Watch rotation + galister fixes (Keyboard mapping fix, OpenXR hand transform fix) (#4)

* Watch rotation + galister fixes (Keyboard mapping fix, OpenXR hand transform fix)

* Use from_scale_rotation_translation
This commit is contained in:
Aleksander
2024-01-30 21:22:18 +01:00
committed by GitHub
parent dded4f6398
commit 6999a4b277
5 changed files with 17 additions and 7 deletions

View File

@@ -353,7 +353,10 @@ fn quat_lerp(a: Quat, mut b: Quat, t: f32) -> Quat {
fn transform_to_posef(transform: &Affine3A) -> xr::Posef {
let translation = transform.translation;
let rotation = Quat::from_affine3(transform).normalize();
let norm_mat3 = transform
.matrix3
.mul_scalar(1.0 / transform.matrix3.x_axis.length());
let rotation = Quat::from_mat3a(&norm_mat3).normalize();
xr::Posef {
orientation: xr::Quaternionf {

View File

@@ -72,7 +72,7 @@ where
fn default() -> Self {
OverlayData {
state: Default::default(),
backend: Box::new(SplitOverlayBackend::default()),
backend: Box::<SplitOverlayBackend>::default(),
primary_pointer: None,
data: Default::default(),
}
@@ -87,17 +87,22 @@ impl OverlayState {
RelativeTo::Hand(idx) => Some(app.input_state.pointers[idx].pose),
}
}
pub fn auto_movement(&mut self, app: &mut AppState) {
if let Some(parent) = self.parent_transform(app) {
self.transform = parent
* Affine3A::from_scale_rotation_translation(
Vec3::ONE * self.spawn_scale,
self.spawn_rotation,
self.spawn_rotation
* Quat::from_rotation_x(f32::to_radians(-180.0))
* Quat::from_rotation_z(f32::to_radians(180.0)),
self.spawn_point.into(),
);
self.dirty = true;
}
}
pub fn reset(&mut self, app: &mut AppState) {
let translation = app.input_state.hmd.transform_point3a(self.spawn_point);
self.transform = Affine3A::from_scale_rotation_translation(
@@ -108,6 +113,7 @@ impl OverlayState {
self.realign(&app.input_state.hmd);
}
pub fn realign(&mut self, hmd: &Affine3A) {
let to_hmd = hmd.translation - self.transform.translation;
let up_dir: Vec3A;