error handling lol
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@@ -417,7 +417,7 @@ impl OverlayRenderer for ScreenRenderer {
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let mut pipeline = None;
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if mouse.is_some() {
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let new_pipeline = self.pipeline.get_or_insert_with(|| {
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let mut pipeline = ScreenPipeline::new(&self.extent, app).unwrap();
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let mut pipeline = ScreenPipeline::new(&self.extent, app).unwrap(); // TODO
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self.last_view = Some(pipeline.view.clone());
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pipeline.ensure_mouse_initialized(&mut upload).unwrap(); // TODO
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pipeline
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@@ -430,7 +430,7 @@ impl OverlayRenderer for ScreenRenderer {
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if let Some(pipeline) = pipeline {
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pipeline.render(image, mouse.as_ref(), app)?;
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} else {
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let view = ImageView::new_default(image).unwrap();
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let view = ImageView::new_default(image)?;
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self.last_view = Some(view);
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}
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self.capture.request_new_frame();
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@@ -459,6 +459,7 @@ impl OverlayRenderer for ScreenRenderer {
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}
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#[cfg(feature = "wayland")]
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/// Panics if id is not a valid output id
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fn try_create_screen<O>(
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wl: &WlxClient,
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id: u32,
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@@ -468,7 +469,7 @@ fn try_create_screen<O>(
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where
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O: Default,
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{
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let output = &wl.outputs.get(id).unwrap();
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let output = &wl.outputs.get(id).unwrap(); // safe due to contract
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log::info!(
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"{}: Res {}x{} Size {:?} Pos {:?}",
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output.name,
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