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https://github.com/par274/sharpemu.git
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76 lines
2.5 KiB
C#
76 lines
2.5 KiB
C#
// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Buffers.Binary;
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namespace SharpEmu.Libs.Audio;
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/// <summary>
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/// Converts guest AudioOut submissions (mono/stereo/7.1, s16 or float32) into the
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/// interleaved stereo 16-bit PCM that host audio streams accept. Platform-neutral —
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/// device specifics live behind IHostAudioStream.
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/// </summary>
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internal static class AudioPcmConversion
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{
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/// <summary>Bytes per output frame: two 16-bit channels.</summary>
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public const int OutputFrameSize = 4;
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public static void ConvertToStereoPcm16(
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ReadOnlySpan<byte> source,
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Span<byte> destination,
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int frames,
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int channels,
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int bytesPerSample,
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bool isFloat,
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float volume)
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{
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var sourceFrameSize = checked(channels * bytesPerSample);
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for (var frame = 0; frame < frames; frame++)
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{
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var sourceFrame = source.Slice(frame * sourceFrameSize, sourceFrameSize);
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var left = ReadSample(sourceFrame, 0, bytesPerSample, isFloat);
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var right = channels == 1
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? left
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: ReadSample(sourceFrame, 1, bytesPerSample, isFloat);
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left = ApplyVolume(left, volume);
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right = ApplyVolume(right, volume);
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BinaryPrimitives.WriteInt16LittleEndian(destination[(frame * OutputFrameSize)..], left);
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BinaryPrimitives.WriteInt16LittleEndian(destination[((frame * OutputFrameSize) + 2)..], right);
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}
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}
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private static short ReadSample(
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ReadOnlySpan<byte> frame,
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int channel,
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int bytesPerSample,
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bool isFloat)
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{
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var sample = frame.Slice(channel * bytesPerSample, bytesPerSample);
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if (!isFloat)
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{
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return BinaryPrimitives.ReadInt16LittleEndian(sample);
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}
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var bits = BinaryPrimitives.ReadInt32LittleEndian(sample);
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return ConvertFloatSample(BitConverter.Int32BitsToSingle(bits));
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}
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private static short ConvertFloatSample(float value)
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{
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if (float.IsNaN(value))
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{
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return 0;
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}
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value = Math.Clamp(value, -1.0f, 1.0f);
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var scale = value < 0.0f ? 32768.0f : short.MaxValue;
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return checked((short)MathF.Round(value * scale));
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}
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private static short ApplyVolume(short sample, float volume)
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{
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var scaled = MathF.Round(sample * Math.Clamp(volume, 0.0f, 1.0f));
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return (short)Math.Clamp(scaled, short.MinValue, short.MaxValue);
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}
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}
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