Files
sharpemu/src/SharpEmu.Libs/VideoOut/PngSplashLoader.cs
T
2026-06-28 23:46:56 +03:00

214 lines
6.6 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using System.IO.Compression;
namespace SharpEmu.Libs.VideoOut;
internal static class PngSplashLoader
{
private static ReadOnlySpan<byte> PngSignature =>
[
0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A,
];
public static bool TryLoad(out byte[] pixels, out uint width, out uint height)
{
pixels = [];
width = 0;
height = 0;
try
{
var app0Root = Environment.GetEnvironmentVariable("SHARPEMU_APP0_DIR");
if (string.IsNullOrWhiteSpace(app0Root))
{
return false;
}
var path = Path.Combine(app0Root, "sce_sys", "pic0.png");
if (!File.Exists(path))
{
return false;
}
return TryDecode(File.ReadAllBytes(path), out pixels, out width, out height);
}
catch
{
pixels = [];
width = 0;
height = 0;
return false;
}
}
private static bool TryDecode(
ReadOnlySpan<byte> png,
out byte[] pixels,
out uint width,
out uint height)
{
pixels = [];
width = 0;
height = 0;
if (png.Length < 33 || !png[..8].SequenceEqual(PngSignature))
{
return false;
}
byte bitDepth = 0;
byte colorType = 0;
byte interlace = 0;
using var compressed = new MemoryStream();
var offset = 8;
while (offset <= png.Length - 12)
{
var chunkLength = BinaryPrimitives.ReadUInt32BigEndian(png.Slice(offset, 4));
if (chunkLength > int.MaxValue || offset > png.Length - 12 - (int)chunkLength)
{
return false;
}
var chunkType = png.Slice(offset + 4, 4);
var chunkData = png.Slice(offset + 8, (int)chunkLength);
if (chunkType.SequenceEqual("IHDR"u8))
{
if (chunkData.Length != 13)
{
return false;
}
width = BinaryPrimitives.ReadUInt32BigEndian(chunkData[..4]);
height = BinaryPrimitives.ReadUInt32BigEndian(chunkData.Slice(4, 4));
bitDepth = chunkData[8];
colorType = chunkData[9];
interlace = chunkData[12];
}
else if (chunkType.SequenceEqual("IDAT"u8))
{
compressed.Write(chunkData);
}
else if (chunkType.SequenceEqual("IEND"u8))
{
break;
}
offset += checked((int)chunkLength + 12);
}
var sourceBytesPerPixel = colorType switch
{
2 => 3,
6 => 4,
_ => 0,
};
if (width == 0 ||
height == 0 ||
width > 16384 ||
height > 16384 ||
bitDepth != 8 ||
interlace != 0 ||
sourceBytesPerPixel == 0 ||
compressed.Length == 0)
{
return false;
}
var stride = checked((int)width * sourceBytesPerPixel);
var scanlineLength = checked(stride + 1);
var decompressedLength = checked(scanlineLength * (int)height);
var scanlines = GC.AllocateUninitializedArray<byte>(decompressedLength);
compressed.Position = 0;
using (var zlib = new ZLibStream(compressed, CompressionMode.Decompress))
{
zlib.ReadExactly(scanlines);
if (zlib.ReadByte() != -1)
{
return false;
}
}
var reconstructed = GC.AllocateUninitializedArray<byte>(checked(stride * (int)height));
for (var y = 0; y < (int)height; y++)
{
var sourceLine = scanlines.AsSpan(y * scanlineLength + 1, stride);
var targetLine = reconstructed.AsSpan(y * stride, stride);
var previousLine = y == 0
? ReadOnlySpan<byte>.Empty
: reconstructed.AsSpan((y - 1) * stride, stride);
if (!TryUnfilter(
scanlines[y * scanlineLength],
sourceLine,
previousLine,
targetLine,
sourceBytesPerPixel))
{
return false;
}
}
pixels = GC.AllocateUninitializedArray<byte>(checked((int)width * (int)height * 4));
for (int sourceOffset = 0, targetOffset = 0;
sourceOffset < reconstructed.Length;
sourceOffset += sourceBytesPerPixel, targetOffset += 4)
{
pixels[targetOffset] = reconstructed[sourceOffset + 2];
pixels[targetOffset + 1] = reconstructed[sourceOffset + 1];
pixels[targetOffset + 2] = reconstructed[sourceOffset];
pixels[targetOffset + 3] = sourceBytesPerPixel == 4
? reconstructed[sourceOffset + 3]
: (byte)0xFF;
}
return true;
}
private static bool TryUnfilter(
byte filter,
ReadOnlySpan<byte> source,
ReadOnlySpan<byte> previous,
Span<byte> target,
int bytesPerPixel)
{
for (var x = 0; x < source.Length; x++)
{
var left = x >= bytesPerPixel ? target[x - bytesPerPixel] : (byte)0;
var above = previous.IsEmpty ? (byte)0 : previous[x];
var upperLeft = !previous.IsEmpty && x >= bytesPerPixel
? previous[x - bytesPerPixel]
: (byte)0;
target[x] = filter switch
{
0 => source[x],
1 => unchecked((byte)(source[x] + left)),
2 => unchecked((byte)(source[x] + above)),
3 => unchecked((byte)(source[x] + ((left + above) >> 1))),
4 => unchecked((byte)(source[x] + Paeth(left, above, upperLeft))),
_ => source[x],
};
if (filter > 4)
{
return false;
}
}
return true;
}
private static byte Paeth(byte left, byte above, byte upperLeft)
{
var estimate = left + above - upperLeft;
var leftDistance = Math.Abs(estimate - left);
var aboveDistance = Math.Abs(estimate - above);
var upperLeftDistance = Math.Abs(estimate - upperLeft);
return leftDistance <= aboveDistance && leftDistance <= upperLeftDistance
? left
: aboveDistance <= upperLeftDistance
? above
: upperLeft;
}
}