ok(())
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}
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pub(super) fn render_text_centered(
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&self,
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canvas: &CanvasData<D>,
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app: &mut AppState,
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cmd_buffer: &mut WlxCommandBuffer,
|
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) -> anyhow::Result<()> {
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let (w, h) = app
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.fc
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.get_text_size(&self.text, self.size, canvas.graphics.clone())?;
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let mut cur_y = self.rect.y + (self.rect.h) - (h * 0.5) - (self.size as f32 * 0.25);
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for line in self.text.lines() {
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let mut cur_x = self.rect.x + (self.rect.w * 0.5) - (w * 0.5);
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for glyph in app
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.fc
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.get_glyphs(line, self.size, canvas.graphics.clone())?
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{
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if let Some(tex) = glyph.tex.clone() {
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let vertex_buffer = canvas.graphics.upload_verts(
|
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canvas.width as _,
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canvas.height as _,
|
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cur_x + glyph.left,
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cur_y - glyph.top,
|
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glyph.width,
|
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glyph.height,
|
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)?;
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let set0 = canvas.pipeline_fg_glyph.uniform_sampler(
|
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0,
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ImageView::new_default(tex)?,
|
||||
app.graphics.texture_filtering,
|
||||
)?;
|
||||
let set1 = canvas
|
||||
.pipeline_fg_glyph
|
||||
.uniform_buffer(1, self.fg_color.to_array().to_vec())?;
|
||||
let pass = canvas.pipeline_fg_glyph.create_pass(
|
||||
[canvas.width as _, canvas.height as _],
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||||
vertex_buffer,
|
||||
canvas.graphics.quad_indices.clone(),
|
||||
vec![set0, set1],
|
||||
)?;
|
||||
cmd_buffer.run_ref(&pass)?;
|
||||
}
|
||||
cur_x += glyph.advance;
|
||||
}
|
||||
cur_y += (self.size as f32) * 1.5;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(super) fn render_sprite_bg(
|
||||
&self,
|
||||
canvas: &CanvasData<D>,
|
||||
app: &mut AppState,
|
||||
cmd_buffer: &mut WlxCommandBuffer,
|
||||
) -> anyhow::Result<()> {
|
||||
let Some(view) = self.sprite.as_ref() else {
|
||||
return Ok(());
|
||||
};
|
||||
|
||||
let vertex_buffer = canvas.graphics.upload_verts(
|
||||
canvas.width as _,
|
||||
canvas.height as _,
|
||||
self.rect.x,
|
||||
self.rect.y,
|
||||
self.rect.w,
|
||||
self.rect.h,
|
||||
)?;
|
||||
let set0 = canvas.pipeline_bg_sprite.uniform_sampler(
|
||||
0,
|
||||
view.clone(),
|
||||
app.graphics.texture_filtering,
|
||||
)?;
|
||||
|
||||
let uniform = vec![
|
||||
self.sprite_st.x,
|
||||
self.sprite_st.y,
|
||||
self.sprite_st.z,
|
||||
self.sprite_st.w,
|
||||
self.fg_color.x,
|
||||
self.fg_color.y,
|
||||
self.fg_color.z,
|
||||
self.fg_color.w,
|
||||
];
|
||||
|
||||
let set1 = canvas.pipeline_bg_sprite.uniform_buffer(1, uniform)?;
|
||||
|
||||
let pass = canvas.pipeline_bg_sprite.create_pass(
|
||||
[canvas.width as _, canvas.height as _],
|
||||
vertex_buffer,
|
||||
canvas.graphics.quad_indices.clone(),
|
||||
vec![set0, set1],
|
||||
)?;
|
||||
cmd_buffer.run_ref(&pass)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(super) fn render_sprite_hl(
|
||||
&self,
|
||||
canvas: &CanvasData<D>,
|
||||
app: &mut AppState,
|
||||
cmd_buffer: &mut WlxCommandBuffer,
|
||||
color: GuiColor,
|
||||
) -> anyhow::Result<()> {
|
||||
let Some(view) = self.sprite.as_ref() else {
|
||||
return Ok(());
|
||||
};
|
||||
|
||||
let vertex_buffer = canvas.graphics.upload_verts(
|
||||
canvas.width as _,
|
||||
canvas.height as _,
|
||||
self.rect.x,
|
||||
self.rect.y,
|
||||
self.rect.w,
|
||||
self.rect.h,
|
||||
)?;
|
||||
let set0 = canvas.pipeline_hl_sprite.uniform_sampler(
|
||||
0,
|
||||
view.clone(),
|
||||
app.graphics.texture_filtering,
|
||||
)?;
|
||||
|
||||
let uniform = vec![
|
||||
self.sprite_st.x,
|
||||
self.sprite_st.y,
|
||||
self.sprite_st.z,
|
||||
self.sprite_st.w,
|
||||
color.x,
|
||||
color.y,
|
||||
color.z,
|
||||
color.w,
|
||||
];
|
||||
|
||||
let set1 = canvas.pipeline_hl_sprite.uniform_buffer(1, uniform)?;
|
||||
|
||||
let pass = canvas.pipeline_hl_sprite.create_pass(
|
||||
[canvas.width as _, canvas.height as _],
|
||||
vertex_buffer,
|
||||
canvas.graphics.quad_indices.clone(),
|
||||
vec![set0, set1],
|
||||
)?;
|
||||
cmd_buffer.run_ref(&pass)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
378
src/gui/canvas/mod.rs
Normal file
378
src/gui/canvas/mod.rs
Normal file
@@ -0,0 +1,378 @@
|
||||
pub(crate) mod builder;
|
||||
pub(crate) mod control;
|
||||
|
||||
use std::sync::Arc;
|
||||
|
||||
use glam::{Vec2, Vec4};
|
||||
use vulkano::{
|
||||
command_buffer::CommandBufferUsage,
|
||||
format::Format,
|
||||
image::{view::ImageView, ImageLayout},
|
||||
};
|
||||
|
||||
use crate::{
|
||||
backend::{
|
||||
input::{Haptics, InteractionHandler, PointerHit},
|
||||
overlay::{OverlayBackend, OverlayRenderer},
|
||||
},
|
||||
graphics::{WlxGraphics, WlxPass, WlxPipeline, WlxPipelineLegacy, BLEND_ALPHA},
|
||||
state::AppState,
|
||||
};
|
||||
|
||||
const RES_DIVIDER: usize = 4;
|
||||
|
||||
pub struct Rect {
|
||||
x: f32,
|
||||
y: f32,
|
||||
w: f32,
|
||||
h: f32,
|
||||
}
|
||||
|
||||
pub struct CanvasData<D> {
|
||||
pub data: D,
|
||||
pub width: usize,
|
||||
pub height: usize,
|
||||
|
||||
graphics: Arc<WlxGraphics>,
|
||||
|
||||
pipeline_bg_color: Arc<WlxPipeline<WlxPipelineLegacy>>,
|
||||
pipeline_fg_glyph: Arc<WlxPipeline<WlxPipelineLegacy>>,
|
||||
pipeline_bg_sprite: Arc<WlxPipeline<WlxPipelineLegacy>>,
|
||||
pipeline_hl_sprite: Arc<WlxPipeline<WlxPipelineLegacy>>,
|
||||
pipeline_final: Arc<WlxPipeline<WlxPipelineLegacy>>,
|
||||
}
|
||||
|
||||
pub struct Canvas<D, S> {
|
||||
controls: Vec<control::Control<D, S>>,
|
||||
canvas: CanvasData<D>,
|
||||
|
||||
hover_controls: [Option<usize>; 2],
|
||||
pressed_controls: [Option<usize>; 2],
|
||||
|
||||
interact_map: Vec<Option<u16>>,
|
||||
interact_stride: usize,
|
||||
interact_rows: usize,
|
||||
|
||||
view_final: Arc<ImageView>,
|
||||
|
||||
pass_fg: WlxPass<WlxPipelineLegacy>,
|
||||
pass_bg: WlxPass<WlxPipelineLegacy>,
|
||||
}
|
||||
|
||||
impl<D, S> Canvas<D, S> {
|
||||
fn new(
|
||||
width: usize,
|
||||
height: usize,
|
||||
graphics: Arc<WlxGraphics>,
|
||||
format: Format,
|
||||
data: D,
|
||||
) -> anyhow::Result<Self> {
|
||||
let tex_fg = graphics.render_texture(width as _, height as _, format)?;
|
||||
let tex_bg = graphics.render_texture(width as _, height as _, format)?;
|
||||
let tex_final = graphics.render_texture(width as _, height as _, format)?;
|
||||
|
||||
let view_fg = ImageView::new_default(tex_fg.clone())?;
|
||||
let view_bg = ImageView::new_default(tex_bg.clone())?;
|
||||
let view_final = ImageView::new_default(tex_final.clone())?;
|
||||
|
||||
let Ok(shaders) = graphics.shared_shaders.read() else {
|
||||
anyhow::bail!("Failed to lock shared shaders for reading");
|
||||
};
|
||||
|
||||
let pipeline_bg_color = graphics.create_pipeline(
|
||||
view_bg.clone(),
|
||||
shaders.get("vert_common").unwrap().clone(), // want panic
|
||||
shaders.get("frag_color").unwrap().clone(), // want panic
|
||||
format,
|
||||
Some(BLEND_ALPHA),
|
||||
)?;
|
||||
|
||||
let pipeline_fg_glyph = graphics.create_pipeline(
|
||||
view_fg.clone(),
|
||||
shaders.get("vert_common").unwrap().clone(), // want panic
|
||||
shaders.get("frag_glyph").unwrap().clone(), // want panic
|
||||
format,
|
||||
Some(BLEND_ALPHA),
|
||||
)?;
|
||||
|
||||
let pipeline_bg_sprite = graphics.create_pipeline(
|
||||
view_fg.clone(),
|
||||
shaders.get("vert_common").unwrap().clone(), // want panic
|
||||
shaders.get("frag_sprite2").unwrap().clone(), // want panic
|
||||
format,
|
||||
Some(BLEND_ALPHA),
|
||||
)?;
|
||||
|
||||
let pipeline_hl_sprite = graphics.create_pipeline(
|
||||
view_fg.clone(),
|
||||
shaders.get("vert_common").unwrap().clone(), // want panic
|
||||
shaders.get("frag_sprite2_hl").unwrap().clone(), // want panic
|
||||
format,
|
||||
Some(BLEND_ALPHA),
|
||||
)?;
|
||||
|
||||
let vertex_buffer =
|
||||
graphics.upload_verts(width as _, height as _, 0., 0., width as _, height as _)?;
|
||||
|
||||
let pipeline_final = graphics.create_pipeline_with_layouts(
|
||||
view_final.clone(),
|
||||
shaders.get("vert_common").unwrap().clone(), // want panic
|
||||
shaders.get("frag_sprite").unwrap().clone(), // want panic
|
||||
format,
|
||||
Some(BLEND_ALPHA),
|
||||
ImageLayout::TransferSrcOptimal,
|
||||
ImageLayout::TransferSrcOptimal,
|
||||
)?;
|
||||
|
||||
let set_fg =
|
||||
pipeline_final.uniform_sampler(0, view_fg.clone(), graphics.texture_filtering)?;
|
||||
let set_bg =
|
||||
pipeline_final.uniform_sampler(0, view_bg.clone(), graphics.texture_filtering)?;
|
||||
let pass_fg = pipeline_final.create_pass(
|
||||
[width as _, height as _],
|
||||
vertex_buffer.clone(),
|
||||
graphics.quad_indices.clone(),
|
||||
vec![set_fg],
|
||||
)?;
|
||||
let pass_bg = pipeline_final.create_pass(
|
||||
[width as _, height as _],
|
||||
vertex_buffer.clone(),
|
||||
graphics.quad_indices.clone(),
|
||||
vec![set_bg],
|
||||
)?;
|
||||
|
||||
let stride = width / RES_DIVIDER;
|
||||
let rows = height / RES_DIVIDER;
|
||||
|
||||
Ok(Self {
|
||||
canvas: CanvasData {
|
||||
data,
|
||||
width,
|
||||
height,
|
||||
graphics: graphics.clone(),
|
||||
pipeline_bg_color,
|
||||
pipeline_fg_glyph,
|
||||
pipeline_bg_sprite,
|
||||
pipeline_hl_sprite,
|
||||
pipeline_final,
|
||||
},
|
||||
controls: Vec::new(),
|
||||
hover_controls: [None, None],
|
||||
pressed_controls: [None, None],
|
||||
interact_map: vec![None; stride * rows],
|
||||
interact_stride: stride,
|
||||
interact_rows: rows,
|
||||
view_final,
|
||||
pass_fg,
|
||||
pass_bg,
|
||||
})
|
||||
}
|
||||
|
||||
fn interactive_set_idx(&mut self, x: f32, y: f32, w: f32, h: f32, idx: usize) {
|
||||
let (x, y, w, h) = (x as usize, y as usize, w as usize, h as usize);
|
||||
|
||||
let x_min = (x / RES_DIVIDER).max(0);
|
||||
let y_min = (y / RES_DIVIDER).max(0);
|
||||
let x_max = (x_min + (w / RES_DIVIDER)).min(self.interact_stride - 1);
|
||||
let y_max = (y_min + (h / RES_DIVIDER)).min(self.interact_rows - 1);
|
||||
|
||||
for y in y_min..y_max {
|
||||
for x in x_min..x_max {
|
||||
self.interact_map[y * self.interact_stride + x] = Some(idx as u16);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn interactive_get_idx(&self, uv: Vec2) -> Option<usize> {
|
||||
let x = (uv.x * self.canvas.width as f32) as usize;
|
||||
let y = (uv.y * self.canvas.height as f32) as usize;
|
||||
let x = (x / RES_DIVIDER).max(0).min(self.interact_stride - 1);
|
||||
let y = (y / RES_DIVIDER).max(0).min(self.interact_rows - 1);
|
||||
self.interact_map[y * self.interact_stride + x].map(|x| x as usize)
|
||||
}
|
||||
|
||||
fn render_bg(&mut self, app: &mut AppState) -> anyhow::Result<()> {
|
||||
let mut cmd_buffer = self
|
||||
.canvas
|
||||
.graphics
|
||||
.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
|
||||
cmd_buffer.begin_render_pass(&self.canvas.pipeline_bg_color)?;
|
||||
for c in self.controls.iter_mut() {
|
||||
if let Some(fun) = c.on_render_bg {
|
||||
fun(c, &self.canvas, app, &mut cmd_buffer)?;
|
||||
}
|
||||
}
|
||||
cmd_buffer.end_render_pass()?;
|
||||
cmd_buffer.build_and_execute_now()
|
||||
}
|
||||
|
||||
fn render_fg(&mut self, app: &mut AppState) -> anyhow::Result<()> {
|
||||
let mut cmd_buffer = self
|
||||
.canvas
|
||||
.graphics
|
||||
.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
|
||||
cmd_buffer.begin_render_pass(&self.canvas.pipeline_fg_glyph)?;
|
||||
for c in self.controls.iter_mut() {
|
||||
if let Some(fun) = c.on_render_fg {
|
||||
fun(c, &self.canvas, app, &mut cmd_buffer)?;
|
||||
}
|
||||
}
|
||||
cmd_buffer.end_render_pass()?;
|
||||
cmd_buffer.build_and_execute_now()
|
||||
}
|
||||
}
|
||||
|
||||
impl<D, S> InteractionHandler for Canvas<D, S> {
|
||||
fn on_left(&mut self, _app: &mut AppState, pointer: usize) {
|
||||
self.hover_controls[pointer] = None;
|
||||
}
|
||||
fn on_hover(&mut self, _app: &mut AppState, hit: &PointerHit) -> Option<Haptics> {
|
||||
let old = self.hover_controls[hit.pointer];
|
||||
if let Some(i) = self.interactive_get_idx(hit.uv) {
|
||||
self.hover_controls[hit.pointer] = Some(i);
|
||||
} else {
|
||||
self.hover_controls[hit.pointer] = None;
|
||||
}
|
||||
if old != self.hover_controls[hit.pointer] {
|
||||
Some(Haptics {
|
||||
intensity: 0.1,
|
||||
duration: 0.01,
|
||||
frequency: 5.0,
|
||||
})
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool) {
|
||||
let idx = if pressed {
|
||||
self.interactive_get_idx(hit.uv)
|
||||
} else {
|
||||
self.pressed_controls[hit.pointer]
|
||||
};
|
||||
|
||||
if let Some(idx) = idx {
|
||||
let c = &mut self.controls[idx];
|
||||
if pressed {
|
||||
if let Some(ref mut f) = c.on_press {
|
||||
self.pressed_controls[hit.pointer] = Some(idx);
|
||||
f(c, &mut self.canvas.data, app, hit.mode);
|
||||
}
|
||||
} else if let Some(ref mut f) = c.on_release {
|
||||
self.pressed_controls[hit.pointer] = None;
|
||||
f(c, &mut self.canvas.data, app);
|
||||
}
|
||||
}
|
||||
}
|
||||
fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32) {
|
||||
let idx = self.hover_controls[hit.pointer];
|
||||
|
||||
if let Some(idx) = idx {
|
||||
let c = &mut self.controls[idx];
|
||||
if let Some(ref mut f) = c.on_scroll {
|
||||
f(c, &mut self.canvas.data, app, delta);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<D, S> OverlayRenderer for Canvas<D, S> {
|
||||
fn init(&mut self, app: &mut AppState) -> anyhow::Result<()> {
|
||||
self.render_bg(app)?;
|
||||
self.render_fg(app)
|
||||
}
|
||||
fn pause(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
fn resume(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
fn render(&mut self, app: &mut AppState) -> anyhow::Result<()> {
|
||||
let mut dirty = false;
|
||||
|
||||
for c in self.controls.iter_mut() {
|
||||
if let Some(fun) = c.on_update {
|
||||
fun(c, &mut self.canvas.data, app);
|
||||
}
|
||||
if c.dirty {
|
||||
dirty = true;
|
||||
c.dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
if dirty {
|
||||
self.render_bg(app)?;
|
||||
self.render_fg(app)?;
|
||||
}
|
||||
|
||||
/*
|
||||
let image = self.view_final.image().clone();
|
||||
if self.first_render {
|
||||
self.first_render = false;
|
||||
} else {
|
||||
self.canvas
|
||||
.graphics
|
||||
.transition_layout(
|
||||
image.clone(),
|
||||
ImageLayout::TransferSrcOptimal,
|
||||
ImageLayout::ColorAttachmentOptimal,
|
||||
)
|
||||
.wait(None)
|
||||
.unwrap();
|
||||
}
|
||||
*/
|
||||
|
||||
let mut cmd_buffer = self
|
||||
.canvas
|
||||
.graphics
|
||||
.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
|
||||
cmd_buffer.begin_render_pass(&self.canvas.pipeline_final)?;
|
||||
|
||||
// static background
|
||||
cmd_buffer.run_ref(&self.pass_bg)?;
|
||||
|
||||
for (i, c) in self.controls.iter_mut().enumerate() {
|
||||
if let Some(render) = c.on_render_hl {
|
||||
if let Some(test) = c.test_highlight {
|
||||
if let Some(hl_color) = test(c, &mut self.canvas.data, app) {
|
||||
render(c, &self.canvas, app, &mut cmd_buffer, hl_color)?;
|
||||
}
|
||||
}
|
||||
if self.hover_controls.contains(&Some(i)) {
|
||||
render(
|
||||
c,
|
||||
&self.canvas,
|
||||
app,
|
||||
&mut cmd_buffer,
|
||||
Vec4::new(1., 1., 1., 0.3),
|
||||
)?;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// mostly static text
|
||||
cmd_buffer.run_ref(&self.pass_fg)?;
|
||||
|
||||
cmd_buffer.end_render_pass()?;
|
||||
cmd_buffer.build_and_execute_now()
|
||||
|
||||
/*
|
||||
self.canvas
|
||||
.graphics
|
||||
.transition_layout(
|
||||
image,
|
||||
ImageLayout::ColorAttachmentOptimal,
|
||||
ImageLayout::TransferSrcOptimal,
|
||||
)
|
||||
.wait(None)
|
||||
.unwrap();
|
||||
*/
|
||||
}
|
||||
fn view(&mut self) -> Option<Arc<ImageView>> {
|
||||
Some(self.view_final.clone())
|
||||
}
|
||||
}
|
||||
|
||||
impl<D, S> OverlayBackend for Canvas<D, S> {
|
||||
fn set_renderer(&mut self, _renderer: Box<dyn OverlayRenderer>) {}
|
||||
fn set_interaction(&mut self, _interaction: Box<dyn InteractionHandler>) {}
|
||||
}
|
||||
Reference in New Issue
Block a user