edit mode ui fixes

This commit is contained in:
galister
2025-12-11 21:00:49 +09:00
parent 9c799f360d
commit 30c8a7e3c1
6 changed files with 85 additions and 29 deletions

View File

@@ -45,8 +45,8 @@
<TopButton sticky="0" id="top_pos" src="edit/anchor.svg" tooltip="EDIT_MODE.POSITIONING" press="::EditModeTab pos" />
<TopButton sticky="0" id="top_alpha" src="edit/fade.svg" tooltip="EDIT_MODE.OPACITY" press="::EditModeTab alpha" />
<TopButton sticky="0" id="top_curve" src="edit/curve.svg" tooltip="EDIT_MODE.ADJUST_CURVATURE" press="::EditModeTab curve" />
<TopButton sticky="0" id="top_move" src="edit/move-all.svg" tooltip="EDIT_MODE.MOVE_PRESS_AND_DRAG" />
<TopButton sticky="0" id="top_resize" src="edit/resize.svg" tooltip="EDIT_MODE.RESIZE_PRESS_AND_DRAG" />
<!-- TopButton sticky="0" id="top_move" src="edit/move-all.svg" tooltip="EDIT_MODE.MOVE_PRESS_AND_DRAG" / -->
<!-- TopButton sticky="0" id="top_resize" src="edit/resize.svg" tooltip="EDIT_MODE.RESIZE_PRESS_AND_DRAG" / -->
<TopButtonDanger src="edit/delete.svg" tooltip="EDIT_MODE.DELETE" press="::EditModeDeletePress" release="::EditModeDeleteRelease" />
<div width="8" height="100%" />
<TopButtonFaded src="watch/edit.svg" tooltip="EDIT_MODE.LEAVE" press="::EditToggle" />
@@ -63,20 +63,21 @@
<PosButton id="pos_hand_l" src="watch/controller_l.svg" tooltip="EDIT_MODE.POS_HAND_L" press="::EditModeSetPos hand_l" />
<PosButton id="pos_hand_r" src="watch/controller_r.svg" tooltip="EDIT_MODE.POS_HAND_R" press="::EditModeSetPos hand_r" />
</div>
<div padding="8" gap="8" justify_content="center" align_items="center">
<div id="pos_interpolation" padding="8" gap="8" justify_content="center" align_items="center">
<label translation="EDIT_MODE.INTERPOLATION" />
<Slider id="lerp_slider" width="250" height="16" min_value="0.05" max_value="1" value="1" step="0.05" />
</div>
</div>
<div id="tab_alpha" display="none" height="100" padding="8" gap="8" justify_content="center" align_items="center">
<label translation="EDIT_MODE.OPACITY" />
<Slider id="alpha_slider" width="200" height="16" min_value="0.1" max_value="1" value="1" step="0.05" />
<CheckBox id="additive_box" translation="EDIT_MODE.BLENDING_ADDITIVE" tooltip="EDIT_MODE.ALPHA_BLEND_MODE" tooltip_side="bottom" />
<div width="100%" padding="8" gap="8" justify_content="center" align_items="center">
<label translation="EDIT_MODE.OPACITY" />
<Slider id="alpha_slider" width="200" height="16" min_value="0.1" max_value="1" value="1" step="0.05" />
</div>
<div width="100%" padding="8" gap="8" justify_content="center" align_items="center">
<CheckBox id="additive_box" translation="EDIT_MODE.BLENDING_ADDITIVE" tooltip="EDIT_MODE.ALPHA_BLEND_MODE" tooltip_side="bottom" />
</div>
</div>
<div id="tab_curve" display="none" height="100" flex_direction="column">
<div padding="8" gap="8" justify_content="center" align_items="center">
<label translation="EDIT_MODE.CURVATURE_EXPLANATION" />
</div>
<div padding="8" gap="8" justify_content="center" align_items="center">
<label translation="EDIT_MODE.CURVATURE" />
<Slider id="curve_slider" width="250" height="16" min_value="0" max_value="0.5" value="0.15" step="0.01" />

View File

@@ -96,7 +96,7 @@
</Button>
</div>
<div id="edit_delete" display="none">
<Button macro="button_style" _press="::EditModeDeleteDown" _release="::EditModeDeleteUp" tooltip="LONG_PRESS_TO_DELETE_SET" tooltip_side="top" border_color="~color_danger_translucent" color="~color_danger_5" color2="~color_danger_1" >
<Button macro="button_style" _press="::EditModeDeleteDown" _release="::EditModeDeleteUp" tooltip="WATCH.LONG_PRESS_TO_DELETE_SET" tooltip_side="top" border_color="~color_danger_translucent" color="~color_danger_5" color2="~color_danger_1" >
<sprite color="~set_color" width="40" height="40" src="edit/delete.svg" />
</Button>
</div>

View File

@@ -5,12 +5,12 @@
"ADD_NEW_SET": "Add a new set",
"SWITCH_TO_SET": "Switch to set",
"TOGGLE_FOR_CURRENT_SET": "Toggle for current set",
"LONG_PRESS_TO_DELETE_SET": "Long press to delete set"
"LONG_PRESS_TO_DELETE_SET": "Hold to delete"
},
"EDIT_MODE": {
"ADJUST_CURVATURE": "Adjust curvature",
"ALPHA_BLEND_MODE": "Alpha blend mode",
"BLENDING_ADDITIVE": "Additive",
"BLENDING_ADDITIVE": "Additive blending",
"CURVATURE": "Curvature",
"DELETE": "Long press to remove from current set",
"HINT_POINT_WINDOW": "Point at a window to change its parameters.\nOnce done, leave edit mode using the button on the right.",

View File

@@ -309,6 +309,7 @@ fn make_edit_panel(app: &mut AppState) -> anyhow::Result<EditModeWrapPanel> {
panel.state.tabs = ButtonPaneTabSwitcher::new(&mut panel, &["none", "pos", "alpha", "curve"])?;
set_up_checkbox(&mut panel, "additive_box", cb_assign_additive)?;
set_up_slider(&mut panel, "lerp_slider", cb_assign_lerp)?;
set_up_slider(&mut panel, "alpha_slider", cb_assign_alpha)?;
set_up_slider(&mut panel, "curve_slider", cb_assign_curve)?;
@@ -329,6 +330,11 @@ fn reset_panel(
state: &panel.layout.state,
};
let c = panel
.parser_state
.fetch_component_as::<ComponentSlider>("lerp_slider")?;
c.set_value(&mut common, state.positioning.get_lerp().unwrap_or(1.0));
let c = panel
.parser_state
.fetch_component_as::<ComponentSlider>("alpha_slider")?;
@@ -353,6 +359,12 @@ fn reset_panel(
Ok(())
}
const fn cb_assign_lerp(_app: &mut AppState, owc: &mut OverlayWindowConfig, lerp: f32) {
owc.dirty = true;
let active_state = owc.active_state.as_mut().unwrap();
active_state.positioning = active_state.positioning.with_lerp(lerp);
}
const fn cb_assign_alpha(_app: &mut AppState, owc: &mut OverlayWindowConfig, alpha: f32) {
owc.dirty = true;
owc.active_state.as_mut().unwrap().alpha = alpha;

View File

@@ -1,8 +1,12 @@
use std::{collections::HashMap, rc::Rc};
use wgui::{
components::button::ComponentButton, event::CallbackDataCommon, layout::WidgetID,
parser::Fetchable, renderer_vk::text::custom_glyph::CustomGlyphData,
components::button::ComponentButton,
event::{CallbackDataCommon, StyleSetRequest},
layout::WidgetID,
parser::Fetchable,
renderer_vk::text::custom_glyph::CustomGlyphData,
taffy,
widget::sprite::WidgetSprite,
};
use wlx_common::{common::LeftRight, windowing::Positioning};
@@ -18,11 +22,13 @@ struct PosButtonState {
sprite: CustomGlyphData,
component: Rc<ComponentButton>,
positioning: Positioning,
has_interpolation: bool,
}
#[derive(Default)]
pub(super) struct PositioningHandler {
top_sprite_id: WidgetID,
interpolation_id: WidgetID,
buttons: HashMap<&'static str, Rc<PosButtonState>>,
active_button: Option<Rc<PosButtonState>>,
}
@@ -50,22 +56,27 @@ impl PositioningHandler {
anyhow::anyhow!("Element with id=\"{sprite_id}\" must have a valid src!")
})?;
let (positioning, has_interpolation) = key_to_pos(name);
buttons.insert(
*name,
Rc::new(PosButtonState {
component,
name,
sprite,
positioning: key_to_pos(name),
positioning,
has_interpolation,
}),
);
}
let top_sprite_id = panel.parser_state.get_widget_id("top_pos_sprite")?;
let interpolation_id = panel.parser_state.get_widget_id("pos_interpolation")?;
Ok(Self {
buttons,
active_button: None,
top_sprite_id,
interpolation_id,
})
}
@@ -77,6 +88,17 @@ impl PositioningHandler {
new.component.set_sticky_state(common, true);
self.active_button = Some(new.clone());
let interpolation_disp = if new.has_interpolation {
taffy::Display::Flex
} else {
taffy::Display::None
};
common.alterables.set_style(
self.interpolation_id,
StyleSetRequest::Display(interpolation_disp),
);
// change top sprite
if let Some(mut sprite) = common
.state
@@ -94,7 +116,7 @@ impl PositioningHandler {
) -> Box<ModifyOverlayTask> {
self.change_highlight(common, key);
let pos = key_to_pos(key);
let (pos, _) = key_to_pos(key);
Box::new(move |app, owc| {
let state = owc.active_state.as_mut().unwrap(); //want panic
state.positioning = pos;
@@ -108,20 +130,26 @@ impl PositioningHandler {
}
}
fn key_to_pos(key: &str) -> Positioning {
fn key_to_pos(key: &str) -> (Positioning, bool) {
match key {
"static" => Positioning::Static,
"anchored" => Positioning::Anchored,
"floating" => Positioning::Floating,
"hmd" => Positioning::FollowHead { lerp: 1.0 },
"hand_l" => Positioning::FollowHand {
hand: LeftRight::Left,
lerp: 1.0,
},
"hand_r" => Positioning::FollowHand {
hand: LeftRight::Right,
lerp: 1.0,
},
"static" => (Positioning::Static, false),
"anchored" => (Positioning::Anchored, false),
"floating" => (Positioning::Floating, false),
"hmd" => (Positioning::FollowHead { lerp: 1.0 }, true),
"hand_l" => (
Positioning::FollowHand {
hand: LeftRight::Left,
lerp: 1.0,
},
true,
),
"hand_r" => (
Positioning::FollowHand {
hand: LeftRight::Right,
lerp: 1.0,
},
true,
),
_ => {
panic!("cannot translate to positioning: {key}")
}