openvr: adjustable opacity
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@@ -397,7 +397,16 @@ impl<D, S> InteractionHandler for Canvas<D, S> {
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}
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}
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}
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fn on_scroll(&mut self, _app: &mut AppState, _hit: &PointerHit, _delta: f32) {}
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fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32) {
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let idx = self.hover_controls[hit.pointer];
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if let Some(idx) = idx {
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let c = &mut self.controls[idx];
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if let Some(ref mut f) = c.on_scroll {
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f(c, &mut self.canvas.data, app, delta);
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}
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}
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}
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}
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impl<D, S> OverlayRenderer for Canvas<D, S> {
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@@ -511,6 +520,7 @@ pub struct Control<D, S> {
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pub on_update: Option<fn(&mut Self, &mut D, &mut AppState)>,
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pub on_press: Option<fn(&mut Self, &mut D, &mut AppState, PointerMode)>,
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pub on_release: Option<fn(&mut Self, &mut D, &mut AppState)>,
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pub on_scroll: Option<fn(&mut Self, &mut D, &mut AppState, f32)>,
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pub test_highlight: Option<fn(&Self, &mut D, &mut AppState) -> Option<Vec4>>,
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on_render_bg: Option<fn(&Self, &CanvasData<D>, &mut AppState, &mut WlxCommandBuffer)>,
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@@ -540,6 +550,7 @@ impl<D, S> Control<D, S> {
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test_highlight: None,
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on_press: None,
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on_release: None,
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on_scroll: None,
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}
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}
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