edit mode ui fixes
This commit is contained in:
@@ -45,8 +45,8 @@
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<TopButton sticky="0" id="top_pos" src="edit/anchor.svg" tooltip="EDIT_MODE.POSITIONING" press="::EditModeTab pos" />
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<TopButton sticky="0" id="top_alpha" src="edit/fade.svg" tooltip="EDIT_MODE.OPACITY" press="::EditModeTab alpha" />
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<TopButton sticky="0" id="top_curve" src="edit/curve.svg" tooltip="EDIT_MODE.ADJUST_CURVATURE" press="::EditModeTab curve" />
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<TopButton sticky="0" id="top_move" src="edit/move-all.svg" tooltip="EDIT_MODE.MOVE_PRESS_AND_DRAG" />
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<TopButton sticky="0" id="top_resize" src="edit/resize.svg" tooltip="EDIT_MODE.RESIZE_PRESS_AND_DRAG" />
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<!-- TopButton sticky="0" id="top_move" src="edit/move-all.svg" tooltip="EDIT_MODE.MOVE_PRESS_AND_DRAG" / -->
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<!-- TopButton sticky="0" id="top_resize" src="edit/resize.svg" tooltip="EDIT_MODE.RESIZE_PRESS_AND_DRAG" / -->
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<TopButtonDanger src="edit/delete.svg" tooltip="EDIT_MODE.DELETE" press="::EditModeDeletePress" release="::EditModeDeleteRelease" />
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<div width="8" height="100%" />
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<TopButtonFaded src="watch/edit.svg" tooltip="EDIT_MODE.LEAVE" press="::EditToggle" />
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@@ -63,20 +63,21 @@
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<PosButton id="pos_hand_l" src="watch/controller_l.svg" tooltip="EDIT_MODE.POS_HAND_L" press="::EditModeSetPos hand_l" />
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<PosButton id="pos_hand_r" src="watch/controller_r.svg" tooltip="EDIT_MODE.POS_HAND_R" press="::EditModeSetPos hand_r" />
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</div>
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<div padding="8" gap="8" justify_content="center" align_items="center">
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<div id="pos_interpolation" padding="8" gap="8" justify_content="center" align_items="center">
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<label translation="EDIT_MODE.INTERPOLATION" />
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<Slider id="lerp_slider" width="250" height="16" min_value="0.05" max_value="1" value="1" step="0.05" />
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</div>
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</div>
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<div id="tab_alpha" display="none" height="100" padding="8" gap="8" justify_content="center" align_items="center">
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<label translation="EDIT_MODE.OPACITY" />
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<Slider id="alpha_slider" width="200" height="16" min_value="0.1" max_value="1" value="1" step="0.05" />
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<CheckBox id="additive_box" translation="EDIT_MODE.BLENDING_ADDITIVE" tooltip="EDIT_MODE.ALPHA_BLEND_MODE" tooltip_side="bottom" />
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<div width="100%" padding="8" gap="8" justify_content="center" align_items="center">
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<label translation="EDIT_MODE.OPACITY" />
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<Slider id="alpha_slider" width="200" height="16" min_value="0.1" max_value="1" value="1" step="0.05" />
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</div>
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<div width="100%" padding="8" gap="8" justify_content="center" align_items="center">
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<CheckBox id="additive_box" translation="EDIT_MODE.BLENDING_ADDITIVE" tooltip="EDIT_MODE.ALPHA_BLEND_MODE" tooltip_side="bottom" />
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</div>
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</div>
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<div id="tab_curve" display="none" height="100" flex_direction="column">
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<div padding="8" gap="8" justify_content="center" align_items="center">
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<label translation="EDIT_MODE.CURVATURE_EXPLANATION" />
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</div>
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<div padding="8" gap="8" justify_content="center" align_items="center">
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<label translation="EDIT_MODE.CURVATURE" />
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<Slider id="curve_slider" width="250" height="16" min_value="0" max_value="0.5" value="0.15" step="0.01" />
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@@ -96,7 +96,7 @@
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</Button>
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</div>
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<div id="edit_delete" display="none">
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<Button macro="button_style" _press="::EditModeDeleteDown" _release="::EditModeDeleteUp" tooltip="LONG_PRESS_TO_DELETE_SET" tooltip_side="top" border_color="~color_danger_translucent" color="~color_danger_5" color2="~color_danger_1" >
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<Button macro="button_style" _press="::EditModeDeleteDown" _release="::EditModeDeleteUp" tooltip="WATCH.LONG_PRESS_TO_DELETE_SET" tooltip_side="top" border_color="~color_danger_translucent" color="~color_danger_5" color2="~color_danger_1" >
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<sprite color="~set_color" width="40" height="40" src="edit/delete.svg" />
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</Button>
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</div>
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@@ -5,12 +5,12 @@
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"ADD_NEW_SET": "Add a new set",
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"SWITCH_TO_SET": "Switch to set",
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"TOGGLE_FOR_CURRENT_SET": "Toggle for current set",
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"LONG_PRESS_TO_DELETE_SET": "Long press to delete set"
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"LONG_PRESS_TO_DELETE_SET": "Hold to delete"
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},
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"EDIT_MODE": {
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"ADJUST_CURVATURE": "Adjust curvature",
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"ALPHA_BLEND_MODE": "Alpha blend mode",
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"BLENDING_ADDITIVE": "Additive",
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"BLENDING_ADDITIVE": "Additive blending",
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"CURVATURE": "Curvature",
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"DELETE": "Long press to remove from current set",
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"HINT_POINT_WINDOW": "Point at a window to change its parameters.\nOnce done, leave edit mode using the button on the right.",
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@@ -309,6 +309,7 @@ fn make_edit_panel(app: &mut AppState) -> anyhow::Result<EditModeWrapPanel> {
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panel.state.tabs = ButtonPaneTabSwitcher::new(&mut panel, &["none", "pos", "alpha", "curve"])?;
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set_up_checkbox(&mut panel, "additive_box", cb_assign_additive)?;
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set_up_slider(&mut panel, "lerp_slider", cb_assign_lerp)?;
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set_up_slider(&mut panel, "alpha_slider", cb_assign_alpha)?;
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set_up_slider(&mut panel, "curve_slider", cb_assign_curve)?;
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@@ -329,6 +330,11 @@ fn reset_panel(
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state: &panel.layout.state,
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};
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let c = panel
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.parser_state
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.fetch_component_as::<ComponentSlider>("lerp_slider")?;
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c.set_value(&mut common, state.positioning.get_lerp().unwrap_or(1.0));
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let c = panel
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.parser_state
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.fetch_component_as::<ComponentSlider>("alpha_slider")?;
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@@ -353,6 +359,12 @@ fn reset_panel(
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Ok(())
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}
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const fn cb_assign_lerp(_app: &mut AppState, owc: &mut OverlayWindowConfig, lerp: f32) {
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owc.dirty = true;
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let active_state = owc.active_state.as_mut().unwrap();
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active_state.positioning = active_state.positioning.with_lerp(lerp);
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}
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const fn cb_assign_alpha(_app: &mut AppState, owc: &mut OverlayWindowConfig, alpha: f32) {
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owc.dirty = true;
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owc.active_state.as_mut().unwrap().alpha = alpha;
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@@ -1,8 +1,12 @@
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use std::{collections::HashMap, rc::Rc};
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use wgui::{
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components::button::ComponentButton, event::CallbackDataCommon, layout::WidgetID,
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parser::Fetchable, renderer_vk::text::custom_glyph::CustomGlyphData,
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components::button::ComponentButton,
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event::{CallbackDataCommon, StyleSetRequest},
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layout::WidgetID,
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parser::Fetchable,
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renderer_vk::text::custom_glyph::CustomGlyphData,
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taffy,
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widget::sprite::WidgetSprite,
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};
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use wlx_common::{common::LeftRight, windowing::Positioning};
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@@ -18,11 +22,13 @@ struct PosButtonState {
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sprite: CustomGlyphData,
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component: Rc<ComponentButton>,
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positioning: Positioning,
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has_interpolation: bool,
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}
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#[derive(Default)]
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pub(super) struct PositioningHandler {
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top_sprite_id: WidgetID,
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interpolation_id: WidgetID,
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buttons: HashMap<&'static str, Rc<PosButtonState>>,
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active_button: Option<Rc<PosButtonState>>,
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}
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@@ -50,22 +56,27 @@ impl PositioningHandler {
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anyhow::anyhow!("Element with id=\"{sprite_id}\" must have a valid src!")
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})?;
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let (positioning, has_interpolation) = key_to_pos(name);
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buttons.insert(
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*name,
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Rc::new(PosButtonState {
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component,
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name,
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sprite,
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positioning: key_to_pos(name),
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positioning,
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has_interpolation,
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}),
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);
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}
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let top_sprite_id = panel.parser_state.get_widget_id("top_pos_sprite")?;
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let interpolation_id = panel.parser_state.get_widget_id("pos_interpolation")?;
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Ok(Self {
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buttons,
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active_button: None,
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top_sprite_id,
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interpolation_id,
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})
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}
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@@ -77,6 +88,17 @@ impl PositioningHandler {
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new.component.set_sticky_state(common, true);
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self.active_button = Some(new.clone());
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let interpolation_disp = if new.has_interpolation {
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taffy::Display::Flex
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} else {
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taffy::Display::None
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};
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common.alterables.set_style(
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self.interpolation_id,
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StyleSetRequest::Display(interpolation_disp),
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);
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// change top sprite
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if let Some(mut sprite) = common
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.state
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@@ -94,7 +116,7 @@ impl PositioningHandler {
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) -> Box<ModifyOverlayTask> {
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self.change_highlight(common, key);
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let pos = key_to_pos(key);
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let (pos, _) = key_to_pos(key);
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Box::new(move |app, owc| {
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let state = owc.active_state.as_mut().unwrap(); //want panic
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state.positioning = pos;
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@@ -108,20 +130,26 @@ impl PositioningHandler {
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}
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}
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fn key_to_pos(key: &str) -> Positioning {
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fn key_to_pos(key: &str) -> (Positioning, bool) {
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match key {
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"static" => Positioning::Static,
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"anchored" => Positioning::Anchored,
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"floating" => Positioning::Floating,
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"hmd" => Positioning::FollowHead { lerp: 1.0 },
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"hand_l" => Positioning::FollowHand {
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hand: LeftRight::Left,
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lerp: 1.0,
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},
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"hand_r" => Positioning::FollowHand {
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hand: LeftRight::Right,
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lerp: 1.0,
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},
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"static" => (Positioning::Static, false),
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"anchored" => (Positioning::Anchored, false),
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"floating" => (Positioning::Floating, false),
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"hmd" => (Positioning::FollowHead { lerp: 1.0 }, true),
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"hand_l" => (
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Positioning::FollowHand {
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hand: LeftRight::Left,
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lerp: 1.0,
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},
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true,
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),
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"hand_r" => (
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Positioning::FollowHand {
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hand: LeftRight::Right,
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lerp: 1.0,
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},
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true,
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),
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_ => {
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panic!("cannot translate to positioning: {key}")
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}
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