sprite colors
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@@ -14,9 +14,9 @@ layout(set = 1, binding = 0) uniform sampler2D mask_atlas;
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void main() {
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if (in_content_type == 0u) {
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out_color = texture(color_atlas, in_uv);
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out_color = texture(color_atlas, in_uv) * in_color;
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} else {
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out_color.rgb = in_color.rgb;
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out_color.a = in_color.a * texture(mask_atlas, in_uv).r;
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}
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}
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}
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