fix openxr space rotate
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@@ -92,14 +92,6 @@ impl PlayspaceMover {
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overlay_transform.translation = offset;
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space_transform.translation = offset;
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overlays.iter_mut().for_each(|overlay| {
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if overlay.state.grabbable {
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overlay.state.dirty = true;
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overlay.state.transform.translation =
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overlay_transform.transform_point3a(overlay.state.transform.translation);
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}
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});
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data.pose *= space_transform;
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data.hand_pose = new_hand;
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@@ -108,7 +100,7 @@ impl PlayspaceMover {
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} else {
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for (i, pointer) in state.input_state.pointers.iter().enumerate() {
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if pointer.now.space_rotate {
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let hand_pose = Quat::from_affine3(&self.last_transform);
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let hand_pose = Quat::from_affine3(&(self.last_transform * pointer.raw_pose));
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self.rotate = Some(MoverData {
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pose: self.last_transform,
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hand: i,
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