openvr: smoother rotate
This commit is contained in:
@@ -49,7 +49,8 @@ impl PlayspaceMover {
|
||||
return;
|
||||
}
|
||||
|
||||
let new_hand = Quat::from_affine3(&state.input_state.pointers[data.hand].raw_pose);
|
||||
let new_hand =
|
||||
Quat::from_affine3(&(data.pose * state.input_state.pointers[data.hand].raw_pose));
|
||||
|
||||
let dq = new_hand * data.hand_pose.conjugate();
|
||||
let rel_y = f32::atan2(
|
||||
@@ -89,7 +90,7 @@ impl PlayspaceMover {
|
||||
log::warn!("Can't space rotate - failed to get zero pose");
|
||||
return;
|
||||
};
|
||||
let hand_pose = Quat::from_affine3(&pointer.raw_pose);
|
||||
let hand_pose = Quat::from_affine3(&(mat * pointer.raw_pose));
|
||||
self.rotate = Some(MoverData {
|
||||
pose: mat,
|
||||
hand: i,
|
||||
|
||||
Reference in New Issue
Block a user