wgui: Separate user and wgui assets, topmost widgets (poc)

This commit is contained in:
Aleksander
2025-10-05 13:48:58 +02:00
parent 71d7d50e35
commit 3dff9c5882
32 changed files with 442 additions and 151 deletions

View File

@@ -1,10 +1,11 @@
use std::{cell::RefCell, rc::Rc, sync::Arc};
use button::setup_custom_button;
use glam::{vec2, Affine2, Vec2};
use glam::{Affine2, Vec2, vec2};
use label::setup_custom_label;
use vulkano::{command_buffer::CommandBufferUsage, image::view::ImageView};
use wgui::{
assets::AssetPath,
drawing,
event::{
Event as WguiEvent, EventListenerCollection, InternalStateChangeEvent, ListenerHandleVec,
@@ -21,7 +22,7 @@ use crate::{
backend::input::{Haptics, PointerHit, PointerMode},
graphics::{CommandBuffers, ExtentExt},
state::AppState,
windowing::backend::{ui_transform, FrameMeta, OverlayBackend, ShouldRender},
windowing::backend::{FrameMeta, OverlayBackend, ShouldRender, ui_transform},
};
use super::{timer::GuiTimer, timestep::Timestep};
@@ -72,7 +73,7 @@ impl<S> GuiPanel<S> {
let doc_params = wgui::parser::ParseDocumentParams {
globals: app.wgui_globals.clone(),
path,
path: AssetPath::BuiltIn(path),
extra: wgui::parser::ParseDocumentExtra {
on_custom_attribs: Some(Box::new({
let custom_elems = custom_elems.clone();