burger menu + fix crash after removing set
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@@ -163,6 +163,15 @@
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</Button>
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</template>
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<blueprint name="menu_burger">
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<context_menu >
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<cell translation="BAR.ADD_MIRROR" _press="::NewMirror" />
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<cell translation="BAR.EDIT_MODE_TOGGLE" _press="::EditToggle" />
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<cell translation="BAR.ADD_NEW_SET" _press="::AddSet" />
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<cell translation="BAR.DELETE_CURRENT_SET" _press="::DeleteSet" />
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</context_menu>
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</blueprint>
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<template name="Set">
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<Button macro="button_style" id="set_${idx}" _press="::SetSwitch ${idx}" tooltip="WATCH.SWITCH_TO_SET" tooltip_side="bottom">
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<sprite width="38" height="38" color="~text_color" src_builtin="watch/set2.svg" />
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@@ -194,6 +203,12 @@
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</div>
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</div>
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<div id="tray_root" flex_direction="row" gap="10">
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<Button macro="button_style" _press="::ContextMenuOpen menu_burger">
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<sprite width="38" height="38" color="~text_color" src_builtin="keyboard/burger.svg" />
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</Button>
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<VerticalSeparator />
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<div id="sets_root" flex_direction="row" gap="6">
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<Set idx="0" display="1" />
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<Set idx="1" display="2" />
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