add WguiFontSystem, remove FONT_SYSTEM singleton, custom fonts, add Light font weight
there are a few gzip-compressed ttf as for now, looks like variable fonts aren't parsed properly by cosmic_text. Not sure why. Also, we probably need to have a fallback for CJK characters in the future, or just fallback to the built-in ones in the OS.
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@@ -5,6 +5,7 @@ use crate::{
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use glam::Vec2;
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use wgui::{
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assets::AssetPath,
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font_config::WguiFontConfig,
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globals::WguiGlobals,
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layout::{LayoutParams, RcLayout},
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parser::{ParseDocumentParams, ParserState},
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@@ -24,6 +25,7 @@ impl TestbedAny {
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let globals = WguiGlobals::new(
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Box::new(assets::Asset {}),
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wgui::globals::Defaults::default(),
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&WguiFontConfig::default(),
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)?;
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let (layout, state) = wgui::parser::new_layout_from_assets(
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@@ -8,11 +8,12 @@ use glam::Vec2;
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use wgui::{
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assets::AssetPath,
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components::{
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Component,
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button::{ButtonClickCallback, ComponentButton},
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checkbox::ComponentCheckbox,
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Component,
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},
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drawing::Color,
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font_config::WguiFontConfig,
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globals::WguiGlobals,
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i18n::Translation,
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layout::{Layout, LayoutParams, RcLayout, Widget},
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@@ -76,6 +77,7 @@ impl TestbedGeneric {
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let globals = WguiGlobals::new(
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Box::new(assets::Asset {}),
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wgui::globals::Defaults::default(),
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&WguiFontConfig::default(),
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)?;
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let extra = ParseDocumentExtra {
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