laser colors, improve scaling (wip)
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@@ -1,4 +1,3 @@
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use glam::Vec4;
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use std::{
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collections::VecDeque,
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sync::{
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@@ -143,13 +142,17 @@ pub fn openvr_run(running: Arc<AtomicBool>) -> Result<(), BackendError> {
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input_source.update(&mut input_mngr, &mut system_mngr, &mut state);
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state.input_state.post_update();
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overlays
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.iter_mut()
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.for_each(|o| o.state.auto_movement(&mut state));
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let pointer_lengths = interact(&mut overlays, &mut state);
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for (idx, len) in pointer_lengths.iter().enumerate() {
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lines.draw_from(
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pointer_lines[idx],
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state.input_state.pointers[idx].pose,
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*len,
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Vec4::ONE,
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state.input_state.pointers[idx].interaction.mode as usize + 1,
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);
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}
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