do not keep startup sound in memory
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@@ -1,10 +1,7 @@
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use std::{collections::HashMap, io::Cursor};
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use rodio::Source;
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use wgui::{
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assets::{self, AssetProvider},
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sound::WguiSoundType,
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};
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use wgui::{assets::AssetProvider, sound::WguiSoundType};
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pub struct AudioSystem {
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audio_stream: Option<rodio::OutputStream>,
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