fix: openxr swapchain banding
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@@ -97,7 +97,7 @@ pub mod frag_screen {
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// linear to srgb
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bvec4 cutoff = lessThan(out_color, vec4(0.0031308));
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vec4 higher = (pow(out_color, vec4(0.41666)) * vec4(1.055)) - vec4(0.055);
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vec4 higher = (pow(out_color, vec4(0.4166667)) * vec4(1.055)) - vec4(0.055);
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vec4 lower = out_color*vec4(12.92);
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out_color = mix(higher, lower, cutoff);
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out_color.a = 1.0;
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@@ -135,3 +135,26 @@ pub mod frag_srgb {
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",
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}
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}
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pub mod frag_swapchain {
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vulkano_shaders::shader! {
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ty: "fragment",
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src: r"#version 310 es
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precision highp float;
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layout (location = 0) in vec2 in_uv;
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layout (location = 0) out vec4 out_color;
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layout (set = 0, binding = 0) uniform sampler2D in_texture;
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layout (set = 1, binding = 0) uniform AlphaBlock {
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uniform float alpha;
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};
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void main()
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{
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out_color = texture(in_texture, in_uv);
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out_color.a = alpha;
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}
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",
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}
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}
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