laser colors, improve scaling (wip)
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@@ -424,7 +424,7 @@ impl Pointer {
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overlay.state.realign(hmd);
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overlay.state.dirty = true;
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} else {
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overlay.state.spawn_point = overlay.state.transform.translation;
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overlay.state.spawn_point = overlay.state.transform.translation.into();
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self.interaction.grabbed = None;
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log::info!("Hand {}: dropped {}", self.idx, overlay.state.name);
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}
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