add WguiFontSystem, remove FONT_SYSTEM singleton, custom fonts, add Light font weight
there are a few gzip-compressed ttf as for now, looks like variable fonts aren't parsed properly by cosmic_text. Not sure why. Also, we probably need to have a fallback for CJK characters in the future, or just fallback to the built-in ones in the OS.
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@@ -7,6 +7,7 @@ use taffy::TraversePartialTree;
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use crate::{
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drawing,
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event::EventAlterables,
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globals::Globals,
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layout::Widget,
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renderer_vk::text::{TextShadow, custom_glyph::CustomGlyph},
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stack::{self, ScissorBoundary, ScissorStack, TransformStack},
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@@ -169,6 +170,7 @@ pub enum RenderPrimitive {
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}
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pub struct DrawParams<'a> {
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pub globals: &'a Globals,
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pub layout: &'a mut Layout,
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pub debug_draw: bool,
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pub alpha: f32, // timestep alpha, 0.0 - 1.0, used for motion interpolation if rendering above tick rate: smoother animations or scrolling
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@@ -347,6 +349,7 @@ pub fn draw(params: &mut DrawParams) -> anyhow::Result<Vec<RenderPrimitive>> {
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let mut alterables = EventAlterables::default();
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let mut state = DrawState {
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globals: params.globals,
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primitives: &mut primitives,
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transform_stack: &mut transform_stack,
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scissor_stack: &mut scissor_stack,
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