add WguiFontSystem, remove FONT_SYSTEM singleton, custom fonts, add Light font weight
there are a few gzip-compressed ttf as for now, looks like variable fonts aren't parsed properly by cosmic_text. Not sure why. Also, we probably need to have a fallback for CJK characters in the future, or just fallback to the built-in ones in the OS.
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@@ -17,6 +17,7 @@ pub struct InitData<'a> {
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// common component data
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#[derive(Default)]
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pub struct ComponentBase {
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#[allow(dead_code)]
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lhandles: Vec<EventListenerID>,
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}
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