fix canvas blending
This commit is contained in:
@@ -320,7 +320,7 @@ impl<D, S> Canvas<D, S> {
|
||||
.canvas
|
||||
.graphics
|
||||
.create_command_buffer(CommandBufferUsage::OneTimeSubmit)
|
||||
.begin_render_pass(&self.canvas.pipeline_final);
|
||||
.begin_render_pass(&self.canvas.pipeline_bg_color);
|
||||
for c in self.controls.iter_mut() {
|
||||
if let Some(fun) = c.on_render_bg {
|
||||
fun(c, &self.canvas, app, &mut cmd_buffer);
|
||||
@@ -334,7 +334,7 @@ impl<D, S> Canvas<D, S> {
|
||||
.canvas
|
||||
.graphics
|
||||
.create_command_buffer(CommandBufferUsage::OneTimeSubmit)
|
||||
.begin_render_pass(&self.canvas.pipeline_final);
|
||||
.begin_render_pass(&self.canvas.pipeline_fg_glyph);
|
||||
for c in self.controls.iter_mut() {
|
||||
if let Some(fun) = c.on_render_fg {
|
||||
fun(c, &self.canvas, app, &mut cmd_buffer);
|
||||
@@ -399,7 +399,7 @@ impl<D, S> OverlayRenderer for Canvas<D, S> {
|
||||
}
|
||||
|
||||
if !dirty {
|
||||
return;
|
||||
//return; //FIXME
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -425,8 +425,6 @@ impl<D, S> OverlayRenderer for Canvas<D, S> {
|
||||
.create_command_buffer(CommandBufferUsage::OneTimeSubmit)
|
||||
.begin_render_pass(&self.canvas.pipeline_final);
|
||||
|
||||
self.render_fg(app);
|
||||
|
||||
// static background
|
||||
cmd_buffer.run_ref(&self.pass_bg);
|
||||
|
||||
@@ -445,9 +443,8 @@ impl<D, S> OverlayRenderer for Canvas<D, S> {
|
||||
|
||||
// mostly static text
|
||||
cmd_buffer.run_ref(&self.pass_fg);
|
||||
{
|
||||
let _ = cmd_buffer.end_render_pass().build_and_execute();
|
||||
}
|
||||
|
||||
cmd_buffer.end_render_pass().build_and_execute_now();
|
||||
|
||||
/*
|
||||
self.canvas
|
||||
@@ -566,15 +563,10 @@ impl<D, S> Control<D, S> {
|
||||
self.rect.w,
|
||||
self.rect.h,
|
||||
);
|
||||
let set0 = canvas.pipeline_bg_color.uniform_buffer(
|
||||
0,
|
||||
vec![
|
||||
self.bg_color.x,
|
||||
self.bg_color.y,
|
||||
self.bg_color.z,
|
||||
if strong { 0.5 } else { 0.3 },
|
||||
],
|
||||
);
|
||||
let set0 = canvas
|
||||
.pipeline_bg_color
|
||||
.uniform_buffer(0, vec![1.0, 1.0, 1.0, if strong { 0.5 } else { 0.3 }]); //FIXME why is
|
||||
//this green
|
||||
let pass = canvas.pipeline_bg_color.create_pass(
|
||||
[canvas.width as _, canvas.height as _],
|
||||
vertex_buffer.clone(),
|
||||
|
||||
Reference in New Issue
Block a user