even more error handling
This commit is contained in:
@@ -25,26 +25,26 @@ pub(super) struct LinePool {
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}
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impl LinePool {
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pub fn new(graphics: Arc<WlxGraphics>) -> Self {
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let mut command_buffer = graphics.create_command_buffer(CommandBufferUsage::OneTimeSubmit);
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pub fn new(graphics: Arc<WlxGraphics>) -> anyhow::Result<Self> {
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let mut command_buffer =
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graphics.create_command_buffer(CommandBufferUsage::OneTimeSubmit)?;
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let buf = vec![255; 16];
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let texture = command_buffer.texture2d(2, 2, Format::R8G8B8A8_UNORM, &buf);
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command_buffer.build_and_execute_now();
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let texture = command_buffer.texture2d(2, 2, Format::R8G8B8A8_UNORM, &buf)?;
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command_buffer.build_and_execute_now()?;
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graphics
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.transition_layout(
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texture.clone(),
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ImageLayout::ShaderReadOnlyOptimal,
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ImageLayout::TransferSrcOptimal,
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)
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.wait(None)
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.unwrap();
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)?
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.wait(None)?;
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let view = ImageView::new_default(texture).unwrap();
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let view = ImageView::new_default(texture)?;
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LinePool {
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Ok(LinePool {
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lines: IdMap::new(),
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view,
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colors: [
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@@ -54,7 +54,7 @@ impl LinePool {
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Vec4::new(0.375, 0., 0.5, 1.),
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Vec4::new(1., 0., 0., 1.),
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],
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}
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})
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}
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pub fn allocate(&mut self) -> usize {
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@@ -140,9 +140,13 @@ impl LinePool {
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}
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}
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pub fn update(&mut self, overlay: &mut OverlayManager, app: &mut AppState) {
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pub fn update(
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&mut self,
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overlay: &mut OverlayManager,
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app: &mut AppState,
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) -> anyhow::Result<()> {
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for data in self.lines.values_mut() {
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data.after_input(overlay, app);
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data.after_input(overlay, app)?;
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if data.state.want_visible {
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if data.state.dirty {
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data.upload_texture(overlay, &app.graphics);
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@@ -153,6 +157,7 @@ impl LinePool {
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data.upload_color(overlay);
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}
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}
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Ok(())
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}
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}
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@@ -161,10 +166,18 @@ struct StaticRenderer {
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}
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impl OverlayRenderer for StaticRenderer {
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fn init(&mut self, _app: &mut AppState) {}
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fn pause(&mut self, _app: &mut AppState) {}
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fn resume(&mut self, _app: &mut AppState) {}
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fn render(&mut self, _app: &mut AppState) {}
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fn init(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
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Ok(())
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}
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fn pause(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
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Ok(())
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}
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fn resume(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
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Ok(())
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}
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fn render(&mut self, _app: &mut AppState) -> anyhow::Result<()> {
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Ok(())
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}
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fn view(&mut self) -> Option<Arc<ImageView>> {
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Some(self.view.clone())
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}
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@@ -83,7 +83,7 @@ pub fn openvr_run(running: Arc<AtomicBool>) -> Result<(), BackendError> {
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};
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let mut state = {
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let graphics = WlxGraphics::new_openvr(instance_extensions, device_extensions_fn);
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let graphics = WlxGraphics::new_openvr(instance_extensions, device_extensions_fn)?;
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AppState::from_graphics(graphics)?
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};
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@@ -119,7 +119,7 @@ pub fn openvr_run(running: Arc<AtomicBool>) -> Result<(), BackendError> {
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let mut next_device_update = Instant::now();
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let mut due_tasks = VecDeque::with_capacity(4);
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let mut lines = LinePool::new(state.graphics.clone());
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let mut lines = LinePool::new(state.graphics.clone())?;
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let pointer_lines = [lines.allocate(), lines.allocate()];
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'main_loop: loop {
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@@ -198,11 +198,11 @@ pub fn openvr_run(running: Arc<AtomicBool>) -> Result<(), BackendError> {
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}
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}
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lines.update(&mut overlay_mngr, &mut state);
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lines.update(&mut overlay_mngr, &mut state)?;
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overlays
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.iter_mut()
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.for_each(|o| o.after_input(&mut overlay_mngr, &mut state));
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for o in overlays.iter_mut() {
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o.after_input(&mut overlay_mngr, &mut state)?;
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}
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#[cfg(feature = "osc")]
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if let Some(ref mut sender) = osc_sender {
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@@ -211,10 +211,11 @@ pub fn openvr_run(running: Arc<AtomicBool>) -> Result<(), BackendError> {
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log::debug!("Rendering frame");
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overlays
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.iter_mut()
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.filter(|o| o.state.want_visible)
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.for_each(|o| o.render(&mut state));
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for o in overlays.iter_mut() {
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if o.state.want_visible {
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o.render(&mut state)?;
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}
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}
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log::debug!("Rendering overlays");
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@@ -32,7 +32,7 @@ impl OverlayData<OpenVrOverlayData> {
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&mut self,
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overlay: &mut OverlayManager,
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app: &mut AppState,
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) -> OverlayHandle {
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) -> anyhow::Result<OverlayHandle> {
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let key = format!("wlx-{}", self.state.name);
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log::debug!("Create overlay with key: {}", &key);
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let handle = match overlay.create_overlay(&key, &key) {
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@@ -51,7 +51,7 @@ impl OverlayData<OpenVrOverlayData> {
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self.data.handle = Some(handle);
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self.data.color = Vec4::ONE;
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self.init(app);
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self.init(app)?;
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if self.data.width < f32::EPSILON {
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self.data.width = 1.0;
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@@ -63,15 +63,20 @@ impl OverlayData<OpenVrOverlayData> {
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self.upload_curvature(overlay);
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self.upload_sort_order(overlay);
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handle
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Ok(handle)
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}
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pub(super) fn after_input(&mut self, overlay: &mut OverlayManager, app: &mut AppState) {
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pub(super) fn after_input(
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&mut self,
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overlay: &mut OverlayManager,
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app: &mut AppState,
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) -> anyhow::Result<()> {
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if self.state.want_visible && !self.data.visible {
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self.show_internal(overlay, app);
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self.show_internal(overlay, app)?;
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} else if !self.state.want_visible && self.data.visible {
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self.hide_internal(overlay, app);
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self.hide_internal(overlay, app)?;
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}
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Ok(())
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}
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pub(super) fn after_render(&mut self, overlay: &mut OverlayManager, graphics: &WlxGraphics) {
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@@ -85,29 +90,37 @@ impl OverlayData<OpenVrOverlayData> {
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}
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}
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fn show_internal(&mut self, overlay: &mut OverlayManager, app: &mut AppState) {
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fn show_internal(
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&mut self,
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overlay: &mut OverlayManager,
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app: &mut AppState,
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) -> anyhow::Result<()> {
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let handle = match self.data.handle {
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Some(handle) => handle,
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None => self.initialize(overlay, app),
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None => self.initialize(overlay, app)?,
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};
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log::debug!("{}: show", self.state.name);
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if let Err(e) = overlay.set_visibility(handle, true) {
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log::error!("{}: Failed to show overlay: {}", self.state.name, e);
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}
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self.data.visible = true;
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self.backend.resume(app);
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self.backend.resume(app)
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}
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fn hide_internal(&mut self, overlay: &mut OverlayManager, app: &mut AppState) {
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fn hide_internal(
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&mut self,
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overlay: &mut OverlayManager,
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app: &mut AppState,
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) -> anyhow::Result<()> {
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let Some(handle) = self.data.handle else {
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return;
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return Ok(());
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};
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log::debug!("{}: hide", self.state.name);
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if let Err(e) = overlay.set_visibility(handle, false) {
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log::error!("{}: Failed to hide overlay: {}", self.state.name, e);
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}
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self.data.visible = false;
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self.backend.pause(app);
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self.backend.pause(app)
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}
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pub(super) fn upload_alpha(&self, overlay: &mut OverlayManager) {
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