edit overlay progress

This commit is contained in:
galister
2025-11-14 17:58:23 +09:00
parent 70be748da1
commit 3daee83838
46 changed files with 687 additions and 352 deletions

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<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 24 24"><!-- Icon from Tabler Icons by Paweł Kuna - https://github.com/tabler/tabler-icons/blob/master/LICENSE --><g fill="white"><path d="M12 1a7 7 0 0 1 7 7c0 5.457-3.028 10-7 10c-3.9 0-6.89-4.379-6.997-9.703L5 8l.004-.24A7 7 0 0 1 12 1m0 4a1 1 0 0 0 0 2l.117.007A1 1 0 0 1 13 8l.007.117A1 1 0 0 0 15 8a3 3 0 0 0-3-3"/><path d="M12 16a1 1 0 0 1 .993.883L13 17v1a3 3 0 0 1-2.824 2.995L10 21H7a1 1 0 0 0-.993.883L6 22a1 1 0 0 1-2 0a3 3 0 0 1 2.824-2.995L7 19h3a1 1 0 0 0 .993-.883L11 18v-1a1 1 0 0 1 1-1"/></g></svg>

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<svg width="24" height="16" viewBox="0 0 24 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<g stroke="white" stroke-width="1" stroke-linecap="round" stroke-linejoin="round">
<path d="M2 13 L6 5 H18 L22 13 Z"></path>
<path d="M7 13 L9 5"></path>
<path d="M12 13 L12 5"></path>
<path d="M17 13 L15 5"></path>
<path d="M3 11 H21"></path>
<path d="M4 9 H20"></path>
<path d="M5 7 H19"></path>
</g>
</svg>

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<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 24 24"><!-- Icon from Remix Icon by Remix Design - https://github.com/Remix-Design/RemixIcon/blob/master/License --><path fill="white" d="m22.313 10.175l-1.415 1.414l-.707-.707l-4.242 4.243l-.707 3.536l-1.415 1.414l-4.242-4.243l-4.95 4.95l-1.414-1.414l4.95-4.95l-4.243-4.243l1.414-1.414l3.536-.707l4.242-4.243l-.707-.707l1.414-1.414z"/></svg>

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@@ -1,29 +0,0 @@
<layout>
<include src="wlx_theme.xml" />
<template name="TopButton">
<rectangle id="~id" color="~color_bg" padding="8" round="50%">
<sprite width="48" height="48" src="${src}" />
</rectangle>
</template>
<elements>
<div box_sizing="content_box" flex_direction="column" justify_content="center">
<rectangle padding="10" gap="8" round="100%" color="~color_bg" justify_content="center">
<TopButton id="lock" src="bar/lock_open.svg" />
<TopButton id="anchor" src="bar/anchor.svg" />
<TopButton id="mouse" src="bar/mouse.svg" />
<TopButton id="fade" src="bar/fade.svg" />
<TopButton id="move" src="bar/move-all.svg" />
<TopButton id="resize" src="bar/resize.svg" />
<TopButton id="inout" src="bar/inout.svg" />
<TopButton id="delete" src="bar/delete.svg" />
</rectangle>
<rectangle padding="8" gap="8" round="100%" color="~color_bg_active" justify_content="center" align_items="center">
<label size="18" translation="BAR.OPACITY" color="~text_color" />
<Slider width="150" height="24" min_value="0" max_value="100" value="100" />
<CheckBox translation="BAR.ADDITIVE" color="~text_color" />
</rectangle>
</div>
</elements>
</layout>

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@@ -6,49 +6,84 @@
border="2" round="50%" padding="8" gradient="vertical" tooltip_side="bottom" />
<template name="TopButton">
<Button id="${id}" macro="button_style" tooltip="${tooltip}" _press="${press}" border_color="#0044CC" color="#000A1C" color2="#000002">
<sprite width="48" height="48" src="${src}" _release="${release}" />
<Button id="${id}" macro="button_style" tooltip="${tooltip}" _press="${press}" sticky="${sticky}" border_color="#0044CC" color="#000A1C" color2="#000002">
<sprite id="${id}_sprite" width="48" height="48" src="${src}" _release="${release}" />
</Button>
</template>
<template name="TopButtonDanger">
<Button id="${id}" macro="button_style" tooltip="${tooltip}" _press="${press}" border_color="#CC0000" color="#110000" color2="#020000">
<Button macro="button_style" tooltip="${tooltip}" _press="${press}" border_color="#CC0000" color="#110000" color2="#020000">
<sprite width="48" height="48" src="${src}" _release="${release}" />
</Button>
</template>
<template name="TopButtonFaded">
<Button id="${id}" macro="button_style" tooltip="${tooltip}" _press="${press}" border_color="#707070" color="#202020" color2="#010101">
<Button macro="button_style" tooltip="${tooltip}" _press="${press}" border_color="#707070" color="#202020" color2="#010101">
<sprite width="48" height="48" src="${src}" _release="${release}" />
</Button>
</template>
<template name="PosButton">
<Button id="${id}" macro="button_style" tooltip="${tooltip}" _press="${press}" border_color="#0044CC" color="#000A1C" color2="#000002">
<sprite id="${id}_sprite" width="40" height="40" src="${src}" _release="${release}" />
</Button>
</template>
<elements>
<div width="100%" height="100%">
<rectangle id="shadow" width="100%" height="100%" padding="4" gap="4" align_items="center" justify_content="center" color="#000000DD" flex_direction="row">
<div flex_direction="column">
<rectangle padding="16" gap="8" round="32" color="~color_bg" border="2" border_color="~color_accent" justify_content="center">
<div flex_direction="column" gap="8">
<label align="center" translation="EDIT_MODE.HINT_POINT_WINDOW" />
<div flex_direction="row" gap="4">
<TopButton id="lock" src="bar/lock_open.svg" tooltip="EDIT_MODE.LOCK_INTERACTION" kind="btn_primary" press="::EditModeToggleLock" />
<TopButton id="anchor" src="bar/anchor.svg" tooltip="EDIT_MODE.POSITIONING" kind="btn_primary" press="::EditModeToggleAnchor" />
<TopButton id="alpha" src="bar/fade.svg" tooltip="EDIT_MODE.OPACITY" kind="btn_primary" press="::EditModeToggleFade" />
<TopButton id="curve" src="bar/curve.svg" tooltip="EDIT_MODE.ADJUST_CURVATURE" kind="btn_primary" press="::EditModeToggleCurve" />
<TopButton id="move" src="bar/move-all.svg" tooltip="EDIT_MODE.MOVE_PRESS_AND_DRAG" kind="btn_primary" />
<TopButton id="resize" src="bar/resize.svg" tooltip="EDIT_MODE.RESIZE_PRESS_AND_DRAG" kind="btn_primary" />
<TopButtonDanger id="delete" src="bar/delete.svg" tooltip="EDIT_MODE.DELETE" kind="btn_danger" press="::EditModeDeletePress" release="::EditModeDeleteRelease" />
<TopButton sticky="1" id="top_lock" src="edit/lock_open.svg" tooltip="EDIT_MODE.LOCK_INTERACTION" press="::EditModeToggleLock" />
<TopButton sticky="0" id="top_pos" src="edit/anchor.svg" tooltip="EDIT_MODE.POSITIONING" press="::EditModeTab pos" />
<TopButton sticky="0" id="top_alpha" src="edit/fade.svg" tooltip="EDIT_MODE.OPACITY" press="::EditModeTab alpha" />
<TopButton sticky="0" id="top_curve" src="edit/curve.svg" tooltip="EDIT_MODE.ADJUST_CURVATURE" press="::EditModeTab curve" />
<TopButton sticky="0" id="top_move" src="edit/move-all.svg" tooltip="EDIT_MODE.MOVE_PRESS_AND_DRAG" />
<TopButton sticky="0" id="top_resize" src="edit/resize.svg" tooltip="EDIT_MODE.RESIZE_PRESS_AND_DRAG" />
<TopButtonDanger src="edit/delete.svg" tooltip="EDIT_MODE.DELETE" press="::EditModeDeletePress" release="::EditModeDeleteRelease" />
<div width="8" height="100%" />
<TopButtonFaded src="watch/edit.svg" tooltip="EDIT_MODE.LEAVE" kind="btn_faded" press="::EditToggle" />
<TopButtonFaded src="watch/edit.svg" tooltip="EDIT_MODE.LEAVE" press="::EditToggle" />
</div>
<div padding="8" gap="8" justify_content="center" align_items="center">
<label translation="EDIT_MODE.OPACITY" />
<Slider id="alpha_slider" width="200" height="16" min_value="0.1" max_value="1" value="1" step="0.05" />
<CheckBox id="additive_box" translation="EDIT_MODE.BLENDING_ADDITIVE" tooltip="EDIT_MODE.ALPHA_BLEND_MODE" tooltip_side="bottom" />
<div id="tab_none" display="none">
<div height="100">
<label align="center" translation="EDIT_MODE.HINT_POINT_WINDOW" />
</div>
</div>
<div padding="8" gap="8" justify_content="center" align_items="center">
<label translation="EDIT_MODE.CURVATURE" />
<Slider id="curve_slider" width="250" height="16" min_value="0" max_value="0.5" value="0.15" step="0.01" />
<div id="tab_pos" display="none">
<div height="100" flex_direction="column">
<div padding="8" gap="8" justify_content="center" align_items="center">
<PosButton id="pos_static" src="edit/pin.svg" tooltip="EDIT_MODE.POS_STATIC" press="::EditModeSetPos static" />
<PosButton id="pos_anchored" src="edit/anchor.svg" tooltip="EDIT_MODE.POS_ANCHORED" press="::EditModeSetPos anchored" />
<PosButton id="pos_floating" src="edit/float.svg" tooltip="EDIT_MODE.POS_FLOATING" press="::EditModeSetPos floating" />
<PosButton id="pos_hmd" src="watch/hmd.svg" tooltip="EDIT_MODE.POS_HMD" press="::EditModeSetPos hmd" />
<PosButton id="pos_hand_l" src="watch/controller_l.svg" tooltip="EDIT_MODE.POS_HAND_L" press="::EditModeSetPos hand_l" />
<PosButton id="pos_hand_r" src="watch/controller_r.svg" tooltip="EDIT_MODE.POS_HAND_R" press="::EditModeSetPos hand_r" />
</div>
<div padding="8" gap="8" justify_content="center" align_items="center">
<label translation="EDIT_MODE.INTERPOLATION" />
<Slider id="lerp_slider" width="250" height="16" min_value="0.05" max_value="1" value="1" step="0.05" />
</div>
</div>
</div>
<div id="tab_alpha" display="none">
<div height="100" padding="8" gap="8" justify_content="center" align_items="center">
<label translation="EDIT_MODE.OPACITY" />
<Slider id="alpha_slider" width="200" height="16" min_value="0.1" max_value="1" value="1" step="0.05" />
<CheckBox id="additive_box" translation="EDIT_MODE.BLENDING_ADDITIVE" tooltip="EDIT_MODE.ALPHA_BLEND_MODE" tooltip_side="bottom" />
</div>
</div>
<div id="tab_curve" display="none">
<div height="100" flex_direction="column">
<div padding="8" gap="8" justify_content="center" align_items="center">
<label translation="EDIT_MODE.CURVATURE_EXPLANATION" />
</div>
<div padding="8" gap="8" justify_content="center" align_items="center">
<label translation="EDIT_MODE.CURVATURE" />
<Slider id="curve_slider" width="250" height="16" min_value="0" max_value="0.5" value="0.15" step="0.01" />
</div>
</div>
</div>
</div>
</rectangle>

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@@ -12,5 +12,11 @@
"OPACITY": "Undurchsichtigkeit",
"POSITIONING": "Positionierung",
"RESIZE_PRESS_AND_DRAG": "Größe ändern (gedrückt halten & ziehen)"
"POS_STATIC": "Statisch: Bleibt an Ort und Stelle und wird niemals neu zentriert.",
"POS_ANCHORED": "Verankert: Bewegt sich zusammen mit dem Rest des Sets. Standard.",
"POS_FLOATING": "Schwebend: Bleibt an Ort und Stelle, wird beim Anzeigen neu zentriert.",
"POS_HMD": "Folge dem HMD.",
"POS_HAND_L": "Folge der linken Hand.",
"POS_HAND_R": "Folge der rechten Hand."
}
}
}

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@@ -4,13 +4,20 @@
"ALPHA_BLEND_MODE": "Alpha blend mode",
"BLENDING_ADDITIVE": "Additive",
"CURVATURE": "Curvature",
"DELETE": "Delete",
"DELETE": "Long press to remove from current set",
"HINT_POINT_WINDOW": "Point at a window to change its parameters.\nOnce done, leave edit mode using the button on the right.",
"LEAVE": "Leave edit mode",
"LOCK_INTERACTION": "Lock interaction",
"MOVE_PRESS_AND_DRAG": "Move (press & drag)",
"OPACITY": "Opacity",
"POSITIONING": "Positioning",
"RESIZE_PRESS_AND_DRAG": "Resize (press & drag)"
"RESIZE_PRESS_AND_DRAG": "Resize (press & drag)",
"POS_STATIC": "Static: Stay in place and never recenter.",
"POS_ANCHORED": "Anchored: Moves together with the rest of the set. Default.",
"POS_FLOATING": "Floating: Stay in place, recenter when shown.",
"POS_HMD": "Follow the HMD.",
"POS_HAND_L": "Follow the left hand.",
"POS_HAND_R": "Follow the right hand.",
"INTERPOLATION": "Interpolation"
}
}

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@@ -12,5 +12,11 @@
"OPACITY": "Opacidad",
"POSITIONING": "Posicionamiento",
"RESIZE_PRESS_AND_DRAG": "Redimensionar (presionar y arrastrar)"
"POS_STATIC": "Estático: Permanece en su lugar y nunca se recentra.",
"POS_ANCHORED": "Anclado: Se mueve junto con el resto del conjunto. Predeterminado.",
"POS_FLOATING": "Flotante: Permanece en su lugar, se recentra cuando se muestra.",
"POS_HMD": "Seguir el HMD.",
"POS_HAND_L": "Seguir la mano izquierda.",
"POS_HAND_R": "Seguir la mano derecha."
}
}
}

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@@ -12,5 +12,11 @@
"OPACITY": "不透明度",
"POSITIONING": "位置調整",
"RESIZE_PRESS_AND_DRAG": "サイズ変更(押してドラッグ)"
"POS_STATIC": "固定:その場に留まり、再センタリングされません。",
"POS_ANCHORED": "アンカー:他のセット要素と一緒に移動します。デフォルト。",
"POS_FLOATING": "フローティング:その場に留まり、表示されるときに再センタリングされます。",
"POS_HMD": "HMD に追従する。",
"POS_HAND_L": "左手に追従する。",
"POS_HAND_R": "右手に追従する。"
}
}
}

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@@ -12,5 +12,11 @@
"OPACITY": "Przezroczystość",
"POSITIONING": "Pozycjonowanie",
"RESIZE_PRESS_AND_DRAG": "Zmień rozmiar (naciśnij i przeciągnij)"
"POS_STATIC": "Statyczne: Pozostaje w miejscu i nigdy nie jest ponownie wyśrodkowywane.",
"POS_ANCHORED": "Zakotwiczone: Porusza się razem z resztą zestawu. Domyślne.",
"POS_FLOATING": "Pływające: Pozostaje w miejscu, ponownie się wyśrodkowuje po pokazaniu.",
"POS_HMD": "Podążaj za HMD.",
"POS_HAND_L": "Podążaj za lewą dłonią.",
"POS_HAND_R": "Podążaj za prawą dłonią."
}
}

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@@ -657,9 +657,8 @@ impl Pointer {
Positioning::FollowHeadPaused { lerp } => Positioning::FollowHead { lerp },
x => x,
};
pointer.interaction.grabbed = None;
overlay.config.save_transform(app);
overlay_state.save_transform(app);
// Hide anchor
app.tasks.enqueue(TaskType::Overlay(

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@@ -83,7 +83,7 @@ impl TaskContainer {
}
}
pub fn transfer_from(&mut self, other: &mut TaskContainer) {
pub fn transfer_from(&mut self, other: &mut Self) {
self.tasks.append(&mut other.tasks);
}

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@@ -1,29 +1,28 @@
use std::{cell::RefCell, rc::Rc};
use button::setup_custom_button;
use glam::{Affine2, Vec2, vec2};
use glam::{vec2, Affine2, Vec2};
use label::setup_custom_label;
use wgui::{
assets::AssetPath,
components::ComponentTrait,
drawing,
event::{
CallbackDataCommon, Event as WguiEvent, EventAlterables, EventCallback, EventListenerID,
EventListenerKind, InternalStateChangeEvent, MouseButtonIndex, MouseDownEvent,
MouseLeaveEvent, MouseMotionEvent, MouseUpEvent, MouseWheelEvent,
Event as WguiEvent, EventCallback, EventListenerID, EventListenerKind,
InternalStateChangeEvent, MouseButtonIndex, MouseDownEvent, MouseLeaveEvent,
MouseMotionEvent, MouseUpEvent, MouseWheelEvent,
},
gfx::cmd::WGfxClearMode,
layout::{Layout, LayoutParams, WidgetID},
parser::{CustomAttribsInfoOwned, ParserState},
renderer_vk::context::Context as WguiContext,
widget::{EventResult, label::WidgetLabel, rectangle::WidgetRectangle},
widget::{label::WidgetLabel, rectangle::WidgetRectangle, EventResult},
};
use crate::{
backend::input::{Haptics, HoverResult, PointerHit, PointerMode},
state::AppState,
subsystem::hid::WheelDelta,
windowing::backend::{FrameMeta, OverlayBackend, RenderResources, ShouldRender, ui_transform},
windowing::backend::{ui_transform, FrameMeta, OverlayBackend, RenderResources, ShouldRender},
};
use super::{timer::GuiTimer, timestep::Timestep};
@@ -211,22 +210,6 @@ impl<S: 'static> GuiPanel<S> {
) -> Option<EventListenerID> {
self.layout.add_event_listener(widget_id, kind, callback)
}
pub fn component_make_call<C: ComponentTrait>(
&mut self,
component: Rc<C>,
run: Box<dyn Fn(Rc<C>, &mut CallbackDataCommon)>,
) -> anyhow::Result<()> {
let mut alterables = EventAlterables::default();
let mut common = CallbackDataCommon {
state: &self.layout.state,
alterables: &mut alterables,
};
run(component, &mut common);
self.layout.process_alterables(alterables)
}
}
impl<S: 'static> OverlayBackend for GuiPanel<S> {

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@@ -1,46 +0,0 @@
use glam::{Affine3A, Vec3};
use crate::{
gui::panel::GuiPanel,
state::AppState,
windowing::window::{OverlayWindowConfig, OverlayWindowState},
};
pub const BAR_NAME: &str = "bar";
struct BarState {}
#[allow(clippy::significant_drop_tightening)]
#[allow(clippy::for_kv_map)] // TODO: remove later
#[allow(clippy::match_same_arms)] // TODO: remove later
pub fn create_bar(app: &mut AppState) -> anyhow::Result<OverlayWindowConfig> {
let state = BarState {};
let mut panel = GuiPanel::new_from_template(app, "gui/bar.xml", state, Default::default())?;
for (id, _widget_id) in &panel.parser_state.data.ids {
match id.as_ref() {
"lock" => {}
"anchor" => {}
"mouse" => {}
"fade" => {}
"move" => {}
"resize" => {}
"inout" => {}
"delete" => {}
_ => {}
}
}
panel.update_layout()?;
Ok(OverlayWindowConfig {
name: BAR_NAME.into(),
default_state: OverlayWindowState {
interactable: true,
transform: Affine3A::from_scale(Vec3::ONE * 0.15),
..OverlayWindowState::default()
},
global: true,
..OverlayWindowConfig::from_backend(Box::new(panel))
})
}

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@@ -0,0 +1,111 @@
use glam::FloatExt;
use wgui::{
animation::{Animation, AnimationEasing},
event::CallbackDataCommon,
layout::WidgetID,
parser::Fetchable,
widget::rectangle::WidgetRectangle,
};
use crate::{backend::task::OverlayTask, overlays::edit::EditModeWrapPanel, state::AppState};
#[derive(Default)]
pub(super) struct InteractLockHandler {
id: WidgetID,
color: wgui::drawing::Color,
interactable: bool,
}
impl InteractLockHandler {
pub fn new(panel: &mut EditModeWrapPanel) -> anyhow::Result<Self> {
let id = panel.parser_state.get_widget_id("shadow")?;
let shadow_rect = panel
.layout
.state
.widgets
.get_as::<WidgetRectangle>(id)
.ok_or_else(|| anyhow::anyhow!("Element with id=\"shadow\" must be a <rectangle>"))?;
Ok(Self {
id,
color: shadow_rect.params.color,
interactable: true,
})
}
pub fn reset(&mut self, common: &mut CallbackDataCommon, interactable: bool) {
self.interactable = interactable;
let mut rect = common
.state
.widgets
.get_as::<WidgetRectangle>(self.id)
.unwrap(); // can only fail if set_up_rect has issues
let globals = common.state.globals.get();
if interactable {
set_anim_color(&mut rect, 0.0, self.color, globals.defaults.danger_color);
} else {
set_anim_color(&mut rect, 0.2, self.color, globals.defaults.danger_color);
}
}
pub fn toggle(
&mut self,
common: &mut CallbackDataCommon,
app: &mut AppState,
) -> Box<OverlayTask> {
let defaults = app.wgui_globals.get().defaults.clone();
let rect_color = self.color;
self.interactable = !self.interactable;
let anim = if self.interactable {
Animation::new(
self.id,
10,
AnimationEasing::OutQuad,
Box::new(move |common, data| {
let rect = data.obj.get_as_mut::<WidgetRectangle>().unwrap();
set_anim_color(
rect,
0.2 - (data.pos * 0.2),
rect_color,
defaults.danger_color,
);
common.alterables.mark_redraw();
}),
)
} else {
Animation::new(
self.id,
10,
AnimationEasing::OutBack,
Box::new(move |common, data| {
let rect = data.obj.get_as_mut::<WidgetRectangle>().unwrap();
set_anim_color(rect, data.pos * 0.2, rect_color, defaults.danger_color);
common.alterables.mark_redraw();
}),
)
};
common.alterables.animate(anim);
let interactable = self.interactable;
Box::new(move |_app, owc| {
let state = owc.active_state.as_mut().unwrap(); //want panic
state.interactable = interactable;
})
}
}
fn set_anim_color(
rect: &mut WidgetRectangle,
pos: f32,
rect_color: wgui::drawing::Color,
target_color: wgui::drawing::Color,
) {
// rect to target_color
rect.params.color.r = rect_color.r.lerp(target_color.r, pos);
rect.params.color.g = rect_color.g.lerp(target_color.g, pos);
rect.params.color.b = rect_color.b.lerp(target_color.b, pos);
}

View File

@@ -6,15 +6,14 @@ use std::{
time::{Duration, Instant},
};
use glam::{vec2, FloatExt, UVec2};
use glam::vec2;
use slotmap::Key;
use wgui::{
animation::{Animation, AnimationEasing},
components::{checkbox::ComponentCheckbox, slider::ComponentSlider},
event::EventCallback,
layout::{Layout, WidgetID},
event::{CallbackDataCommon, EventAlterables, EventCallback},
layout::Layout,
parser::{CustomAttribsInfoOwned, Fetchable},
widget::{rectangle::WidgetRectangle, EventResult},
widget::EventResult,
};
#[cfg(feature = "wayvr")]
@@ -22,15 +21,22 @@ use crate::{backend::task::TaskType, windowing::OverlaySelector};
use crate::{
backend::{input::HoverResult, task::TaskContainer},
gui::panel::{button::BUTTON_EVENTS, GuiPanel, NewGuiPanelParams},
overlays::edit::{
lock::InteractLockHandler, pos::PositioningHandler, tab::ButtonPaneTabSwitcher,
},
state::AppState,
subsystem::hid::WheelDelta,
windowing::{
backend::{DummyBackend, OverlayBackend, RenderResources, ShouldRender},
window::{OverlayWindowConfig, Positioning},
window::OverlayWindowConfig,
OverlayID,
},
};
mod lock;
mod pos;
mod tab;
struct LongPressButtonState {
pressed: Instant,
}
@@ -38,12 +44,10 @@ struct LongPressButtonState {
struct EditModeState {
tasks: Rc<RefCell<TaskContainer>>,
id: Rc<RefCell<OverlayID>>,
interact_lock: bool,
positioning: Positioning,
delete: LongPressButtonState,
rect_id: WidgetID,
rect_color: wgui::drawing::Color,
border_color: wgui::drawing::Color,
tabs: ButtonPaneTabSwitcher,
lock: InteractLockHandler,
pos: PositioningHandler,
}
type EditModeWrapPanel = GuiPanel<EditModeState>;
@@ -65,22 +69,14 @@ impl EditWrapperManager {
return Ok(());
}
let Some(meta) = owc.backend.frame_meta() else {
log::error!("META NULL");
return Ok(());
};
log::debug!("EditMode wrap on {}", owc.name);
let inner = mem::replace(&mut owc.backend, Box::new(DummyBackend {}));
let mut panel = self.panel_pool.pop();
if panel.is_none() {
panel = Some(make_edit_panel(
app,
UVec2::new(meta.extent[0], meta.extent[1]),
)?);
panel = Some(make_edit_panel(app)?);
}
let mut panel = panel.unwrap();
panel_new_assignment(&mut panel, id, owc, app)?;
reset_panel(&mut panel, id, owc)?;
owc.backend = Box::new(EditModeBackendWrapper {
inner: ManuallyDrop::new(inner),
@@ -214,27 +210,16 @@ impl OverlayBackend for EditModeBackendWrapper {
}
}
fn make_edit_panel(
app: &mut AppState,
overlay_resolution: UVec2,
) -> anyhow::Result<EditModeWrapPanel> {
log::error!(
"overlay res {} {}",
overlay_resolution.x,
overlay_resolution.y
);
fn make_edit_panel(app: &mut AppState) -> anyhow::Result<EditModeWrapPanel> {
let state = EditModeState {
id: Rc::new(RefCell::new(OverlayID::null())),
interact_lock: false,
positioning: Positioning::Static,
tasks: Rc::new(RefCell::new(TaskContainer::new())),
delete: LongPressButtonState {
pressed: Instant::now(),
},
rect_id: WidgetID::null(),
rect_color: wgui::drawing::Color::default(),
border_color: wgui::drawing::Color::default(),
tabs: ButtonPaneTabSwitcher::default(),
lock: InteractLockHandler::default(),
pos: PositioningHandler::default(),
};
let on_custom_attrib: Box<dyn Fn(&mut Layout, &CustomAttribsInfoOwned, &AppState)> =
@@ -251,58 +236,27 @@ fn make_edit_panel(
let callback: EventCallback<AppState, EditModeState> = match command {
"::EditModeToggleLock" => Box::new(move |common, _data, app, state| {
state.interact_lock = !state.interact_lock;
let defaults = app.wgui_globals.get().defaults.clone();
let rect_color = state.rect_color.clone();
let border_color = state.border_color.clone();
if state.interact_lock {
common.alterables.animate(Animation::new(
state.rect_id,
10,
AnimationEasing::OutBack,
Box::new(move |common, data| {
let rect = data.obj.get_as_mut::<WidgetRectangle>().unwrap();
set_anim_color(
rect,
data.pos * 0.2,
rect_color,
border_color,
defaults.danger_color,
);
common.alterables.mark_redraw();
}),
));
} else {
common.alterables.animate(Animation::new(
state.rect_id,
10,
AnimationEasing::OutQuad,
Box::new(move |common, data| {
let rect = data.obj.get_as_mut::<WidgetRectangle>().unwrap();
set_anim_color(
rect,
0.2 - (data.pos * 0.2),
rect_color,
border_color,
defaults.danger_color,
);
common.alterables.mark_redraw();
}),
));
};
let interactable = !state.interact_lock;
app.tasks.enqueue(TaskType::Overlay(
OverlaySelector::Id(state.id.borrow().clone()),
Box::new(move |_app, owc| {
let state = owc.active_state.as_mut().unwrap(); //want panic
state.interactable = interactable;
}),
));
let sel = OverlaySelector::Id(*state.id.borrow());
let task = state.lock.toggle(common, app);
app.tasks.enqueue(TaskType::Overlay(sel, task));
Ok(EventResult::Consumed)
}),
"::EditModeTab" => {
let tab_name = args.next().unwrap().to_owned();
Box::new(move |common, _data, _app, state| {
state.tabs.tab_button_clicked(common, &tab_name);
Ok(EventResult::Consumed)
})
}
"::EditModeSetPos" => {
let pos_key = args.next().unwrap().to_owned();
Box::new(move |common, _data, app, state| {
let sel = OverlaySelector::Id(*state.id.borrow());
let task = state.pos.pos_button_clicked(common, &pos_key);
app.tasks.enqueue(TaskType::Overlay(sel, task));
Ok(EventResult::Consumed)
})
}
"::EditModeDeletePress" => Box::new(move |_common, _data, _app, state| {
state.delete.pressed = Instant::now();
// TODO: animate to light up button after 2s
@@ -312,9 +266,12 @@ fn make_edit_panel(
if state.delete.pressed.elapsed() > Duration::from_secs(2) {
return Ok(EventResult::Pass);
}
app.tasks.enqueue(TaskType::DropOverlay(OverlaySelector::Id(
state.id.borrow().clone(),
)));
app.tasks.enqueue(TaskType::Overlay(
OverlaySelector::Id(*state.id.borrow()),
Box::new(move |_app, owc| {
owc.active_state = None;
}),
));
Ok(EventResult::Consumed)
}),
_ => return,
@@ -336,7 +293,10 @@ fn make_edit_panel(
},
)?;
set_up_shadow(&mut panel)?;
panel.state.pos = PositioningHandler::new(&mut panel)?;
panel.state.lock = InteractLockHandler::new(&mut panel)?;
panel.state.tabs = ButtonPaneTabSwitcher::new(&mut panel)?;
set_up_checkbox(&mut panel, "additive_box", cb_assign_additive)?;
set_up_slider(&mut panel, "alpha_slider", cb_assign_alpha)?;
set_up_slider(&mut panel, "curve_slider", cb_assign_curve)?;
@@ -344,7 +304,45 @@ fn make_edit_panel(
Ok(panel)
}
fn cb_assign_alpha(_app: &mut AppState, owc: &mut OverlayWindowConfig, alpha: f32) {
fn reset_panel(
panel: &mut EditModeWrapPanel,
id: OverlayID,
owc: &mut OverlayWindowConfig,
) -> anyhow::Result<()> {
*panel.state.id.borrow_mut() = id;
let state = owc.active_state.as_mut().unwrap();
let mut alterables = EventAlterables::default();
let mut common = CallbackDataCommon {
alterables: &mut alterables,
state: &panel.layout.state,
};
let c = panel
.parser_state
.fetch_component_as::<ComponentSlider>("alpha_slider")?;
c.set_value(&mut common, state.alpha);
let c = panel
.parser_state
.fetch_component_as::<ComponentSlider>("curve_slider")?;
c.set_value(&mut common, state.curvature.unwrap_or(0.0));
let c = panel
.parser_state
.fetch_component_as::<ComponentCheckbox>("additive_box")?;
c.set_checked(&mut common, state.additive);
panel.state.pos.reset(&mut common, state.positioning);
panel.state.lock.reset(&mut common, state.interactable);
panel.state.tabs.reset(&mut common);
panel.layout.process_alterables(alterables)?;
Ok(())
}
const fn cb_assign_alpha(_app: &mut AppState, owc: &mut OverlayWindowConfig, alpha: f32) {
owc.dirty = true;
owc.active_state.as_mut().unwrap().alpha = alpha;
}
@@ -358,7 +356,7 @@ fn cb_assign_curve(_app: &mut AppState, owc: &mut OverlayWindowConfig, curvature
};
}
fn cb_assign_additive(_app: &mut AppState, owc: &mut OverlayWindowConfig, additive: bool) {
const fn cb_assign_additive(_app: &mut AppState, owc: &mut OverlayWindowConfig, additive: bool) {
owc.dirty = true;
owc.active_state.as_mut().unwrap().additive = additive;
}
@@ -378,7 +376,7 @@ fn set_up_slider(
let e_value = e.value;
tasks.enqueue(TaskType::Overlay(
OverlaySelector::Id(overlay_id.borrow().clone()),
OverlaySelector::Id(*overlay_id.borrow()),
Box::new(move |app, owc| callback(app, owc, e_value)),
));
Ok(())
@@ -402,7 +400,7 @@ fn set_up_checkbox(
let e_checked = e.checked;
tasks.enqueue(TaskType::Overlay(
OverlaySelector::Id(overlay_id.borrow().clone()),
OverlaySelector::Id(*overlay_id.borrow()),
Box::new(move |app, owc| callback(app, owc, e_checked)),
));
Ok(())
@@ -410,92 +408,3 @@ fn set_up_checkbox(
Ok(())
}
fn set_up_shadow(panel: &mut EditModeWrapPanel) -> anyhow::Result<()> {
panel.state.rect_id = panel.parser_state.get_widget_id("shadow")?;
let shadow_rect = panel
.layout
.state
.widgets
.get_as::<WidgetRectangle>(panel.state.rect_id)
.ok_or_else(|| anyhow::anyhow!("Element with id=\"shadow\" must be a <rectangle>"))?;
panel.state.rect_color = shadow_rect.params.color;
panel.state.border_color = shadow_rect.params.border_color;
Ok(())
}
fn panel_new_assignment(
panel: &mut EditModeWrapPanel,
id: OverlayID,
owc: &mut OverlayWindowConfig,
app: &mut AppState,
) -> anyhow::Result<()> {
*panel.state.id.borrow_mut() = id;
let active_state = owc.active_state.as_mut().unwrap();
panel.state.interact_lock = !active_state.interactable;
panel.state.positioning = active_state.positioning;
let alpha = active_state.alpha;
let c = panel
.parser_state
.fetch_component_as::<ComponentSlider>("alpha_slider")?;
panel.component_make_call(c, Box::new(move |c, cdc| c.set_value(cdc, alpha)))?;
let curve = active_state.curvature.unwrap_or(0.0);
let c = panel
.parser_state
.fetch_component_as::<ComponentSlider>("curve_slider")?;
panel.component_make_call(c, Box::new(move |c, cdc| c.set_value(cdc, curve)))?;
let additive = active_state.additive;
let c = panel
.parser_state
.fetch_component_as::<ComponentCheckbox>("additive_box")?;
panel.component_make_call(c, Box::new(move |c, cdc| c.set_checked(cdc, additive)))?;
let mut rect = panel
.layout
.state
.widgets
.get_as::<WidgetRectangle>(panel.state.rect_id)
.unwrap(); // can only fail if set_up_rect has issues
if active_state.interactable {
set_anim_color(
&mut rect,
0.0,
panel.state.rect_color,
panel.state.border_color,
app.wgui_globals.get().defaults.danger_color,
);
} else {
set_anim_color(
&mut rect,
0.2,
panel.state.rect_color,
panel.state.border_color,
app.wgui_globals.get().defaults.danger_color,
);
}
Ok(())
}
fn set_anim_color(
rect: &mut WidgetRectangle,
pos: f32,
rect_color: wgui::drawing::Color,
border_color: wgui::drawing::Color,
target_color: wgui::drawing::Color,
) {
// rect to target_color
rect.params.color.r = rect_color.r.lerp(target_color.r, pos);
rect.params.color.g = rect_color.g.lerp(target_color.g, pos);
rect.params.color.b = rect_color.b.lerp(target_color.b, pos);
// border to white
rect.params.border_color.r = border_color.r.lerp(1.0, pos);
rect.params.border_color.g = border_color.g.lerp(1.0, pos);
rect.params.border_color.b = border_color.b.lerp(1.0, pos);
rect.params.border_color.a = border_color.a.lerp(1.0, pos);
}

View File

@@ -0,0 +1,154 @@
use std::{collections::HashMap, rc::Rc};
use wgui::{
components::button::ComponentButton, event::CallbackDataCommon, layout::WidgetID,
parser::Fetchable, renderer_vk::text::custom_glyph::CustomGlyphData,
widget::sprite::WidgetSprite,
};
use crate::{
backend::task::OverlayTask, overlays::edit::EditModeWrapPanel, state::LeftRight,
windowing::window::Positioning,
};
static POS_NAMES: [&str; 6] = ["static", "anchored", "floating", "hmd", "hand_l", "hand_r"];
struct PosButtonState {
name: &'static str,
sprite: CustomGlyphData,
component: Rc<ComponentButton>,
positioning: Positioning,
}
#[derive(Default)]
pub(super) struct PositioningHandler {
top_sprite_id: WidgetID,
buttons: HashMap<&'static str, Rc<PosButtonState>>,
active_button: Option<Rc<PosButtonState>>,
}
impl PositioningHandler {
pub fn new(panel: &mut EditModeWrapPanel) -> anyhow::Result<Self> {
let mut buttons = HashMap::new();
for name in &POS_NAMES {
let button_id = format!("pos_{name}");
let component = panel.parser_state.fetch_component_as(&button_id)?;
let sprite_id = format!("{button_id}_sprite");
let id = panel.parser_state.get_widget_id(&sprite_id)?;
let sprite_w = panel
.layout
.state
.widgets
.get_as::<WidgetSprite>(id)
.ok_or_else(|| {
anyhow::anyhow!("Element with id=\"{sprite_id}\" must be a <sprite>")
})?;
let sprite = sprite_w.params.glyph_data.clone().ok_or_else(|| {
anyhow::anyhow!("Element with id=\"{sprite_id}\" must have a valid src!")
})?;
buttons.insert(
*name,
Rc::new(PosButtonState {
component,
name,
sprite,
positioning: key_to_pos(name),
}),
);
}
let top_sprite_id = panel.parser_state.get_widget_id("top_pos_sprite")?;
Ok(Self {
buttons,
active_button: None,
top_sprite_id,
})
}
fn change_highlight(&mut self, common: &mut CallbackDataCommon, key: &str) {
if let Some(old) = self.active_button.take() {
old.component.set_sticky_state(common, false);
}
let new = self.buttons.get_mut(key).unwrap();
new.component.set_sticky_state(common, true);
self.active_button = Some(new.clone());
// change top sprite
if let Some(mut sprite) = common
.state
.widgets
.get_as::<WidgetSprite>(self.top_sprite_id)
{
sprite.params.glyph_data = Some(new.sprite.clone());
}
}
pub fn pos_button_clicked(
&mut self,
common: &mut CallbackDataCommon,
key: &str,
) -> Box<OverlayTask> {
self.change_highlight(common, key);
let pos = key_to_pos(key);
Box::new(move |app, owc| {
let state = owc.active_state.as_mut().unwrap(); //want panic
state.positioning = pos;
state.save_transform(app);
})
}
pub fn reset(&mut self, common: &mut CallbackDataCommon, pos: Positioning) {
let key = pos_to_key(pos);
self.change_highlight(common, key);
}
}
fn key_to_pos(key: &str) -> Positioning {
match key {
"static" => Positioning::Static,
"anchored" => Positioning::Anchored,
"floating" => Positioning::Floating,
"hmd" => Positioning::FollowHead { lerp: 1.0 },
"hand_l" => Positioning::FollowHand {
hand: LeftRight::Left,
lerp: 1.0,
},
"hand_r" => Positioning::FollowHand {
hand: LeftRight::Right,
lerp: 1.0,
},
_ => {
panic!("cannot translate to positioning: {key}")
}
}
}
const fn pos_to_key(pos: Positioning) -> &'static str {
match pos {
Positioning::Static => "static",
Positioning::Anchored => "anchored",
Positioning::Floating => "floating",
Positioning::FollowHead { .. } | Positioning::FollowHeadPaused { .. } => "hmd",
Positioning::FollowHand {
hand: LeftRight::Left,
..
}
| Positioning::FollowHandPaused {
hand: LeftRight::Left,
..
} => "hand_l",
Positioning::FollowHand {
hand: LeftRight::Right,
..
}
| Positioning::FollowHandPaused {
hand: LeftRight::Right,
..
} => "hand_r",
}
}

View File

@@ -0,0 +1,96 @@
use std::{collections::HashMap, rc::Rc};
use wgui::{
components::button::ComponentButton,
event::CallbackDataCommon,
layout::WidgetID,
parser::Fetchable,
taffy::{Display, Style},
};
use crate::overlays::edit::EditModeWrapPanel;
static TABS: [&str; 4] = ["none", "pos", "alpha", "curve"];
static BUTTON_PREFIX: &str = "top_";
static PANE_PREFIX: &str = "tab_";
#[derive(Clone)]
struct TabData {
button: Option<Rc<ComponentButton>>,
pane: WidgetID,
name: &'static str,
}
#[derive(Default)]
pub(super) struct ButtonPaneTabSwitcher {
tabs: HashMap<&'static str, Rc<TabData>>,
active_tab: Option<Rc<TabData>>,
}
impl ButtonPaneTabSwitcher {
pub fn new(panel: &mut EditModeWrapPanel) -> anyhow::Result<Self> {
let mut tabs = HashMap::new();
for tab_name in &TABS {
let name = format!("{BUTTON_PREFIX}{tab_name}");
let button = panel.parser_state.fetch_component_as(&name).ok();
let name = format!("{PANE_PREFIX}{tab_name}");
let pane = panel.parser_state.get_widget_id(&name)?;
tabs.insert(
*tab_name,
Rc::new(TabData {
button: button.clone(),
pane,
name: tab_name,
}),
);
}
Ok(Self {
tabs,
active_tab: None,
})
}
pub fn tab_button_clicked(&mut self, common: &mut CallbackDataCommon, mut tab: &str) {
// deactivate active tab
if let Some(old_tab) = self.active_tab.take() {
set_tab_active(common, &old_tab, false);
if old_tab.name == tab {
// close current tab
tab = "none";
}
}
let data = self.tabs[tab].clone();
set_tab_active(common, &data, true);
self.active_tab = Some(data);
}
pub fn reset(&mut self, common: &mut CallbackDataCommon) {
if let Some(data) = self.active_tab.take() {
set_tab_active(common, &data, false);
}
let data = self.tabs["none"].clone();
set_tab_active(common, &data, true);
self.active_tab = Some(data);
}
}
fn set_tab_active(common: &mut CallbackDataCommon, data: &TabData, active: bool) {
let pane_node = common.state.nodes[data.pane];
let style = Style {
display: if active {
Display::Block
} else {
Display::None
},
..Default::default()
};
common.alterables.set_style(pane_node, style);
if let Some(button) = data.button.as_ref() {
button.set_sticky_state(common, active);
}
}

View File

@@ -1,5 +1,4 @@
pub mod anchor;
pub mod bar;
pub mod custom;
pub mod edit;
pub mod keyboard;

View File

@@ -9,8 +9,8 @@ use crate::{
},
state::AppState,
windowing::{
Z_ORDER_WATCH,
window::{OverlayWindowConfig, OverlayWindowData, OverlayWindowState, Positioning},
Z_ORDER_WATCH,
},
};

View File

@@ -10,10 +10,10 @@ use crate::{
},
state::AppState,
windowing::{
OverlayID, OverlaySelector,
set::{OverlayWindowSet, SerializedWindowSet},
snap_upright,
window::OverlayWindowData,
OverlayID, OverlaySelector,
},
};
@@ -288,7 +288,7 @@ impl<T> OverlayWindowManager<T> {
ws.overlays.clear();
for (id, data) in self.overlays.iter_mut().filter(|(_, d)| !d.config.global) {
if let Some(mut state) = data.config.active_state.take() {
if let Some(transform) = data.config.saved_transform.take() {
if let Some(transform) = state.saved_transform {
state.transform = transform;
} else {
state.transform = Affine3A::ZERO;
@@ -309,7 +309,7 @@ impl<T> OverlayWindowManager<T> {
for (id, data) in self.overlays.iter_mut().filter(|(_, d)| !d.config.global) {
if let Some(mut state) = ws.overlays.remove(id) {
if state.transform.x_axis.length_squared() > f32::EPSILON {
data.config.saved_transform = Some(state.transform);
state.saved_transform = Some(state.transform);
}
state.transform = Affine3A::IDENTITY;
log::debug!("{}: ws{} → active_state", data.config.name, new_set);

View File

@@ -93,7 +93,6 @@ pub struct OverlayWindowConfig {
pub dirty: bool,
/// True if the window is showing the edit overlay
pub editing: bool,
pub saved_transform: Option<Affine3A>,
}
impl OverlayWindowConfig {
@@ -106,7 +105,6 @@ impl OverlayWindowConfig {
..OverlayWindowState::default()
},
active_state: None,
saved_transform: None,
z_order: 0,
keyboard_focus: None,
show_on_spawn: false,
@@ -149,7 +147,9 @@ impl OverlayWindowConfig {
return;
};
let cur_transform = self.saved_transform.unwrap_or(self.default_state.transform);
let cur_transform = state
.saved_transform
.unwrap_or(self.default_state.transform);
let (target_transform, lerp) = match state.positioning {
Positioning::FollowHead { lerp } => (app.input_state.hmd * cur_transform, lerp),
@@ -185,34 +185,14 @@ impl OverlayWindowConfig {
}
/// Returns true if changes were saved.
pub fn save_transform(&mut self, app: &mut AppState) -> bool {
let Some(state) = self.active_state.as_mut() else {
return false;
};
let parent_transform = match state.positioning {
Positioning::Floating => snap_upright(app.input_state.hmd, Vec3A::Y),
Positioning::FollowHead { .. } | Positioning::FollowHeadPaused { .. } => {
app.input_state.hmd
}
Positioning::FollowHand { hand, .. } | Positioning::FollowHandPaused { hand, .. } => {
app.input_state.pointers[hand as usize].pose
}
Positioning::Anchored => snap_upright(app.anchor, Vec3A::Y),
Positioning::Static => return false,
};
self.saved_transform = Some(parent_transform.inverse() * state.transform);
true
}
pub fn reset(&mut self, app: &mut AppState, hard_reset: bool) {
let Some(state) = self.active_state.as_mut() else {
return;
};
let cur_transform = self.saved_transform.unwrap_or(self.default_state.transform);
let cur_transform = state
.saved_transform
.unwrap_or(self.default_state.transform);
let parent_transform = match state.positioning {
Positioning::Floating
@@ -226,7 +206,7 @@ impl OverlayWindowConfig {
};
if hard_reset {
self.saved_transform = None;
state.saved_transform = None;
}
state.transform = parent_transform * cur_transform;
@@ -294,6 +274,7 @@ pub struct OverlayWindowState {
pub positioning: Positioning,
pub curvature: Option<f32>,
pub additive: bool,
pub saved_transform: Option<Affine3A>,
}
impl Default for OverlayWindowState {
@@ -306,6 +287,27 @@ impl Default for OverlayWindowState {
curvature: None,
transform: Affine3A::IDENTITY,
additive: false,
saved_transform: None,
}
}
}
impl OverlayWindowState {
pub fn save_transform(&mut self, app: &mut AppState) -> bool {
let parent_transform = match self.positioning {
Positioning::Floating => snap_upright(app.input_state.hmd, Vec3A::Y),
Positioning::FollowHead { .. } | Positioning::FollowHeadPaused { .. } => {
app.input_state.hmd
}
Positioning::FollowHand { hand, .. } | Positioning::FollowHandPaused { hand, .. } => {
app.input_state.pointers[hand as usize].pose
}
Positioning::Anchored => snap_upright(app.anchor, Vec3A::Y),
Positioning::Static => return false,
};
self.saved_transform = Some(parent_transform.inverse() * self.transform);
true
}
}