edit overlay progress
This commit is contained in:
@@ -93,7 +93,6 @@ pub struct OverlayWindowConfig {
|
||||
pub dirty: bool,
|
||||
/// True if the window is showing the edit overlay
|
||||
pub editing: bool,
|
||||
pub saved_transform: Option<Affine3A>,
|
||||
}
|
||||
|
||||
impl OverlayWindowConfig {
|
||||
@@ -106,7 +105,6 @@ impl OverlayWindowConfig {
|
||||
..OverlayWindowState::default()
|
||||
},
|
||||
active_state: None,
|
||||
saved_transform: None,
|
||||
z_order: 0,
|
||||
keyboard_focus: None,
|
||||
show_on_spawn: false,
|
||||
@@ -149,7 +147,9 @@ impl OverlayWindowConfig {
|
||||
return;
|
||||
};
|
||||
|
||||
let cur_transform = self.saved_transform.unwrap_or(self.default_state.transform);
|
||||
let cur_transform = state
|
||||
.saved_transform
|
||||
.unwrap_or(self.default_state.transform);
|
||||
|
||||
let (target_transform, lerp) = match state.positioning {
|
||||
Positioning::FollowHead { lerp } => (app.input_state.hmd * cur_transform, lerp),
|
||||
@@ -185,34 +185,14 @@ impl OverlayWindowConfig {
|
||||
}
|
||||
|
||||
/// Returns true if changes were saved.
|
||||
pub fn save_transform(&mut self, app: &mut AppState) -> bool {
|
||||
let Some(state) = self.active_state.as_mut() else {
|
||||
return false;
|
||||
};
|
||||
|
||||
let parent_transform = match state.positioning {
|
||||
Positioning::Floating => snap_upright(app.input_state.hmd, Vec3A::Y),
|
||||
Positioning::FollowHead { .. } | Positioning::FollowHeadPaused { .. } => {
|
||||
app.input_state.hmd
|
||||
}
|
||||
Positioning::FollowHand { hand, .. } | Positioning::FollowHandPaused { hand, .. } => {
|
||||
app.input_state.pointers[hand as usize].pose
|
||||
}
|
||||
Positioning::Anchored => snap_upright(app.anchor, Vec3A::Y),
|
||||
Positioning::Static => return false,
|
||||
};
|
||||
|
||||
self.saved_transform = Some(parent_transform.inverse() * state.transform);
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
pub fn reset(&mut self, app: &mut AppState, hard_reset: bool) {
|
||||
let Some(state) = self.active_state.as_mut() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let cur_transform = self.saved_transform.unwrap_or(self.default_state.transform);
|
||||
let cur_transform = state
|
||||
.saved_transform
|
||||
.unwrap_or(self.default_state.transform);
|
||||
|
||||
let parent_transform = match state.positioning {
|
||||
Positioning::Floating
|
||||
@@ -226,7 +206,7 @@ impl OverlayWindowConfig {
|
||||
};
|
||||
|
||||
if hard_reset {
|
||||
self.saved_transform = None;
|
||||
state.saved_transform = None;
|
||||
}
|
||||
|
||||
state.transform = parent_transform * cur_transform;
|
||||
@@ -294,6 +274,7 @@ pub struct OverlayWindowState {
|
||||
pub positioning: Positioning,
|
||||
pub curvature: Option<f32>,
|
||||
pub additive: bool,
|
||||
pub saved_transform: Option<Affine3A>,
|
||||
}
|
||||
|
||||
impl Default for OverlayWindowState {
|
||||
@@ -306,6 +287,27 @@ impl Default for OverlayWindowState {
|
||||
curvature: None,
|
||||
transform: Affine3A::IDENTITY,
|
||||
additive: false,
|
||||
saved_transform: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl OverlayWindowState {
|
||||
pub fn save_transform(&mut self, app: &mut AppState) -> bool {
|
||||
let parent_transform = match self.positioning {
|
||||
Positioning::Floating => snap_upright(app.input_state.hmd, Vec3A::Y),
|
||||
Positioning::FollowHead { .. } | Positioning::FollowHeadPaused { .. } => {
|
||||
app.input_state.hmd
|
||||
}
|
||||
Positioning::FollowHand { hand, .. } | Positioning::FollowHandPaused { hand, .. } => {
|
||||
app.input_state.pointers[hand as usize].pose
|
||||
}
|
||||
Positioning::Anchored => snap_upright(app.anchor, Vec3A::Y),
|
||||
Positioning::Static => return false,
|
||||
};
|
||||
|
||||
self.saved_transform = Some(parent_transform.inverse() * self.transform);
|
||||
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user