Files
sharpemu/src/SharpEmu.HLE/Host/Windows/WindowsHostThreading.cs
T
Gutemberg Ribeiro 72645cb373 [Host] Abstract audio output and pad/keyboard input behind the host platform seam (#192)
* [Host] Abstract audio output behind IHostAudioOutput

Add IHostAudioOutput (opens streams, names the backend for diagnostics)
and IHostAudioStream (submit interleaved stereo 16-bit PCM, Dispose) to
the host seam, with the winmm waveOut implementation moving whole into
Host/Windows/WindowsWaveOutAudio — same device open, queueing,
32 KB backpressure wait, and buffer lifetime as WinMmAudioPort had. The
DllImports become source-generated LibraryImports in the move, matching
the other Windows backends.

The guest-format conversion (mono/stereo/7.1, s16/float32 -> stereo
PCM16) is platform policy, not device code, so it stays in Libs as
AudioPcmConversion; AudioOutOutput converts into a pooled buffer and
submits the result through the stream. Open failures still degrade to
the silent paced port with the same warning, and the port log line now
takes its backend name from the platform instead of a hardcoded string.

* [Host] Abstract pad and keyboard input behind IHostInput

Add IHostInput to the host seam: gamepad state snapshots, rumble /
trigger-rumble / lightbar sinks, and the keyboard-fallback queries
(window focus, key state). Gamepad state crosses the seam as the new
unmanaged HostGamepadState with HostGamepadButtons flags — named after
the PlayStation layout the guest API exposes but with the seam's own
values, so SCE_PAD_BUTTON bits never leak into host backends and the
per-frame poll can stackalloc its snapshot buffer.

The DualSense raw-HID reader, the XInput reader, and the Win32 HID
interop move whole into Host/Windows (report parsing, hot-plug loops,
rumble/lightbar output reports, and log strings unchanged), translating
to the neutral flags instead of ORBIS bits and converting their
DllImports to source-generated LibraryImports. WindowsHostInput
composes them plus the user32 keyboard queries; rumble still fans out
to both readers, trigger rumble stays XInput-only, lightbar stays
DualSense-only.

PadExports keeps all policy: the keyboard mapping (now via named
OrbisPadButton constants instead of raw hex), the controller-beats-
keyboard-past-deadzone merge, and the new host->ORBIS button
translation. The GUI's source-linked reader copies re-point to the
moved files (it still cannot reference SharpEmu.HLE wholesale), which
requires AllowUnsafeBlocks for the generated marshalling stubs; its
navigation code switches to the neutral flags.

* [Host] Move the timer-resolution request behind IHostThreading

IHostThreading gains RequestTimerResolution (idempotent, best-effort
~1 ms timed-wait granularity; a no-op wherever the platform default is
already fine). The winmm timeBeginPeriod call, its once-only latch, and
both warning strings move from the Libs-level HostTimerResolution
helper into WindowsHostThreading as a source-generated LibraryImport;
the vblank pump requests it through the platform instead.

HostSystemInfo in SharpEmu.Logging keeps its direct user32/kernel32
imports deliberately: Logging sits below HLE in the dependency chain so
it cannot see the host seam, every path is already OS-gated with
fallbacks, and it only runs once for the diagnostics banner.
2026-07-15 13:24:53 +03:00

194 lines
6.5 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.InteropServices;
namespace SharpEmu.HLE.Host.Windows;
internal sealed unsafe partial class WindowsHostThreading : IHostThreading
{
private const uint StackSizeParamIsAReservation = 0x00010000u;
private const uint ThreadGetContext = 0x0008u;
private const uint ThreadSuspendResume = 0x0002u;
// Win64 CONTEXT layout (CONTROL | INTEGER only — no XMM state is requested).
private const int Win64ContextSize = 0x4D0;
private const int Win64ContextFlagsOffset = 0x30;
private const uint ContextAmd64ControlInteger = 0x00100003u;
private const int CtxRax = 120;
private const int CtxRcx = 128;
private const int CtxRdx = 136;
private const int CtxRbx = 144;
private const int CtxRsp = 152;
private const int CtxRbp = 160;
private const int CtxRip = 248;
private static int _timerResolutionRequested;
public void RequestTimerResolution()
{
if (Interlocked.Exchange(ref _timerResolutionRequested, 1) != 0)
{
return;
}
try
{
if (TimeBeginPeriod(1) != 0)
{
Console.Error.WriteLine(
"[LOADER][WARN] Host timer resolution request rejected; " +
"timed waits keep the default ~15.6 ms granularity.");
}
}
catch (DllNotFoundException exception)
{
Console.Error.WriteLine(
$"[LOADER][WARN] Host timer resolution unavailable: {exception.Message}");
}
}
public uint AllocateTlsSlot() => TlsAlloc();
public bool FreeTlsSlot(uint slot) => TlsFree(slot);
public bool SetTlsValue(uint slot, nint value) => TlsSetValue(slot, value);
public nint GetTlsValue(uint slot) => TlsGetValue(slot);
public uint CurrentThreadId => GetCurrentThreadId();
public bool TrySetCurrentThreadAffinity(nuint affinityMask)
{
return SetThreadAffinityMask(GetCurrentThread(), affinityMask) != 0;
}
public nint CreateNativeThread(nint entry, nint parameter, nuint stackReserveBytes, out uint threadId)
{
return CreateThread(0, stackReserveBytes, entry, parameter, StackSizeParamIsAReservation, out threadId);
}
public bool WaitForThreadExit(nint threadHandle, uint timeoutMilliseconds)
{
return WaitForSingleObject(threadHandle, timeoutMilliseconds) == 0u;
}
public void CloseThreadHandle(nint threadHandle)
{
_ = CloseHandle(threadHandle);
}
public bool TryCaptureThreadRegisters(uint threadId, out HostCapturedRegisters registers)
{
registers = default;
var threadHandle = OpenThread(ThreadGetContext | ThreadSuspendResume, false, threadId);
if (threadHandle == 0)
{
return false;
}
void* contextRecord = null;
var suspended = false;
try
{
if (SuspendThread(threadHandle) == uint.MaxValue)
{
return false;
}
suspended = true;
// CONTEXT requires 16-byte alignment (it embeds M128A fields);
// NativeMemory.AllocZeroed guarantees max_align_t, stackalloc only
// pointer-size — so this stays a native allocation.
contextRecord = NativeMemory.AllocZeroed((nuint)Win64ContextSize);
*(uint*)((byte*)contextRecord + Win64ContextFlagsOffset) = ContextAmd64ControlInteger;
if (!GetThreadContext(threadHandle, contextRecord))
{
return false;
}
registers = new HostCapturedRegisters(
ReadU64(contextRecord, CtxRip),
ReadU64(contextRecord, CtxRsp),
ReadU64(contextRecord, CtxRbp),
ReadU64(contextRecord, CtxRax),
ReadU64(contextRecord, CtxRbx),
ReadU64(contextRecord, CtxRcx),
ReadU64(contextRecord, CtxRdx));
return true;
}
finally
{
if (contextRecord != null)
{
NativeMemory.Free(contextRecord);
}
if (suspended)
{
_ = ResumeThread(threadHandle);
}
_ = CloseHandle(threadHandle);
}
}
private static ulong ReadU64(void* contextRecord, int offset)
{
return *(ulong*)((byte*)contextRecord + offset);
}
[LibraryImport("kernel32.dll")]
private static partial uint TlsAlloc();
[LibraryImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static partial bool TlsFree(uint dwTlsIndex);
[LibraryImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static partial bool TlsSetValue(uint dwTlsIndex, nint lpTlsValue);
[LibraryImport("kernel32.dll")]
private static partial nint TlsGetValue(uint dwTlsIndex);
[LibraryImport("kernel32.dll")]
private static partial uint GetCurrentThreadId();
[LibraryImport("kernel32.dll")]
private static partial nint GetCurrentThread();
[LibraryImport("kernel32.dll", SetLastError = true)]
private static partial nuint SetThreadAffinityMask(nint hThread, nuint dwThreadAffinityMask);
[LibraryImport("kernel32.dll", SetLastError = true)]
private static partial nint CreateThread(
nint lpThreadAttributes,
nuint dwStackSize,
nint lpStartAddress,
nint lpParameter,
uint dwCreationFlags,
out uint lpThreadId);
[LibraryImport("kernel32.dll", SetLastError = true)]
private static partial uint WaitForSingleObject(nint hHandle, uint dwMilliseconds);
[LibraryImport("kernel32.dll", SetLastError = true)]
private static partial nint OpenThread(uint dwDesiredAccess, [MarshalAs(UnmanagedType.Bool)] bool bInheritHandle, uint dwThreadId);
[LibraryImport("kernel32.dll", SetLastError = true)]
private static partial uint SuspendThread(nint hThread);
[LibraryImport("kernel32.dll", SetLastError = true)]
private static partial uint ResumeThread(nint hThread);
[LibraryImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static partial bool GetThreadContext(nint hThread, void* lpContext);
[LibraryImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static partial bool CloseHandle(nint hObject);
[LibraryImport("winmm.dll", EntryPoint = "timeBeginPeriod")]
private static partial uint TimeBeginPeriod(uint uPeriod);
}