steamvr staging texture to use native_format
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@@ -65,9 +65,11 @@ impl OverlayData<OpenVrOverlayData> {
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let Some(meta) = self.backend.frame_meta() else {
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let Some(meta) = self.backend.frame_meta() else {
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return Ok(false);
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return Ok(false);
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};
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};
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let image = app
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let image = app.graphics.render_texture(
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.graphics
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meta.extent[0],
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.render_texture(meta.extent[0], meta.extent[1], meta.format)?;
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meta.extent[1],
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app.graphics.native_format,
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)?;
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self.data.image_view = Some(ImageView::new_default(image)?);
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self.data.image_view = Some(ImageView::new_default(image)?);
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Ok(true)
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Ok(true)
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}
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}
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