hmd pose from view space
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@@ -132,21 +132,14 @@ pub(super) unsafe fn create_overlay_session(
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}
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}
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pub(super) fn hmd_pose_from_views(views: &[xr::View]) -> (Affine3A, f32) {
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let ipd;
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let pos = {
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let pos0: Vec3 = unsafe { std::mem::transmute(views[0].pose.position) };
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let pos1: Vec3 = unsafe { std::mem::transmute(views[1].pose.position) };
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ipd = (pos0.distance(pos1) * 1000.0).round() * 0.1;
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(pos0 + pos1) * 0.5
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};
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let rot = {
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let rot0: Quat = unsafe { std::mem::transmute(views[0].pose.orientation) };
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let rot1: Quat = unsafe { std::mem::transmute(views[1].pose.orientation) };
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rot0.lerp(rot1, 0.5)
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};
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type Vec3M = mint::Vector3<f32>;
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type QuatM = mint::Quaternion<f32>;
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(Affine3A::from_rotation_translation(rot, pos), ipd)
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pub(super) fn ipd_from_views(views: &[xr::View]) -> f32 {
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let p0: Vec3 = Vec3M::from(views[0].pose.position).into();
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let p1: Vec3 = Vec3M::from(views[1].pose.position).into();
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(p0.distance(p1) * 1000.0).round() * 0.1
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}
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pub(super) fn transform_to_norm_quat(transform: &Affine3A) -> Quat {
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@@ -181,3 +174,9 @@ pub(super) fn transform_to_posef(transform: &Affine3A) -> xr::Posef {
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let rotation = transform_to_norm_quat(transform);
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translation_rotation_to_posef(translation, rotation)
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}
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pub(super) fn posef_to_transform(pose: &xr::Posef) -> Affine3A {
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let rotation = QuatM::from(pose.orientation).into();
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let translation = Vec3M::from(pose.position).into();
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Affine3A::from_rotation_translation(rotation, translation)
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}
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