feat: ui sprites + openxr skybox
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@@ -32,7 +32,7 @@ impl LinePool {
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let buf = vec![255; 16];
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let texture = command_buffer.texture2d(2, 2, Format::R8G8B8A8_UNORM, &buf)?;
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let texture = command_buffer.texture2d_raw(2, 2, Format::R8G8B8A8_UNORM, &buf)?;
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command_buffer.build_and_execute_now()?;
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graphics
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