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5228335f15
Vector-mesh UI text samples type-10 volume LUTs; treat MIMG DIM=2 as Dim3D and transport depth through AGC and Vulkan so Z slices no longer collapse into a single 2D plane.
107 lines
2.9 KiB
C#
107 lines
2.9 KiB
C#
// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using SharpEmu.Libs.Agc;
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using SharpEmu.Libs.Gpu;
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using Xunit;
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namespace SharpEmu.Libs.Tests.Agc;
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public sealed class AgcTextureTransportTests
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{
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[Theory]
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[InlineData(10u, 4u, 4u)]
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[InlineData(10u, 0u, 1u)]
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[InlineData(9u, 4u, 1u)]
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[InlineData(13u, 4u, 1u)]
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public void GetTextureVolumeDepth_OnlyUsesDescriptorDepthFor3D(
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uint type,
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uint descriptorDepth,
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uint expectedDepth)
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{
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Assert.Equal(
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expectedDepth,
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AgcExports.GetTextureVolumeDepth(type, descriptorDepth));
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}
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[Fact]
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public void GetTextureByteCount_MultipliesUncompressedVolumeDepth()
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{
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Assert.Equal(
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4UL * 8 * 6 * 5,
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AgcExports.GetTextureByteCount(
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format: 10,
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width: 8,
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height: 6,
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depth: 5));
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}
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[Fact]
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public void GetTextureByteCount_MultipliesBlockCompressedVolumeDepth()
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{
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// Format 169 uses one eight-byte BC block for each 4x4 texel block.
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Assert.Equal(
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2UL * 2 * 8 * 3,
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AgcExports.GetTextureByteCount(
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format: 169,
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width: 7,
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height: 5,
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depth: 3));
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}
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[Fact]
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public void GetTextureByteCount_LeavesTwoDimensionalSizingUnchanged()
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{
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Assert.Equal(
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AgcExports.GetTextureByteCount(10, 8, 6),
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AgcExports.GetTextureByteCount(10, 8, 6, depth: 1));
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Assert.Equal(
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AgcExports.GetTextureByteCount(10, 8, 6),
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AgcExports.GetTextureByteCount(10, 8, 6, depth: 0));
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}
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[Fact]
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public void GuestDrawTexture_CarriesRawTypeAndNormalizedDepth()
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{
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var texture = new GuestDrawTexture(
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Address: 0x1234,
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Width: 8,
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Height: 6,
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Format: 10,
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NumberType: 0,
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RgbaPixels: [],
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IsFallback: false,
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IsStorage: false,
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Type: 10,
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Depth: 5);
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Assert.Equal(10u, texture.Type);
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Assert.Equal(5u, texture.Depth);
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}
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[Fact]
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public void TextureContentIdentity_DistinguishesTypeAndDepth()
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{
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var twoDimensional = CreateIdentity(type: 9, depth: 1);
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var threeDimensional = CreateIdentity(type: 10, depth: 1);
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var deeperThreeDimensional = CreateIdentity(type: 10, depth: 5);
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Assert.NotEqual(twoDimensional, threeDimensional);
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Assert.NotEqual(threeDimensional, deeperThreeDimensional);
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}
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private static TextureContentIdentity CreateIdentity(uint type, uint depth) =>
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new(
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Address: 0x1234,
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Width: 8,
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Height: 6,
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Format: 10,
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NumberType: 0,
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DstSelect: 0xFAC,
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TileMode: 0,
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Pitch: 8,
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Sampler: default,
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Type: type,
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Depth: depth);
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}
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