feat(openxr): Monado playspace mover

Co-authored-by: RinLovesYou <xxklintan123xx@gmail.com>
This commit is contained in:
galister
2024-06-03 11:04:45 +09:00
parent 009626704c
commit 4a45683650
6 changed files with 249 additions and 2 deletions
+98
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use std::ffi::c_void;
use glam::Vec3A;
use libloading::{Library, Symbol};
use crate::{backend::common::OverlayContainer, state::AppState};
use super::{helpers, input::DoubleClickCounter, overlay::OpenXrOverlayData};
pub(super) struct PlayspaceMover {
drag_hand: Option<usize>,
offset: Vec3A,
start_position: Vec3A,
double_click_counter: DoubleClickCounter,
libmonado: Library,
mnd_root: *mut c_void,
playspace_move: extern "C" fn(*mut c_void, f32, f32, f32) -> i32,
}
impl PlayspaceMover {
pub fn try_new() -> anyhow::Result<Self> {
unsafe {
let libmonado = helpers::find_libmonado()?;
let root_create: Symbol<extern "C" fn(*mut *mut c_void) -> i32> =
libmonado.get(b"mnd_root_create\0")?;
let playspace_move: Symbol<extern "C" fn(*mut c_void, f32, f32, f32) -> i32> =
libmonado.get(b"mnd_root_playspace_move\0")?;
let playspace_move_raw = *playspace_move;
let mut root: *mut c_void = std::ptr::null_mut();
let ret = root_create(&mut root);
if ret != 0 {
anyhow::bail!("Failed to create root, code: {}", ret);
}
Ok(Self {
drag_hand: None,
offset: Vec3A::ZERO,
start_position: Vec3A::ZERO,
double_click_counter: DoubleClickCounter::new(),
libmonado,
mnd_root: root,
playspace_move: playspace_move_raw,
})
}
}
pub fn update(&mut self, overlays: &mut OverlayContainer<OpenXrOverlayData>, state: &AppState) {
if let Some(hand) = self.drag_hand {
let pointer = &state.input_state.pointers[hand];
if !pointer.now.space_drag {
self.drag_hand = None;
log::info!("End space drag");
return;
}
let hand_pos = state.input_state.pointers[hand].pose.translation;
let relative_pos = hand_pos - self.start_position;
overlays.iter_mut().for_each(|overlay| {
if overlay.state.grabbable {
overlay.state.dirty = true;
overlay.state.transform.translation += relative_pos * -1.0;
}
});
self.offset += relative_pos;
self.apply_offset();
} else {
for (i, pointer) in state.input_state.pointers.iter().enumerate() {
if pointer.now.space_drag
&& !pointer.before.space_drag
&& self.double_click_counter.click()
{
self.drag_hand = Some(i);
self.start_position = pointer.pose.translation;
break;
}
}
}
}
pub fn reset(&mut self) {
self.offset = Vec3A::ZERO;
self.start_position = Vec3A::ZERO;
}
fn apply_offset(&mut self) {
(self.playspace_move)(self.mnd_root, self.offset.x, self.offset.y, self.offset.z);
}
}