Files
sharpemu/src/SharpEmu.LibAtrac9/Atrac9Rng.cs
T
Berk 2b6bd5a532 Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
2026-07-28 03:33:26 +03:00

36 lines
947 B
C#

// SPDX-License-Identifier: MIT
#nullable disable
namespace LibAtrac9
{
/// <summary>
/// An Xorshift RNG used by the ATRAC9 codec
/// </summary>
internal class Atrac9Rng
{
private ushort _stateA;
private ushort _stateB;
private ushort _stateC;
private ushort _stateD;
public Atrac9Rng(ushort seed)
{
int startValue = 0x4D93 * (seed ^ (seed >> 14));
_stateA = (ushort)(3 - startValue);
_stateB = (ushort)(2 - startValue);
_stateC = (ushort)(1 - startValue);
_stateD = (ushort)(0 - startValue);
}
public ushort Next()
{
ushort t = (ushort)(_stateD ^ (_stateD << 5));
_stateD = _stateC;
_stateC = _stateB;
_stateB = _stateA;
_stateA = (ushort)(t ^ _stateA ^ ((t ^ (_stateA >> 5)) >> 4));
return _stateA;
}
}
}