fix keyboard scaling, fix openvr spawn
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@@ -63,7 +63,6 @@ impl LinePool {
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state: OverlayState {
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name: Arc::from(format!("wlx-line{}", id)),
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show_hide: true,
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spawn_scale: 0.002,
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size: (0, 0),
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..Default::default()
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},
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@@ -73,6 +72,10 @@ impl LinePool {
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}),
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..Default::default()
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}),
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data: OpenVrOverlayData {
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width: 0.002,
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..Default::default()
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},
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..Default::default()
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};
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data.data.sort_order = 69;
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@@ -12,16 +12,15 @@ use crate::{
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state::AppState,
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};
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const WIDTH: f32 = 1.0;
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#[derive(Default)]
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pub(super) struct OpenVrOverlayData {
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handle: Option<OverlayHandle>,
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last_image: Option<u64>,
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pub(super) handle: Option<OverlayHandle>,
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pub(super) last_image: Option<u64>,
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pub(super) visible: bool,
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pub(super) color: Vec4,
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pub(super) curvature: f32,
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pub(super) sort_order: u32,
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pub(crate) width: f32,
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pub(super) relative_to: RelativeTo,
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}
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@@ -49,6 +48,11 @@ impl OverlayData<OpenVrOverlayData> {
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self.data.color = Vec4::ONE;
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self.init(app);
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self.upload_transform(overlay);
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if self.data.width < f32::EPSILON {
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self.data.width = 1.0;
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}
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self.upload_width(overlay);
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self.upload_color(overlay);
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@@ -125,7 +129,7 @@ impl OverlayData<OpenVrOverlayData> {
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log::debug!("{}: No overlay handle", self.state.name);
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return;
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};
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if let Err(e) = overlay.set_width(handle, WIDTH) {
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if let Err(e) = overlay.set_width(handle, self.data.width) {
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panic!("Failed to set overlay width: {}", e);
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}
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}
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@@ -98,16 +98,14 @@ impl OverlayState {
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}
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}
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pub fn reset(&mut self, app: &mut AppState) {
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if let RelativeTo::None = self.relative_to {
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let translation = app.input_state.hmd.transform_point3a(self.spawn_point);
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self.transform = Affine3A::from_scale_rotation_translation(
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Vec3::ONE * self.spawn_scale,
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Quat::IDENTITY,
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translation.into(),
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);
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let translation = app.input_state.hmd.transform_point3a(self.spawn_point);
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self.transform = Affine3A::from_scale_rotation_translation(
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Vec3::ONE * self.spawn_scale,
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Quat::IDENTITY,
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translation.into(),
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);
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self.realign(&app.input_state.hmd);
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}
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self.realign(&app.input_state.hmd);
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}
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pub fn realign(&mut self, hmd: &Affine3A) {
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let to_hmd = hmd.translation - self.transform.translation;
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@@ -106,13 +106,10 @@ where
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let canvas = canvas.build();
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let interaction_transform = Affine2::from_translation(vec2(0.5, 0.5))
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* Affine2::from_scale(vec2(1., -size.x as f32 / size.y as f32));
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let width = LAYOUT.row_size * 0.05;
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let width_inv = 1.0 / width;
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let aspect_ratio = size.x / size.y;
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let t_w = width_inv;
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let t_h = -(width_inv) * aspect_ratio;
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let interaction_transform =
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Affine2::from_scale_angle_translation(vec2(t_w, t_h), 0.0, vec2(0.5, 0.5));
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OverlayData {
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state: OverlayState {
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