OverlayContainer to use HopSlotMap
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@@ -1,10 +1,10 @@
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use std::{collections::HashMap, rc::Rc, time::Duration};
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use std::{collections::HashMap, rc::Rc, sync::Arc, time::Duration};
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use glam::Vec3A;
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use smallvec::SmallVec;
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use crate::{
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backend::overlay::{OverlayData, OverlayID, OverlayState, Positioning, Z_ORDER_WATCH},
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backend::overlay::{OverlayData, OverlayState, Positioning, Z_ORDER_WATCH},
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gui::{panel::GuiPanel, timer::GuiTimer},
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state::AppState,
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};
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@@ -21,8 +21,8 @@ where
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let screens = app
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.screens
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.iter()
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.map(|s| s.id)
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.collect::<SmallVec<[OverlayID; 8]>>();
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.map(|s| s.name.clone())
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.collect::<SmallVec<[Arc<str>; 8]>>();
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let state = WatchState {};
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let mut panel = GuiPanel::new_from_template(
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@@ -38,7 +38,7 @@ where
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for (idx, handle) in screens.iter().enumerate() {
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let mut params: HashMap<Rc<str>, Rc<str>> = HashMap::new();
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params.insert("display".into(), (idx + 1).to_string().into());
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params.insert("handle".into(), handle.0.to_string().into());
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params.insert("handle".into(), handle.as_ref().into());
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parser_state.instantiate_template(
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doc_params, "Set", layout, listeners, widget, params,
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)?;
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