even more error handling
This commit is contained in:
188
src/gui/mod.rs
188
src/gui/mod.rs
@@ -60,13 +60,13 @@ impl<D, S> CanvasBuilder<D, S> {
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graphics: Arc<WlxGraphics>,
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format: Format,
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data: D,
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) -> Self {
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Self {
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canvas: Canvas::new(width, height, graphics, format, data),
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) -> anyhow::Result<Self> {
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Ok(Self {
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canvas: Canvas::new(width, height, graphics, format, data)?,
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bg_color: Vec3::ZERO,
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fg_color: Vec3::ONE,
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font_size: 16,
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}
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})
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}
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pub fn build(self) -> Canvas<D, S> {
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@@ -225,62 +225,64 @@ impl<D, S> Canvas<D, S> {
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graphics: Arc<WlxGraphics>,
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format: Format,
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data: D,
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) -> Self {
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let tex_fg = graphics.render_texture(width as _, height as _, format);
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let tex_bg = graphics.render_texture(width as _, height as _, format);
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let tex_final = graphics.render_texture(width as _, height as _, format);
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) -> anyhow::Result<Self> {
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let tex_fg = graphics.render_texture(width as _, height as _, format)?;
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let tex_bg = graphics.render_texture(width as _, height as _, format)?;
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let tex_final = graphics.render_texture(width as _, height as _, format)?;
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let view_fg = ImageView::new_default(tex_fg.clone()).unwrap();
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let view_bg = ImageView::new_default(tex_bg.clone()).unwrap();
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let view_final = ImageView::new_default(tex_final.clone()).unwrap();
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let view_fg = ImageView::new_default(tex_fg.clone())?;
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let view_bg = ImageView::new_default(tex_bg.clone())?;
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let view_final = ImageView::new_default(tex_final.clone())?;
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let shaders = graphics.shared_shaders.read().unwrap();
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let Ok(shaders) = graphics.shared_shaders.read() else {
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bail!("Failed to lock shared shaders for reading");
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};
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let pipeline_bg_color = graphics.create_pipeline(
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view_bg.clone(),
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shaders.get("vert_common").unwrap().clone(),
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shaders.get("frag_color").unwrap().clone(),
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shaders.get("vert_common").unwrap().clone(), // want panic
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shaders.get("frag_color").unwrap().clone(), // want panic
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format,
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);
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)?;
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let pipeline_fg_glyph = graphics.create_pipeline(
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view_fg.clone(),
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shaders.get("vert_common").unwrap().clone(),
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shaders.get("frag_glyph").unwrap().clone(),
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shaders.get("vert_common").unwrap().clone(), // want panic
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shaders.get("frag_glyph").unwrap().clone(), // want panic
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format,
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);
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)?;
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let vertex_buffer =
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graphics.upload_verts(width as _, height as _, 0., 0., width as _, height as _);
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graphics.upload_verts(width as _, height as _, 0., 0., width as _, height as _)?;
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let pipeline_final = graphics.create_pipeline_with_layouts(
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view_final.clone(),
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shaders.get("vert_common").unwrap().clone(),
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shaders.get("frag_sprite").unwrap().clone(),
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shaders.get("vert_common").unwrap().clone(), // want panic
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shaders.get("frag_sprite").unwrap().clone(), // want panic
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format,
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ImageLayout::TransferSrcOptimal,
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ImageLayout::TransferSrcOptimal,
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);
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)?;
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let set_fg = pipeline_final.uniform_sampler(0, view_fg.clone(), Filter::Linear);
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let set_bg = pipeline_final.uniform_sampler(0, view_bg.clone(), Filter::Linear);
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let set_fg = pipeline_final.uniform_sampler(0, view_fg.clone(), Filter::Linear)?;
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let set_bg = pipeline_final.uniform_sampler(0, view_bg.clone(), Filter::Linear)?;
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let pass_fg = pipeline_final.create_pass(
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[width as _, height as _],
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vertex_buffer.clone(),
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graphics.quad_indices.clone(),
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vec![set_fg],
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);
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)?;
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let pass_bg = pipeline_final.create_pass(
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[width as _, height as _],
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vertex_buffer.clone(),
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graphics.quad_indices.clone(),
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vec![set_bg],
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);
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)?;
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let stride = width / RES_DIVIDER;
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let rows = height / RES_DIVIDER;
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Self {
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Ok(Self {
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canvas: CanvasData {
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data,
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width,
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@@ -299,7 +301,7 @@ impl<D, S> Canvas<D, S> {
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view_final,
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pass_fg,
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pass_bg,
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}
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})
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}
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fn interactive_set_idx(&mut self, x: f32, y: f32, w: f32, h: f32, idx: usize) {
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@@ -325,34 +327,34 @@ impl<D, S> Canvas<D, S> {
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self.interact_map[y * self.interact_stride + x].map(|x| x as usize)
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}
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fn render_bg(&mut self, app: &mut AppState) {
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fn render_bg(&mut self, app: &mut AppState) -> anyhow::Result<()> {
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let mut cmd_buffer = self
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.canvas
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.graphics
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.create_command_buffer(CommandBufferUsage::OneTimeSubmit);
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cmd_buffer.begin_render_pass(&self.canvas.pipeline_bg_color);
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.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
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cmd_buffer.begin_render_pass(&self.canvas.pipeline_bg_color)?;
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for c in self.controls.iter_mut() {
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if let Some(fun) = c.on_render_bg {
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fun(c, &self.canvas, app, &mut cmd_buffer);
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fun(c, &self.canvas, app, &mut cmd_buffer)?;
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}
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}
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cmd_buffer.end_render_pass();
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cmd_buffer.build_and_execute_now();
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cmd_buffer.end_render_pass()?;
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cmd_buffer.build_and_execute_now()
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}
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fn render_fg(&mut self, app: &mut AppState) {
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fn render_fg(&mut self, app: &mut AppState) -> anyhow::Result<()> {
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let mut cmd_buffer = self
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.canvas
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.graphics
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.create_command_buffer(CommandBufferUsage::OneTimeSubmit);
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cmd_buffer.begin_render_pass(&self.canvas.pipeline_fg_glyph);
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.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
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cmd_buffer.begin_render_pass(&self.canvas.pipeline_fg_glyph)?;
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for c in self.controls.iter_mut() {
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if let Some(fun) = c.on_render_fg {
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fun(c, &self.canvas, app, &mut cmd_buffer);
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fun(c, &self.canvas, app, &mut cmd_buffer)?;
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}
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}
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cmd_buffer.end_render_pass();
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cmd_buffer.build_and_execute_now();
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cmd_buffer.end_render_pass()?;
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cmd_buffer.build_and_execute_now()
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}
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}
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@@ -410,13 +412,17 @@ impl<D, S> InteractionHandler for Canvas<D, S> {
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}
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impl<D, S> OverlayRenderer for Canvas<D, S> {
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fn init(&mut self, app: &mut AppState) {
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self.render_bg(app);
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self.render_fg(app);
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fn init(&mut self, app: &mut AppState) -> anyhow::Result<()> {
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self.render_bg(app)?;
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self.render_fg(app)
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}
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fn pause(&mut self, _app: &mut AppState) {}
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fn resume(&mut self, _app: &mut AppState) {}
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fn render(&mut self, app: &mut AppState) {
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fn pause(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
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Ok(())
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}
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fn resume(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
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Ok(())
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}
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fn render(&mut self, app: &mut AppState) -> anyhow::Result<()> {
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let mut dirty = false;
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for c in self.controls.iter_mut() {
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@@ -430,8 +436,8 @@ impl<D, S> OverlayRenderer for Canvas<D, S> {
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}
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if dirty {
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self.render_bg(app);
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self.render_fg(app);
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self.render_bg(app)?;
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self.render_fg(app)?;
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}
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/*
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@@ -454,17 +460,17 @@ impl<D, S> OverlayRenderer for Canvas<D, S> {
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let mut cmd_buffer = self
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.canvas
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.graphics
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.create_command_buffer(CommandBufferUsage::OneTimeSubmit);
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cmd_buffer.begin_render_pass(&self.canvas.pipeline_final);
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.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
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cmd_buffer.begin_render_pass(&self.canvas.pipeline_final)?;
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// static background
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cmd_buffer.run_ref(&self.pass_bg);
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cmd_buffer.run_ref(&self.pass_bg)?;
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for (i, c) in self.controls.iter_mut().enumerate() {
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if let Some(render) = c.on_render_hl {
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if let Some(test) = c.test_highlight {
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if let Some(hl_color) = test(c, &mut self.canvas.data, app) {
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render(c, &self.canvas, app, &mut cmd_buffer, hl_color);
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render(c, &self.canvas, app, &mut cmd_buffer, hl_color)?;
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}
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}
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if self.hover_controls.contains(&Some(i)) {
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@@ -474,16 +480,16 @@ impl<D, S> OverlayRenderer for Canvas<D, S> {
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app,
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&mut cmd_buffer,
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Vec4::new(1., 1., 1., 0.3),
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);
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)?;
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}
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}
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}
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// mostly static text
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cmd_buffer.run_ref(&self.pass_fg);
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cmd_buffer.run_ref(&self.pass_fg)?;
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cmd_buffer.end_render_pass();
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cmd_buffer.build_and_execute_now();
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cmd_buffer.end_render_pass()?;
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cmd_buffer.build_and_execute_now()
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/*
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self.canvas
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@@ -523,9 +529,15 @@ pub struct Control<D, S> {
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pub on_scroll: Option<fn(&mut Self, &mut D, &mut AppState, f32)>,
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pub test_highlight: Option<fn(&Self, &mut D, &mut AppState) -> Option<Vec4>>,
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on_render_bg: Option<fn(&Self, &CanvasData<D>, &mut AppState, &mut WlxCommandBuffer)>,
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on_render_hl: Option<fn(&Self, &CanvasData<D>, &mut AppState, &mut WlxCommandBuffer, Vec4)>,
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on_render_fg: Option<fn(&Self, &CanvasData<D>, &mut AppState, &mut WlxCommandBuffer)>,
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on_render_bg: Option<
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fn(&Self, &CanvasData<D>, &mut AppState, &mut WlxCommandBuffer) -> anyhow::Result<()>,
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>,
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on_render_hl: Option<
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fn(&Self, &CanvasData<D>, &mut AppState, &mut WlxCommandBuffer, Vec4) -> anyhow::Result<()>,
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>,
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on_render_fg: Option<
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fn(&Self, &CanvasData<D>, &mut AppState, &mut WlxCommandBuffer) -> anyhow::Result<()>,
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>,
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}
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impl<D, S> Control<D, S> {
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@@ -577,7 +589,7 @@ impl<D, S> Control<D, S> {
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canvas: &CanvasData<D>,
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_: &mut AppState,
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cmd_buffer: &mut WlxCommandBuffer,
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) {
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) -> anyhow::Result<()> {
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let pass = {
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let vertex_buffer = canvas.graphics.upload_verts(
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canvas.width as _,
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@@ -586,20 +598,20 @@ impl<D, S> Control<D, S> {
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self.rect.y,
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self.rect.w,
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self.rect.h,
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);
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)?;
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let set0 = canvas.pipeline_bg_color.uniform_buffer(
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0,
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vec![self.bg_color.x, self.bg_color.y, self.bg_color.z, 1.],
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);
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)?;
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canvas.pipeline_bg_color.create_pass(
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[canvas.width as _, canvas.height as _],
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vertex_buffer,
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canvas.graphics.quad_indices.clone(),
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vec![set0],
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)
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)?
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};
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cmd_buffer.run_ref(&pass);
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cmd_buffer.run_ref(&pass)
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}
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fn render_highlight(
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@@ -608,7 +620,7 @@ impl<D, S> Control<D, S> {
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_: &mut AppState,
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cmd_buffer: &mut WlxCommandBuffer,
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color: Vec4,
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) {
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) -> anyhow::Result<()> {
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let vertex_buffer = canvas.graphics.upload_verts(
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canvas.width as _,
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canvas.height as _,
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@@ -616,20 +628,20 @@ impl<D, S> Control<D, S> {
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self.rect.y,
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self.rect.w,
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self.rect.h,
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);
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)?;
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let set0 = canvas
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.pipeline_bg_color
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.uniform_buffer(0, color.to_array().to_vec());
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.uniform_buffer(0, color.to_array().to_vec())?;
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let pass = canvas.pipeline_bg_color.create_pass(
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[canvas.width as _, canvas.height as _],
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vertex_buffer.clone(),
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canvas.graphics.quad_indices.clone(),
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vec![set0],
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);
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)?;
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cmd_buffer.run_ref(&pass);
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cmd_buffer.run_ref(&pass)
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}
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fn render_text(
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@@ -637,11 +649,14 @@ impl<D, S> Control<D, S> {
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canvas: &CanvasData<D>,
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app: &mut AppState,
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cmd_buffer: &mut WlxCommandBuffer,
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) {
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) -> anyhow::Result<()> {
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let mut cur_y = self.rect.y;
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for line in self.text.lines() {
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let mut cur_x = self.rect.x;
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for glyph in app.fc.get_glyphs(line, self.size, canvas.graphics.clone()) {
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for glyph in app
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.fc
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.get_glyphs(line, self.size, canvas.graphics.clone())?
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{
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if let Some(tex) = glyph.tex.clone() {
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let vertex_buffer = canvas.graphics.upload_verts(
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canvas.width as _,
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@@ -650,43 +665,47 @@ impl<D, S> Control<D, S> {
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cur_y - glyph.top,
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glyph.width,
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glyph.height,
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);
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)?;
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let set0 = canvas.pipeline_fg_glyph.uniform_sampler(
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0,
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ImageView::new_default(tex).unwrap(),
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Filter::Linear,
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);
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)?;
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let set1 = canvas.pipeline_fg_glyph.uniform_buffer(
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1,
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vec![self.fg_color.x, self.fg_color.y, self.fg_color.z, 1.],
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);
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)?;
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let pass = canvas.pipeline_fg_glyph.create_pass(
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[canvas.width as _, canvas.height as _],
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vertex_buffer,
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canvas.graphics.quad_indices.clone(),
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vec![set0, set1],
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);
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cmd_buffer.run_ref(&pass);
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)?;
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cmd_buffer.run_ref(&pass)?;
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}
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cur_x += glyph.advance;
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}
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cur_y += (self.size as f32) * 1.5;
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}
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Ok(())
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}
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fn render_text_centered(
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&self,
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canvas: &CanvasData<D>,
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app: &mut AppState,
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cmd_buffer: &mut WlxCommandBuffer,
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) {
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) -> anyhow::Result<()> {
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let (w, h) = app
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.fc
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.get_text_size(&self.text, self.size, canvas.graphics.clone());
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.get_text_size(&self.text, self.size, canvas.graphics.clone())?;
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let mut cur_y = self.rect.y + (self.rect.h) - (h * 0.5);
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for line in self.text.lines() {
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let mut cur_x = self.rect.x + (self.rect.w * 0.5) - (w * 0.5);
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for glyph in app.fc.get_glyphs(line, self.size, canvas.graphics.clone()) {
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for glyph in app
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.fc
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.get_glyphs(line, self.size, canvas.graphics.clone())?
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{
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if let Some(tex) = glyph.tex.clone() {
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let vertex_buffer = canvas.graphics.upload_verts(
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canvas.width as _,
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@@ -695,27 +714,28 @@ impl<D, S> Control<D, S> {
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cur_y - glyph.top,
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glyph.width,
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glyph.height,
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);
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)?;
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let set0 = canvas.pipeline_fg_glyph.uniform_sampler(
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0,
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ImageView::new_default(tex).unwrap(),
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Filter::Linear,
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);
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)?;
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let set1 = canvas.pipeline_fg_glyph.uniform_buffer(
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1,
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vec![self.fg_color.x, self.fg_color.y, self.fg_color.z, 1.],
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);
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)?;
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let pass = canvas.pipeline_fg_glyph.create_pass(
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[canvas.width as _, canvas.height as _],
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vertex_buffer,
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canvas.graphics.quad_indices.clone(),
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vec![set0, set1],
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);
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cmd_buffer.run_ref(&pass);
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)?;
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cmd_buffer.run_ref(&pass)?;
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}
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cur_x += glyph.advance;
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}
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cur_y += (self.size as f32) * 1.5;
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}
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Ok(())
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}
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}
|
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|
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Reference in New Issue
Block a user