Files
sharpemu/src/SharpEmu.GUI/SndPreviewPlayer.cs
T
Berk 79a7437cd8 [GUI] Added Atrac9 audio decoder and improved GUI with audio preview and controller support (#64)
* [GUI] Added Atrac9 audio decoder and improved GUI with audio preview and controller support

* fix: package.lock.json for SharpEmu.CLI to match the other projects

* fix: packages.lock.json file to include new dependencies for GUI improvements

* rollForward: "disable"
2026-07-11 19:14:08 +03:00

302 lines
9.7 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using System.Runtime.InteropServices;
using System.Text;
using LibAtrac9;
namespace SharpEmu.GUI;
/// <summary>
/// Loops a game's sce_sys/snd0.at9 preview music while the game is selected
/// in the library, like the console home screen. The ATRAC9 stream is decoded
/// to WAV on a background task (vendored LibAtrac9); playback uses winmm's
/// PlaySound, so this is Windows-only and a no-op elsewhere.
/// </summary>
internal sealed class SndPreviewPlayer
{
private const uint SND_ASYNC = 0x0001;
private const uint SND_NODEFAULT = 0x0002;
private const uint SND_MEMORY = 0x0004;
private const uint SND_LOOP = 0x0008;
private readonly object _sync = new();
private int _generation;
private GCHandle _pinnedWav;
private bool _playing;
private bool _paused;
private string? _cachedPath;
private byte[]? _cachedWav;
/// <summary>Starts looping the given snd0.at9 after a short debounce.</summary>
public void Play(string at9Path)
{
if (!OperatingSystem.IsWindows())
{
return;
}
int generation;
lock (_sync)
{
generation = ++_generation;
}
_ = Task.Run(async () =>
{
// Debounce so skimming through the library does not decode (or
// start) a preview per tile.
await Task.Delay(300).ConfigureAwait(false);
byte[]? wav;
lock (_sync)
{
if (generation != _generation)
{
return;
}
wav = string.Equals(_cachedPath, at9Path, StringComparison.OrdinalIgnoreCase)
? _cachedWav
: null;
}
if (wav is null)
{
try
{
wav = DecodeAt9ToWav(File.ReadAllBytes(at9Path));
}
catch (Exception)
{
return; // corrupt or unsupported preview: stay silent
}
}
lock (_sync)
{
if (generation != _generation)
{
return;
}
_cachedPath = at9Path;
_cachedWav = wav;
StopLocked();
// The WAV image must stay pinned while winmm plays from it.
_pinnedWav = GCHandle.Alloc(wav, GCHandleType.Pinned);
_playing = PlaySound(_pinnedWav.AddrOfPinnedObject(), 0, SND_MEMORY | SND_ASYNC | SND_LOOP | SND_NODEFAULT);
if (!_playing)
{
_pinnedWav.Free();
}
}
});
}
public void Stop()
{
if (!OperatingSystem.IsWindows())
{
return;
}
lock (_sync)
{
_generation++;
StopLocked();
}
}
/// <summary>
/// Silences playback but keeps the decoded track ready, so
/// <see cref="Resume"/> can restart it (winmm cannot truly pause).
/// </summary>
public void Pause()
{
if (!OperatingSystem.IsWindows())
{
return;
}
lock (_sync)
{
if (!_playing)
{
return;
}
_ = PlaySound(0, 0, 0);
_playing = false;
_paused = true;
}
}
/// <summary>Restarts the track silenced by <see cref="Pause"/>.</summary>
public void Resume()
{
if (!OperatingSystem.IsWindows())
{
return;
}
lock (_sync)
{
if (!_paused || !_pinnedWav.IsAllocated)
{
return;
}
_paused = false;
_playing = PlaySound(_pinnedWav.AddrOfPinnedObject(), 0, SND_MEMORY | SND_ASYNC | SND_LOOP | SND_NODEFAULT);
}
}
private void StopLocked()
{
_ = PlaySound(0, 0, 0);
_playing = false;
_paused = false;
if (_pinnedWav.IsAllocated)
{
_pinnedWav.Free();
}
}
private static readonly Guid Atrac9SubFormat = new("47E142D2-36BA-4D8D-88FC-61654F8C836C");
/// <summary>
/// Decodes a Sony AT9 (RIFF-wrapped ATRAC9) file to a PCM16 WAV image.
/// Layout per Sony's container: an extensible fmt chunk whose extension
/// carries the 4-byte codec config, a fact chunk with the sample count
/// and encoder delay, and superframes in the data chunk.
/// </summary>
private static byte[] DecodeAt9ToWav(byte[] file)
{
using var reader = new BinaryReader(new MemoryStream(file), Encoding.ASCII);
if (Encoding.ASCII.GetString(reader.ReadBytes(4)) != "RIFF")
{
throw new InvalidDataException("Not a RIFF file.");
}
reader.BaseStream.Position += 4; // riff size
if (Encoding.ASCII.GetString(reader.ReadBytes(4)) != "WAVE")
{
throw new InvalidDataException("Not a WAVE file.");
}
byte[]? configData = null;
var sampleCount = 0;
var encoderDelay = 0;
var dataOffset = -1;
var dataSize = 0;
while (reader.BaseStream.Position + 8 <= reader.BaseStream.Length)
{
var chunkId = Encoding.ASCII.GetString(reader.ReadBytes(4));
var chunkSize = reader.ReadInt32();
var chunkStart = reader.BaseStream.Position;
switch (chunkId)
{
case "fmt ":
var formatTag = reader.ReadUInt16();
reader.BaseStream.Position = chunkStart + 24; // to SubFormat GUID
var subFormat = new Guid(reader.ReadBytes(16));
if (formatTag != 0xFFFE || subFormat != Atrac9SubFormat)
{
throw new InvalidDataException("Not an ATRAC9 stream.");
}
reader.BaseStream.Position += 4; // version info
configData = reader.ReadBytes(4);
break;
case "fact":
sampleCount = reader.ReadInt32();
reader.BaseStream.Position += 4; // input overlap delay
encoderDelay = reader.ReadInt32();
break;
case "data":
dataOffset = (int)chunkStart;
dataSize = chunkSize;
break;
}
reader.BaseStream.Position = chunkStart + chunkSize + (chunkSize & 1);
}
if (configData is null || sampleCount <= 0 || dataOffset < 0)
{
throw new InvalidDataException("Missing fmt, fact, or data chunk.");
}
var decoder = new Atrac9Decoder();
decoder.Initialize(configData);
var config = decoder.Config;
var superframeCount = (sampleCount + encoderDelay + config.SuperframeSamples - 1) / config.SuperframeSamples;
superframeCount = Math.Min(superframeCount, dataSize / config.SuperframeBytes);
var channels = config.ChannelCount;
var pcmBuffer = new short[channels][];
for (var i = 0; i < channels; i++)
{
pcmBuffer[i] = new short[config.SuperframeSamples];
}
var wav = new byte[44 + (sampleCount * channels * 2)];
WriteWavHeader(wav, channels, config.SampleRate, sampleCount);
var superframe = new byte[config.SuperframeBytes];
var decodedIndex = 0L; // per-channel, includes the encoder delay
var written = 0;
for (var f = 0; f < superframeCount && written < sampleCount; f++)
{
Buffer.BlockCopy(file, dataOffset + (f * config.SuperframeBytes), superframe, 0, config.SuperframeBytes);
decoder.Decode(superframe, pcmBuffer);
for (var s = 0; s < config.SuperframeSamples && written < sampleCount; s++)
{
if (decodedIndex++ < encoderDelay)
{
continue;
}
var sampleOffset = 44 + ((long)written * channels * 2);
for (var ch = 0; ch < channels; ch++)
{
BinaryPrimitives.WriteInt16LittleEndian(
wav.AsSpan((int)(sampleOffset + (ch * 2))),
pcmBuffer[ch][s]);
}
written++;
}
}
return wav;
}
private static void WriteWavHeader(byte[] wav, int channels, int sampleRate, int sampleCount)
{
var span = wav.AsSpan();
Encoding.ASCII.GetBytes("RIFF").CopyTo(span);
BinaryPrimitives.WriteInt32LittleEndian(span[4..], wav.Length - 8);
Encoding.ASCII.GetBytes("WAVE").CopyTo(span[8..]);
Encoding.ASCII.GetBytes("fmt ").CopyTo(span[12..]);
BinaryPrimitives.WriteInt32LittleEndian(span[16..], 16);
BinaryPrimitives.WriteInt16LittleEndian(span[20..], 1); // PCM
BinaryPrimitives.WriteInt16LittleEndian(span[22..], (short)channels);
BinaryPrimitives.WriteInt32LittleEndian(span[24..], sampleRate);
BinaryPrimitives.WriteInt32LittleEndian(span[28..], sampleRate * channels * 2);
BinaryPrimitives.WriteInt16LittleEndian(span[32..], (short)(channels * 2));
BinaryPrimitives.WriteInt16LittleEndian(span[34..], 16); // bits per sample
Encoding.ASCII.GetBytes("data").CopyTo(span[36..]);
BinaryPrimitives.WriteInt32LittleEndian(span[40..], sampleCount * channels * 2);
}
[DllImport("winmm.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool PlaySound(nint sound, nint module, uint flags);
}