move stuff to frontend.rs

This commit is contained in:
Aleksander
2025-11-05 21:12:01 +01:00
parent 6406b1e694
commit 33955498cc
4 changed files with 188 additions and 184 deletions

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@@ -0,0 +1,183 @@
use std::{cell::RefCell, collections::VecDeque, rc::Rc};
use chrono::Timelike;
use glam::Vec2;
use wgui::{
assets::AssetPath,
components::button::ComponentButton,
event::{CallbackDataCommon, EventAlterables},
globals::WguiGlobals,
i18n::Translation,
layout::{LayoutParams, RcLayout, WidgetID},
parser::{Fetchable, ParseDocumentParams, ParserState},
widget::label::WidgetLabel,
};
use crate::{
assets,
tab::{
Tab, TabParams, TabType, apps::TabApps, games::TabGames, home::TabHome, monado::TabMonado, processes::TabProcesses,
settings::TabSettings,
},
};
pub struct Frontend {
pub layout: RcLayout,
globals: WguiGlobals,
#[allow(dead_code)]
state: ParserState,
current_tab: Option<Box<dyn Tab>>,
tasks: VecDeque<FrontendTask>,
ticks: u32,
label_time_id: WidgetID,
}
pub type RcFrontend = Rc<RefCell<Frontend>>;
pub enum FrontendTask {
SetTab(TabType),
}
impl Frontend {
pub fn new() -> anyhow::Result<(RcFrontend, RcLayout)> {
let globals = WguiGlobals::new(Box::new(assets::Asset {}), wgui::globals::Defaults::default())?;
let (layout, state) = wgui::parser::new_layout_from_assets(
&ParseDocumentParams {
globals: globals.clone(),
path: AssetPath::BuiltIn("gui/dashboard.xml"),
extra: Default::default(),
},
&LayoutParams { resize_to_parent: true },
)?;
let rc_layout = layout.as_rc();
let mut tasks = VecDeque::<FrontendTask>::new();
tasks.push_back(FrontendTask::SetTab(TabType::Home));
let label_time_id = state.get_widget_id("label_time")?;
let res = Rc::new(RefCell::new(Self {
layout: rc_layout.clone(),
state,
current_tab: None,
globals,
tasks,
ticks: 0,
label_time_id,
}));
Frontend::register_widgets(&res)?;
Ok((res, rc_layout))
}
pub fn update(&mut self, rc_this: &RcFrontend, width: f32, height: f32, timestep_alpha: f32) -> anyhow::Result<()> {
while let Some(task) = self.tasks.pop_front() {
self.process_task(rc_this, task)?;
}
self.tick(width, height, timestep_alpha)?;
self.ticks += 1;
Ok(())
}
fn tick(&mut self, width: f32, height: f32, timestep_alpha: f32) -> anyhow::Result<()> {
let mut layout = self.layout.borrow_mut();
let mut alterables = EventAlterables::default();
let mut common = CallbackDataCommon {
alterables: &mut alterables,
state: &layout.state,
};
// fixme: timer events instead of this thing
if self.ticks.is_multiple_of(1000) {
self.update_time(&mut common);
}
layout.update(Vec2::new(width, height), timestep_alpha)?;
layout.process_alterables(alterables)?;
Ok(())
}
fn update_time(&self, common: &mut CallbackDataCommon) {
let Some(mut label) = common.state.widgets.get_as::<WidgetLabel>(self.label_time_id) else {
return;
};
let now = chrono::Local::now();
let hours = now.hour();
let minutes = now.minute();
label.set_text(common, Translation::from_raw_text(&format!("{hours:02}:{minutes:02}")));
}
pub fn get_layout(&self) -> &RcLayout {
&self.layout
}
pub fn push_task(&mut self, task: FrontendTask) {
self.tasks.push_back(task);
}
fn process_task(&mut self, rc_this: &RcFrontend, task: FrontendTask) -> anyhow::Result<()> {
match task {
FrontendTask::SetTab(tab_type) => self.set_tab(tab_type, rc_this)?,
}
Ok(())
}
fn set_tab(&mut self, tab_type: TabType, rc_this: &RcFrontend) -> anyhow::Result<()> {
log::info!("Setting tab to {tab_type:?}");
let mut layout = self.layout.borrow_mut();
let widget_content = self.state.fetch_widget(&layout.state, "content")?;
layout.remove_children(widget_content.id);
let tab_params = TabParams {
globals: &self.globals,
layout: &mut layout,
parent_id: widget_content.id,
frontend: rc_this,
};
let tab: Box<dyn Tab> = match tab_type {
TabType::Home => Box::new(TabHome::new(tab_params)?),
TabType::Apps => Box::new(TabApps::new(tab_params)?),
TabType::Games => Box::new(TabGames::new(tab_params)?),
TabType::Monado => Box::new(TabMonado::new(tab_params)?),
TabType::Processes => Box::new(TabProcesses::new(tab_params)?),
TabType::Settings => Box::new(TabSettings::new(tab_params)?),
};
self.current_tab = Some(tab);
Ok(())
}
fn register_widgets(rc_this: &RcFrontend) -> anyhow::Result<()> {
let this = rc_this.borrow_mut();
let btn_home = this.state.fetch_component_as::<ComponentButton>("btn_side_home")?;
let btn_apps = this.state.fetch_component_as::<ComponentButton>("btn_side_apps")?;
let btn_games = this.state.fetch_component_as::<ComponentButton>("btn_side_games")?;
let btn_monado = this.state.fetch_component_as::<ComponentButton>("btn_side_monado")?;
let btn_processes = this.state.fetch_component_as::<ComponentButton>("btn_side_processes")?;
let btn_settings = this.state.fetch_component_as::<ComponentButton>("btn_side_settings")?;
TabType::register_button(rc_this.clone(), &btn_home, TabType::Home);
TabType::register_button(rc_this.clone(), &btn_apps, TabType::Apps);
TabType::register_button(rc_this.clone(), &btn_games, TabType::Games);
TabType::register_button(rc_this.clone(), &btn_monado, TabType::Monado);
TabType::register_button(rc_this.clone(), &btn_processes, TabType::Processes);
TabType::register_button(rc_this.clone(), &btn_settings, TabType::Settings);
Ok(())
}
}

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@@ -1,185 +1,5 @@
use std::{cell::RefCell, collections::VecDeque, rc::Rc};
use chrono::Timelike;
use glam::Vec2;
use wgui::{
assets::AssetPath,
components::button::ComponentButton,
event::{CallbackDataCommon, EventAlterables},
globals::WguiGlobals,
i18n::Translation,
layout::{LayoutParams, RcLayout, WidgetID},
parser::{Fetchable, ParseDocumentParams, ParserState},
widget::label::WidgetLabel,
};
use crate::tab::{
Tab, TabParams, TabType, apps::TabApps, games::TabGames, home::TabHome, monado::TabMonado, processes::TabProcesses,
settings::TabSettings,
};
mod assets;
pub mod frontend;
mod tab;
mod util;
mod various;
pub struct Frontend {
pub layout: RcLayout,
globals: WguiGlobals,
#[allow(dead_code)]
state: ParserState,
current_tab: Option<Box<dyn Tab>>,
tasks: VecDeque<FrontendTask>,
ticks: u32,
label_time_id: WidgetID,
}
pub type RcFrontend = Rc<RefCell<Frontend>>;
pub enum FrontendTask {
SetTab(TabType),
}
impl Frontend {
pub fn new() -> anyhow::Result<(RcFrontend, RcLayout)> {
let globals = WguiGlobals::new(Box::new(assets::Asset {}), wgui::globals::Defaults::default())?;
let (layout, state) = wgui::parser::new_layout_from_assets(
&ParseDocumentParams {
globals: globals.clone(),
path: AssetPath::BuiltIn("gui/dashboard.xml"),
extra: Default::default(),
},
&LayoutParams { resize_to_parent: true },
)?;
let rc_layout = layout.as_rc();
let mut tasks = VecDeque::<FrontendTask>::new();
tasks.push_back(FrontendTask::SetTab(TabType::Home));
let label_time_id = state.get_widget_id("label_time")?;
let res = Rc::new(RefCell::new(Self {
layout: rc_layout.clone(),
state,
current_tab: None,
globals,
tasks,
ticks: 0,
label_time_id,
}));
Frontend::register_widgets(&res)?;
Ok((res, rc_layout))
}
pub fn update(&mut self, rc_this: &RcFrontend, width: f32, height: f32, timestep_alpha: f32) -> anyhow::Result<()> {
while let Some(task) = self.tasks.pop_front() {
self.process_task(rc_this, task)?;
}
self.tick(width, height, timestep_alpha)?;
self.ticks += 1;
Ok(())
}
fn tick(&mut self, width: f32, height: f32, timestep_alpha: f32) -> anyhow::Result<()> {
let mut layout = self.layout.borrow_mut();
let mut alterables = EventAlterables::default();
let mut common = CallbackDataCommon {
alterables: &mut alterables,
state: &layout.state,
};
// fixme: timer events instead of this thing
if self.ticks.is_multiple_of(1000) {
self.update_time(&mut common);
}
layout.update(Vec2::new(width, height), timestep_alpha)?;
layout.process_alterables(alterables)?;
Ok(())
}
fn update_time(&self, common: &mut CallbackDataCommon) {
let Some(mut label) = common.state.widgets.get_as::<WidgetLabel>(self.label_time_id) else {
return;
};
let now = chrono::Local::now();
let hours = now.hour();
let minutes = now.minute();
label.set_text(common, Translation::from_raw_text(&format!("{hours:02}:{minutes:02}")));
}
pub fn get_layout(&self) -> &RcLayout {
&self.layout
}
pub fn push_task(&mut self, task: FrontendTask) {
self.tasks.push_back(task);
}
fn process_task(&mut self, rc_this: &RcFrontend, task: FrontendTask) -> anyhow::Result<()> {
match task {
FrontendTask::SetTab(tab_type) => self.set_tab(tab_type, rc_this)?,
}
Ok(())
}
fn set_tab(&mut self, tab_type: TabType, rc_this: &RcFrontend) -> anyhow::Result<()> {
log::info!("Setting tab to {tab_type:?}");
let mut layout = self.layout.borrow_mut();
let widget_content = self.state.fetch_widget(&layout.state, "content")?;
layout.remove_children(widget_content.id);
let tab_params = TabParams {
globals: &self.globals,
layout: &mut layout,
parent_id: widget_content.id,
frontend: rc_this,
};
let tab: Box<dyn Tab> = match tab_type {
TabType::Home => Box::new(TabHome::new(tab_params)?),
TabType::Apps => Box::new(TabApps::new(tab_params)?),
TabType::Games => Box::new(TabGames::new(tab_params)?),
TabType::Monado => Box::new(TabMonado::new(tab_params)?),
TabType::Processes => Box::new(TabProcesses::new(tab_params)?),
TabType::Settings => Box::new(TabSettings::new(tab_params)?),
};
self.current_tab = Some(tab);
Ok(())
}
fn register_widgets(rc_this: &RcFrontend) -> anyhow::Result<()> {
let this = rc_this.borrow_mut();
let btn_home = this.state.fetch_component_as::<ComponentButton>("btn_side_home")?;
let btn_apps = this.state.fetch_component_as::<ComponentButton>("btn_side_apps")?;
let btn_games = this.state.fetch_component_as::<ComponentButton>("btn_side_games")?;
let btn_monado = this.state.fetch_component_as::<ComponentButton>("btn_side_monado")?;
let btn_processes = this.state.fetch_component_as::<ComponentButton>("btn_side_processes")?;
let btn_settings = this.state.fetch_component_as::<ComponentButton>("btn_side_settings")?;
TabType::register_button(rc_this.clone(), &btn_home, TabType::Home);
TabType::register_button(rc_this.clone(), &btn_apps, TabType::Apps);
TabType::register_button(rc_this.clone(), &btn_games, TabType::Games);
TabType::register_button(rc_this.clone(), &btn_monado, TabType::Monado);
TabType::register_button(rc_this.clone(), &btn_processes, TabType::Processes);
TabType::register_button(rc_this.clone(), &btn_settings, TabType::Settings);
Ok(())
}
}

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@@ -6,7 +6,7 @@ use wgui::{
layout::{Layout, WidgetID},
};
use crate::{FrontendTask, RcFrontend};
use crate::frontend::{FrontendTask, RcFrontend};
pub mod apps;
pub mod games;

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@@ -1,14 +1,15 @@
use crate::testbed::{Testbed, TestbedUpdateParams};
use dash_frontend::frontend;
use wgui::layout::RcLayout;
pub struct TestbedDashboard {
layout: RcLayout,
frontend: dash_frontend::RcFrontend,
frontend: frontend::RcFrontend,
}
impl TestbedDashboard {
pub fn new() -> anyhow::Result<Self> {
let (frontend, layout) = dash_frontend::Frontend::new()?;
let (frontend, layout) = frontend::Frontend::new()?;
Ok(Self { frontend, layout })
}
}