openxr: toggle for space rotate axis lock
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@@ -77,19 +77,20 @@ impl PlayspaceMover {
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Quat::from_affine3(&(data.pose * state.input_state.pointers[data.hand].raw_pose));
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let dq = new_hand * data.hand_pose.conjugate();
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let rel_y = f32::atan2(
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2.0 * (dq.y * dq.w + dq.x * dq.z),
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(2.0 * (dq.w * dq.w + dq.x * dq.x)) - 1.0,
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);
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let mut space_transform = if state.session.config.space_rotate_unlocked {
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Affine3A::from_quat(dq)
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} else {
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let rel_y = f32::atan2(
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2.0 * (dq.y * dq.w + dq.x * dq.z),
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(2.0 * (dq.w * dq.w + dq.x * dq.x)) - 1.0,
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);
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//let mut space_transform = Affine3A::from_rotation_translation(dq, Vec3::ZERO);
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let mut space_transform = Affine3A::from_rotation_y(rel_y);
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Affine3A::from_rotation_y(rel_y)
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};
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let offset = (space_transform.transform_vector3a(state.input_state.hmd.translation)
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- state.input_state.hmd.translation)
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* -1.0;
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let mut overlay_transform = Affine3A::from_rotation_y(-rel_y);
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overlay_transform.translation = offset;
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space_transform.translation = offset;
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data.pose *= space_transform;
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