load forgotten screen shader
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@@ -14,7 +14,7 @@ use crate::{
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graphics::WlxGraphics,
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graphics::WlxGraphics,
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gui::font::FontCache,
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gui::font::FontCache,
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hid::HidProvider,
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hid::HidProvider,
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shaders::{frag_color, frag_glyph, frag_sprite, frag_srgb, vert_common},
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shaders::{frag_color, frag_glyph, frag_screen, frag_sprite, frag_srgb, vert_common},
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};
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};
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pub struct AppState {
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pub struct AppState {
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@@ -49,6 +49,9 @@ impl AppState {
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let shader = frag_sprite::load(graphics.device.clone())?;
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let shader = frag_sprite::load(graphics.device.clone())?;
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shaders.insert("frag_sprite", shader);
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shaders.insert("frag_sprite", shader);
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let shader = frag_screen::load(graphics.device.clone())?;
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shaders.insert("frag_screen", shader);
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let shader = frag_srgb::load(graphics.device.clone())?;
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let shader = frag_srgb::load(graphics.device.clone())?;
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shaders.insert("frag_srgb", shader);
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shaders.insert("frag_srgb", shader);
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}
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}
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