feat: ui sprites + openxr skybox

This commit is contained in:
galister
2024-07-24 22:58:42 +09:00
parent 17addcde78
commit 7a6040bfee
30 changed files with 1926 additions and 1063 deletions

240
src/gui/canvas/builder.rs Normal file
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use glam::Vec4;
use std::sync::Arc;
use vulkano::format::Format;
use crate::{
graphics::WlxGraphics,
gui::{canvas::control::ControlRenderer, GuiColor, KeyCapType},
};
use super::{control::Control, Canvas, Rect};
pub struct CanvasBuilder<D, S> {
canvas: Canvas<D, S>,
pub fg_color: GuiColor,
pub bg_color: GuiColor,
pub font_size: isize,
}
impl<D, S> CanvasBuilder<D, S> {
pub fn new(
width: usize,
height: usize,
graphics: Arc<WlxGraphics>,
format: Format,
data: D,
) -> anyhow::Result<Self> {
Ok(Self {
canvas: Canvas::new(width, height, graphics, format, data)?,
bg_color: Vec4::ZERO,
fg_color: Vec4::ONE,
font_size: 16,
})
}
pub fn build(self) -> Canvas<D, S> {
self.canvas
}
// Creates a panel with bg_color inherited from the canvas
pub fn panel(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
bg_color: self.bg_color,
on_render_bg: Some(Control::render_rect),
..Control::new()
});
&mut self.canvas.controls[idx]
}
// Creates a label with fg_color, font_size inherited from the canvas
pub fn label(&mut self, x: f32, y: f32, w: f32, h: f32, text: Arc<str>) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
text,
fg_color: self.fg_color,
size: self.font_size,
on_render_fg: Some(Control::render_text),
..Control::new()
});
&mut self.canvas.controls[idx]
}
// Creates a label with fg_color, font_size inherited from the canvas
#[allow(dead_code)]
pub fn label_centered(
&mut self,
x: f32,
y: f32,
w: f32,
h: f32,
text: Arc<str>,
) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
text,
fg_color: self.fg_color,
size: self.font_size,
on_render_fg: Some(Control::render_text_centered),
..Control::new()
});
&mut self.canvas.controls[idx]
}
// Creates a sprite. Will not draw anything until set_sprite is called.
pub fn sprite(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
on_render_bg: Some(Control::render_sprite_bg),
..Control::new()
});
&mut self.canvas.controls[idx]
}
// Creates a sprite that highlights on pointer hover. Will not draw anything until set_sprite is called.
pub fn sprite_interactive(&mut self, x: f32, y: f32, w: f32, h: f32) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
on_render_bg: Some(Control::render_sprite_bg),
on_render_hl: Some(Control::render_sprite_hl),
..Control::new()
});
&mut self.canvas.controls[idx]
}
// Creates a button with fg_color, bg_color, font_size inherited from the canvas
pub fn button(&mut self, x: f32, y: f32, w: f32, h: f32, text: Arc<str>) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.interactive_set_idx(x, y, w, h, idx);
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
text,
fg_color: self.fg_color,
bg_color: self.bg_color,
size: self.font_size,
on_render_bg: Some(Control::render_rect),
on_render_fg: Some(Control::render_text_centered),
on_render_hl: Some(Control::render_highlight),
..Control::new()
});
&mut self.canvas.controls[idx]
}
pub fn key_button(
&mut self,
x: f32,
y: f32,
w: f32,
h: f32,
cap_type: KeyCapType,
label: &[String],
) -> &mut Control<D, S> {
let idx = self.canvas.controls.len();
self.canvas.interactive_set_idx(x, y, w, h, idx);
self.canvas.controls.push(Control {
rect: Rect { x, y, w, h },
bg_color: self.bg_color,
on_render_bg: Some(Control::render_rect),
on_render_hl: Some(Control::render_highlight),
..Control::new()
});
let renders = match cap_type {
KeyCapType::Regular => {
let render: ControlRenderer<D, S> = Control::render_text_centered;
let rect = Rect {
x,
y,
w,
h: h - self.font_size as f32,
};
vec![(render, rect, 1f32)]
}
KeyCapType::RegularAltGr => {
let render: ControlRenderer<D, S> = Control::render_text;
let rect0 = Rect {
x: x + 12.,
y: y + (self.font_size as f32) + 12.,
w,
h,
};
let rect1 = Rect {
x: x + w * 0.5 + 12.,
y: y + h - (self.font_size as f32) + 8.,
w,
h,
};
vec![(render, rect0, 1.0), (render, rect1, 0.8)]
}
KeyCapType::Reversed => {
let render: ControlRenderer<D, S> = Control::render_text_centered;
let rect0 = Rect {
x,
y: y + 2.0,
w,
h: h * 0.5,
};
let rect1 = Rect {
x,
y: y + h * 0.5 + 2.0,
w,
h: h * 0.5,
};
vec![(render, rect1, 1.0), (render, rect0, 0.8)]
}
KeyCapType::ReversedAltGr => {
let render: ControlRenderer<D, S> = Control::render_text;
let rect0 = Rect {
x: x + 12.,
y: y + (self.font_size as f32) + 8.,
w,
h,
};
let rect1 = Rect {
x: x + 12.,
y: y + h - (self.font_size as f32) + 4.,
w,
h,
};
let rect2 = Rect {
x: x + w * 0.5 + 8.,
y: y + h - (self.font_size as f32) + 4.,
w,
h,
};
vec![
(render, rect1, 1.0),
(render, rect0, 0.8),
(render, rect2, 0.8),
]
}
};
for (idx, (render, rect, alpha)) in renders.into_iter().enumerate() {
if idx >= label.len() {
break;
}
self.canvas.controls.push(Control {
rect,
text: Arc::from(label[idx].as_str()),
fg_color: self.fg_color * alpha,
size: self.font_size,
on_render_fg: Some(render),
..Control::new()
});
}
&mut self.canvas.controls[idx]
}
}

352
src/gui/canvas/control.rs Normal file
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use glam::Vec4;
use std::sync::Arc;
use vulkano::image::view::ImageView;
use crate::{
backend::input::PointerMode, graphics::WlxCommandBuffer, gui::GuiColor, state::AppState,
};
use super::{CanvasData, Rect};
pub type ControlRenderer<D, S> =
fn(&Control<D, S>, &CanvasData<D>, &mut AppState, &mut WlxCommandBuffer) -> anyhow::Result<()>;
pub type ControlRendererHl<D, S> = fn(
&Control<D, S>,
&CanvasData<D>,
&mut AppState,
&mut WlxCommandBuffer,
Vec4,
) -> anyhow::Result<()>;
pub(crate) struct Control<D, S> {
pub state: Option<S>,
pub rect: Rect,
pub fg_color: GuiColor,
pub bg_color: GuiColor,
pub text: Arc<str>,
pub size: isize,
pub sprite: Option<Arc<ImageView>>,
pub sprite_st: Vec4,
pub(super) dirty: bool,
pub on_update: Option<fn(&mut Self, &mut D, &mut AppState)>,
pub on_press: Option<fn(&mut Self, &mut D, &mut AppState, PointerMode)>,
pub on_release: Option<fn(&mut Self, &mut D, &mut AppState)>,
pub on_scroll: Option<fn(&mut Self, &mut D, &mut AppState, f32)>,
pub test_highlight: Option<fn(&Self, &mut D, &mut AppState) -> Option<Vec4>>,
pub(super) on_render_bg: Option<ControlRenderer<D, S>>,
pub(super) on_render_hl: Option<ControlRendererHl<D, S>>,
pub(super) on_render_fg: Option<ControlRenderer<D, S>>,
}
impl<D, S> Control<D, S> {
pub(super) fn new() -> Self {
Self {
rect: Rect {
x: 0.,
y: 0.,
w: 0.,
h: 0.,
},
fg_color: Vec4::ONE,
bg_color: Vec4::ZERO,
text: Arc::from(""),
sprite: None,
sprite_st: Vec4::new(1., 1., 0., 0.),
dirty: true,
size: 24,
state: None,
on_update: None,
on_render_bg: None,
on_render_hl: None,
on_render_fg: None,
test_highlight: None,
on_press: None,
on_release: None,
on_scroll: None,
}
}
#[inline(always)]
pub fn set_text(&mut self, text: &str) {
if *self.text == *text {
return;
}
self.text = text.into();
self.dirty = true;
}
#[inline(always)]
pub fn set_sprite(&mut self, sprite: Arc<ImageView>) {
self.sprite.replace(sprite);
self.dirty = true;
}
#[inline(always)]
pub fn set_sprite_st(&mut self, sprite_st: Vec4) {
if self.sprite_st == sprite_st {
return;
}
self.sprite_st = sprite_st;
self.dirty = true;
}
#[inline(always)]
pub fn set_fg_color(&mut self, color: GuiColor) {
if self.fg_color == color {
return;
}
self.fg_color = color;
self.dirty = true;
}
pub(super) fn render_rect(
&self,
canvas: &CanvasData<D>,
_: &mut AppState,
cmd_buffer: &mut WlxCommandBuffer,
) -> anyhow::Result<()> {
let pass = {
let vertex_buffer = canvas.graphics.upload_verts(
canvas.width as _,
canvas.height as _,
self.rect.x,
self.rect.y,
self.rect.w,
self.rect.h,
)?;
let set0 = canvas
.pipeline_bg_color
.uniform_buffer(0, self.bg_color.to_array().to_vec())?;
canvas.pipeline_bg_color.create_pass(
[canvas.width as _, canvas.height as _],
vertex_buffer,
canvas.graphics.quad_indices.clone(),
vec![set0],
)?
};
cmd_buffer.run_ref(&pass)
}
pub(super) fn render_highlight(
&self,
canvas: &CanvasData<D>,
_: &mut AppState,
cmd_buffer: &mut WlxCommandBuffer,
color: GuiColor,
) -> anyhow::Result<()> {
let vertex_buffer = canvas.graphics.upload_verts(
canvas.width as _,
canvas.height as _,
self.rect.x,
self.rect.y,
self.rect.w,
self.rect.h,
)?;
let set0 = canvas
.pipeline_bg_color
.uniform_buffer(0, color.to_array().to_vec())?;
let pass = canvas.pipeline_bg_color.create_pass(
[canvas.width as _, canvas.height as _],
vertex_buffer.clone(),
canvas.graphics.quad_indices.clone(),
vec![set0],
)?;
cmd_buffer.run_ref(&pass)
}
pub(super) fn render_text(
&self,
canvas: &CanvasData<D>,
app: &mut AppState,
cmd_buffer: &mut WlxCommandBuffer,
) -> anyhow::Result<()> {
let mut cur_y = self.rect.y;
for line in self.text.lines() {
let mut cur_x = self.rect.x;
for glyph in app
.fc
.get_glyphs(line, self.size, canvas.graphics.clone())?
{
if let Some(tex) = glyph.tex.clone() {
let vertex_buffer = canvas.graphics.upload_verts(
canvas.width as _,
canvas.height as _,
cur_x + glyph.left,
cur_y - glyph.top,
glyph.width,
glyph.height,
)?;
let set0 = canvas.pipeline_fg_glyph.uniform_sampler(
0,
ImageView::new_default(tex)?,
app.graphics.texture_filtering,
)?;
let set1 = canvas
.pipeline_fg_glyph
.uniform_buffer(1, self.fg_color.to_array().to_vec())?;
let pass = canvas.pipeline_fg_glyph.create_pass(
[canvas.width as _, canvas.height as _],
vertex_buffer,
canvas.graphics.quad_indices.clone(),
vec![set0, set1],
)?;
cmd_buffer.run_ref(&pass)?;
}
cur_x += glyph.advance;
}
cur_y += (self.size as f32) * 1.5;
}
Ok(())
}
pub(super) fn render_text_centered(
&self,
canvas: &CanvasData<D>,
app: &mut AppState,
cmd_buffer: &mut WlxCommandBuffer,
) -> anyhow::Result<()> {
let (w, h) = app
.fc
.get_text_size(&self.text, self.size, canvas.graphics.clone())?;
let mut cur_y = self.rect.y + (self.rect.h) - (h * 0.5) - (self.size as f32 * 0.25);
for line in self.text.lines() {
let mut cur_x = self.rect.x + (self.rect.w * 0.5) - (w * 0.5);
for glyph in app
.fc
.get_glyphs(line, self.size, canvas.graphics.clone())?
{
if let Some(tex) = glyph.tex.clone() {
let vertex_buffer = canvas.graphics.upload_verts(
canvas.width as _,
canvas.height as _,
cur_x + glyph.left,
cur_y - glyph.top,
glyph.width,
glyph.height,
)?;
let set0 = canvas.pipeline_fg_glyph.uniform_sampler(
0,
ImageView::new_default(tex)?,
app.graphics.texture_filtering,
)?;
let set1 = canvas
.pipeline_fg_glyph
.uniform_buffer(1, self.fg_color.to_array().to_vec())?;
let pass = canvas.pipeline_fg_glyph.create_pass(
[canvas.width as _, canvas.height as _],
vertex_buffer,
canvas.graphics.quad_indices.clone(),
vec![set0, set1],
)?;
cmd_buffer.run_ref(&pass)?;
}
cur_x += glyph.advance;
}
cur_y += (self.size as f32) * 1.5;
}
Ok(())
}
pub(super) fn render_sprite_bg(
&self,
canvas: &CanvasData<D>,
app: &mut AppState,
cmd_buffer: &mut WlxCommandBuffer,
) -> anyhow::Result<()> {
let Some(view) = self.sprite.as_ref() else {
return Ok(());
};
let vertex_buffer = canvas.graphics.upload_verts(
canvas.width as _,
canvas.height as _,
self.rect.x,
self.rect.y,
self.rect.w,
self.rect.h,
)?;
let set0 = canvas.pipeline_bg_sprite.uniform_sampler(
0,
view.clone(),
app.graphics.texture_filtering,
)?;
let uniform = vec![
self.sprite_st.x,
self.sprite_st.y,
self.sprite_st.z,
self.sprite_st.w,
self.fg_color.x,
self.fg_color.y,
self.fg_color.z,
self.fg_color.w,
];
let set1 = canvas.pipeline_bg_sprite.uniform_buffer(1, uniform)?;
let pass = canvas.pipeline_bg_sprite.create_pass(
[canvas.width as _, canvas.height as _],
vertex_buffer,
canvas.graphics.quad_indices.clone(),
vec![set0, set1],
)?;
cmd_buffer.run_ref(&pass)?;
Ok(())
}
pub(super) fn render_sprite_hl(
&self,
canvas: &CanvasData<D>,
app: &mut AppState,
cmd_buffer: &mut WlxCommandBuffer,
color: GuiColor,
) -> anyhow::Result<()> {
let Some(view) = self.sprite.as_ref() else {
return Ok(());
};
let vertex_buffer = canvas.graphics.upload_verts(
canvas.width as _,
canvas.height as _,
self.rect.x,
self.rect.y,
self.rect.w,
self.rect.h,
)?;
let set0 = canvas.pipeline_hl_sprite.uniform_sampler(
0,
view.clone(),
app.graphics.texture_filtering,
)?;
let uniform = vec![
self.sprite_st.x,
self.sprite_st.y,
self.sprite_st.z,
self.sprite_st.w,
color.x,
color.y,
color.z,
color.w,
];
let set1 = canvas.pipeline_hl_sprite.uniform_buffer(1, uniform)?;
let pass = canvas.pipeline_hl_sprite.create_pass(
[canvas.width as _, canvas.height as _],
vertex_buffer,
canvas.graphics.quad_indices.clone(),
vec![set0, set1],
)?;
cmd_buffer.run_ref(&pass)?;
Ok(())
}
}

378
src/gui/canvas/mod.rs Normal file
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pub(crate) mod builder;
pub(crate) mod control;
use std::sync::Arc;
use glam::{Vec2, Vec4};
use vulkano::{
command_buffer::CommandBufferUsage,
format::Format,
image::{view::ImageView, ImageLayout},
};
use crate::{
backend::{
input::{Haptics, InteractionHandler, PointerHit},
overlay::{OverlayBackend, OverlayRenderer},
},
graphics::{WlxGraphics, WlxPass, WlxPipeline, WlxPipelineLegacy, BLEND_ALPHA},
state::AppState,
};
const RES_DIVIDER: usize = 4;
pub struct Rect {
x: f32,
y: f32,
w: f32,
h: f32,
}
pub struct CanvasData<D> {
pub data: D,
pub width: usize,
pub height: usize,
graphics: Arc<WlxGraphics>,
pipeline_bg_color: Arc<WlxPipeline<WlxPipelineLegacy>>,
pipeline_fg_glyph: Arc<WlxPipeline<WlxPipelineLegacy>>,
pipeline_bg_sprite: Arc<WlxPipeline<WlxPipelineLegacy>>,
pipeline_hl_sprite: Arc<WlxPipeline<WlxPipelineLegacy>>,
pipeline_final: Arc<WlxPipeline<WlxPipelineLegacy>>,
}
pub struct Canvas<D, S> {
controls: Vec<control::Control<D, S>>,
canvas: CanvasData<D>,
hover_controls: [Option<usize>; 2],
pressed_controls: [Option<usize>; 2],
interact_map: Vec<Option<u16>>,
interact_stride: usize,
interact_rows: usize,
view_final: Arc<ImageView>,
pass_fg: WlxPass<WlxPipelineLegacy>,
pass_bg: WlxPass<WlxPipelineLegacy>,
}
impl<D, S> Canvas<D, S> {
fn new(
width: usize,
height: usize,
graphics: Arc<WlxGraphics>,
format: Format,
data: D,
) -> anyhow::Result<Self> {
let tex_fg = graphics.render_texture(width as _, height as _, format)?;
let tex_bg = graphics.render_texture(width as _, height as _, format)?;
let tex_final = graphics.render_texture(width as _, height as _, format)?;
let view_fg = ImageView::new_default(tex_fg.clone())?;
let view_bg = ImageView::new_default(tex_bg.clone())?;
let view_final = ImageView::new_default(tex_final.clone())?;
let Ok(shaders) = graphics.shared_shaders.read() else {
anyhow::bail!("Failed to lock shared shaders for reading");
};
let pipeline_bg_color = graphics.create_pipeline(
view_bg.clone(),
shaders.get("vert_common").unwrap().clone(), // want panic
shaders.get("frag_color").unwrap().clone(), // want panic
format,
Some(BLEND_ALPHA),
)?;
let pipeline_fg_glyph = graphics.create_pipeline(
view_fg.clone(),
shaders.get("vert_common").unwrap().clone(), // want panic
shaders.get("frag_glyph").unwrap().clone(), // want panic
format,
Some(BLEND_ALPHA),
)?;
let pipeline_bg_sprite = graphics.create_pipeline(
view_fg.clone(),
shaders.get("vert_common").unwrap().clone(), // want panic
shaders.get("frag_sprite2").unwrap().clone(), // want panic
format,
Some(BLEND_ALPHA),
)?;
let pipeline_hl_sprite = graphics.create_pipeline(
view_fg.clone(),
shaders.get("vert_common").unwrap().clone(), // want panic
shaders.get("frag_sprite2_hl").unwrap().clone(), // want panic
format,
Some(BLEND_ALPHA),
)?;
let vertex_buffer =
graphics.upload_verts(width as _, height as _, 0., 0., width as _, height as _)?;
let pipeline_final = graphics.create_pipeline_with_layouts(
view_final.clone(),
shaders.get("vert_common").unwrap().clone(), // want panic
shaders.get("frag_sprite").unwrap().clone(), // want panic
format,
Some(BLEND_ALPHA),
ImageLayout::TransferSrcOptimal,
ImageLayout::TransferSrcOptimal,
)?;
let set_fg =
pipeline_final.uniform_sampler(0, view_fg.clone(), graphics.texture_filtering)?;
let set_bg =
pipeline_final.uniform_sampler(0, view_bg.clone(), graphics.texture_filtering)?;
let pass_fg = pipeline_final.create_pass(
[width as _, height as _],
vertex_buffer.clone(),
graphics.quad_indices.clone(),
vec![set_fg],
)?;
let pass_bg = pipeline_final.create_pass(
[width as _, height as _],
vertex_buffer.clone(),
graphics.quad_indices.clone(),
vec![set_bg],
)?;
let stride = width / RES_DIVIDER;
let rows = height / RES_DIVIDER;
Ok(Self {
canvas: CanvasData {
data,
width,
height,
graphics: graphics.clone(),
pipeline_bg_color,
pipeline_fg_glyph,
pipeline_bg_sprite,
pipeline_hl_sprite,
pipeline_final,
},
controls: Vec::new(),
hover_controls: [None, None],
pressed_controls: [None, None],
interact_map: vec![None; stride * rows],
interact_stride: stride,
interact_rows: rows,
view_final,
pass_fg,
pass_bg,
})
}
fn interactive_set_idx(&mut self, x: f32, y: f32, w: f32, h: f32, idx: usize) {
let (x, y, w, h) = (x as usize, y as usize, w as usize, h as usize);
let x_min = (x / RES_DIVIDER).max(0);
let y_min = (y / RES_DIVIDER).max(0);
let x_max = (x_min + (w / RES_DIVIDER)).min(self.interact_stride - 1);
let y_max = (y_min + (h / RES_DIVIDER)).min(self.interact_rows - 1);
for y in y_min..y_max {
for x in x_min..x_max {
self.interact_map[y * self.interact_stride + x] = Some(idx as u16);
}
}
}
fn interactive_get_idx(&self, uv: Vec2) -> Option<usize> {
let x = (uv.x * self.canvas.width as f32) as usize;
let y = (uv.y * self.canvas.height as f32) as usize;
let x = (x / RES_DIVIDER).max(0).min(self.interact_stride - 1);
let y = (y / RES_DIVIDER).max(0).min(self.interact_rows - 1);
self.interact_map[y * self.interact_stride + x].map(|x| x as usize)
}
fn render_bg(&mut self, app: &mut AppState) -> anyhow::Result<()> {
let mut cmd_buffer = self
.canvas
.graphics
.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
cmd_buffer.begin_render_pass(&self.canvas.pipeline_bg_color)?;
for c in self.controls.iter_mut() {
if let Some(fun) = c.on_render_bg {
fun(c, &self.canvas, app, &mut cmd_buffer)?;
}
}
cmd_buffer.end_render_pass()?;
cmd_buffer.build_and_execute_now()
}
fn render_fg(&mut self, app: &mut AppState) -> anyhow::Result<()> {
let mut cmd_buffer = self
.canvas
.graphics
.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
cmd_buffer.begin_render_pass(&self.canvas.pipeline_fg_glyph)?;
for c in self.controls.iter_mut() {
if let Some(fun) = c.on_render_fg {
fun(c, &self.canvas, app, &mut cmd_buffer)?;
}
}
cmd_buffer.end_render_pass()?;
cmd_buffer.build_and_execute_now()
}
}
impl<D, S> InteractionHandler for Canvas<D, S> {
fn on_left(&mut self, _app: &mut AppState, pointer: usize) {
self.hover_controls[pointer] = None;
}
fn on_hover(&mut self, _app: &mut AppState, hit: &PointerHit) -> Option<Haptics> {
let old = self.hover_controls[hit.pointer];
if let Some(i) = self.interactive_get_idx(hit.uv) {
self.hover_controls[hit.pointer] = Some(i);
} else {
self.hover_controls[hit.pointer] = None;
}
if old != self.hover_controls[hit.pointer] {
Some(Haptics {
intensity: 0.1,
duration: 0.01,
frequency: 5.0,
})
} else {
None
}
}
fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool) {
let idx = if pressed {
self.interactive_get_idx(hit.uv)
} else {
self.pressed_controls[hit.pointer]
};
if let Some(idx) = idx {
let c = &mut self.controls[idx];
if pressed {
if let Some(ref mut f) = c.on_press {
self.pressed_controls[hit.pointer] = Some(idx);
f(c, &mut self.canvas.data, app, hit.mode);
}
} else if let Some(ref mut f) = c.on_release {
self.pressed_controls[hit.pointer] = None;
f(c, &mut self.canvas.data, app);
}
}
}
fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32) {
let idx = self.hover_controls[hit.pointer];
if let Some(idx) = idx {
let c = &mut self.controls[idx];
if let Some(ref mut f) = c.on_scroll {
f(c, &mut self.canvas.data, app, delta);
}
}
}
}
impl<D, S> OverlayRenderer for Canvas<D, S> {
fn init(&mut self, app: &mut AppState) -> anyhow::Result<()> {
self.render_bg(app)?;
self.render_fg(app)
}
fn pause(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
Ok(())
}
fn resume(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
Ok(())
}
fn render(&mut self, app: &mut AppState) -> anyhow::Result<()> {
let mut dirty = false;
for c in self.controls.iter_mut() {
if let Some(fun) = c.on_update {
fun(c, &mut self.canvas.data, app);
}
if c.dirty {
dirty = true;
c.dirty = false;
}
}
if dirty {
self.render_bg(app)?;
self.render_fg(app)?;
}
/*
let image = self.view_final.image().clone();
if self.first_render {
self.first_render = false;
} else {
self.canvas
.graphics
.transition_layout(
image.clone(),
ImageLayout::TransferSrcOptimal,
ImageLayout::ColorAttachmentOptimal,
)
.wait(None)
.unwrap();
}
*/
let mut cmd_buffer = self
.canvas
.graphics
.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
cmd_buffer.begin_render_pass(&self.canvas.pipeline_final)?;
// static background
cmd_buffer.run_ref(&self.pass_bg)?;
for (i, c) in self.controls.iter_mut().enumerate() {
if let Some(render) = c.on_render_hl {
if let Some(test) = c.test_highlight {
if let Some(hl_color) = test(c, &mut self.canvas.data, app) {
render(c, &self.canvas, app, &mut cmd_buffer, hl_color)?;
}
}
if self.hover_controls.contains(&Some(i)) {
render(
c,
&self.canvas,
app,
&mut cmd_buffer,
Vec4::new(1., 1., 1., 0.3),
)?;
}
}
}
// mostly static text
cmd_buffer.run_ref(&self.pass_fg)?;
cmd_buffer.end_render_pass()?;
cmd_buffer.build_and_execute_now()
/*
self.canvas
.graphics
.transition_layout(
image,
ImageLayout::ColorAttachmentOptimal,
ImageLayout::TransferSrcOptimal,
)
.wait(None)
.unwrap();
*/
}
fn view(&mut self) -> Option<Arc<ImageView>> {
Some(self.view_final.clone())
}
}
impl<D, S> OverlayBackend for Canvas<D, S> {
fn set_renderer(&mut self, _renderer: Box<dyn OverlayRenderer>) {}
fn set_interaction(&mut self, _interaction: Box<dyn InteractionHandler>) {}
}