error handling lol
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@@ -341,7 +341,7 @@ fn btn_func_dn(
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func_right,
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func_middle,
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} = control.state.as_ref().unwrap()
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// want to panic if state not found
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// want panic
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else {
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log::error!("FuncButton state not found");
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return;
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@@ -403,7 +403,7 @@ fn battery_update(control: &mut Control<(), ElemState>, _: &mut (), app: &mut Ap
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fg_color_low,
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fg_color_charging,
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} = control.state.as_ref().unwrap()
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// want to panic if state not found
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// want panic
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else {
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return;
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};
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@@ -449,7 +449,7 @@ fn exec_button(
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ref mut child,
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..
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} = control.state.as_mut().unwrap()
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// want to panic if state not found
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// want panic
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else {
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log::error!("ExecButton state not found");
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return;
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@@ -490,7 +490,7 @@ fn exec_label_update(control: &mut Control<(), ElemState>, _: &mut (), _: &mut A
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exec,
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ref mut child,
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} = control.state.as_mut().unwrap()
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// want to panic if state not found
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// want panic
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else {
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log::error!("AutoExec state not found");
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return;
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@@ -553,7 +553,7 @@ fn exec_label_update(control: &mut Control<(), ElemState>, _: &mut (), _: &mut A
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}
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fn clock_update(control: &mut Control<(), ElemState>, _: &mut (), _: &mut AppState) {
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// want to panic if state not found
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// want panic
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let ElemState::Clock { timezone, format } = control.state.as_ref().unwrap() else {
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log::error!("Clock state not found");
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return;
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@@ -574,7 +574,7 @@ fn overlay_button_scroll(
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app: &mut AppState,
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delta: f32,
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) {
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// want to panic if state not found
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// want panic
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let ElemState::OverlayButton { overlay, .. } = control.state.as_mut().unwrap() else {
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log::error!("OverlayButton state not found");
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return;
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@@ -612,7 +612,7 @@ fn overlay_button_dn(
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ref mut mode,
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..
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} = control.state.as_mut().unwrap()
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// want to panic if state not found
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// want panic
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else {
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log::error!("OverlayButton state not found");
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return;
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@@ -627,7 +627,7 @@ fn overlay_button_up(control: &mut Control<(), ElemState>, _: &mut (), app: &mut
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mode,
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overlay,
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} = control.state.as_ref().unwrap()
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// want to panic if state not found
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// want panic
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else {
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log::error!("OverlayButton state not found");
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return;
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