steamvr staging texture to use native_format

This commit is contained in:
galister
2025-04-11 04:14:27 +09:00
parent 21a4797d2a
commit 45e53c15a3

View File

@@ -65,9 +65,11 @@ impl OverlayData<OpenVrOverlayData> {
let Some(meta) = self.backend.frame_meta() else {
return Ok(false);
};
let image = app
.graphics
.render_texture(meta.extent[0], meta.extent[1], meta.format)?;
let image = app.graphics.render_texture(
meta.extent[0],
meta.extent[1],
app.graphics.native_format,
)?;
self.data.image_view = Some(ImageView::new_default(image)?);
Ok(true)
}