input blocking improvements (#399)
* move input blocking hover logic into InteractionState * add per-window input blocking setting * OpenVR: per-hand input blocking * move block_input setting into OverlayWindowState
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@@ -76,6 +76,7 @@ pub struct OverlayWindowState {
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pub curvature: Option<f32>,
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pub additive: bool,
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pub saved_transform: Option<Affine3A>,
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pub block_input: bool,
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}
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impl Default for OverlayWindowState {
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@@ -89,6 +90,7 @@ impl Default for OverlayWindowState {
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transform: Affine3A::IDENTITY,
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additive: false,
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saved_transform: None,
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block_input: true,
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}
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}
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}
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