Files
sharpemu/src/SharpEmu.Libs/Pad/SdlLauncherGamepad.cs
T

86 lines
1.9 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE.Host;
using SDL;
using static SDL.SDL3;
namespace SharpEmu.Libs.Pad;
/// <summary>Cross-platform SDL gamepad polling for launcher navigation.</summary>
public static unsafe class SdlLauncherGamepad
{
private const SDL_InitFlags InitFlags = SDL_InitFlags.SDL_INIT_GAMEPAD;
private static SDL_Gamepad* _gamepad;
private static bool _initialized;
public static void EnsureStarted()
{
if (_initialized)
{
return;
}
SdlGamepadStateReader.EnableSonyHidApi();
if (!SDL_InitSubSystem(InitFlags))
{
Console.Error.WriteLine("[GUI][WARN] SDL gamepad initialization failed.");
return;
}
_initialized = true;
OpenFirstGamepad();
}
public static bool TryGetState(out HostGamepadState state)
{
state = default;
if (!_initialized)
{
return false;
}
SDL_UpdateGamepads();
if (_gamepad is not null && !SDL_GamepadConnected(_gamepad))
{
SDL_CloseGamepad(_gamepad);
_gamepad = null;
}
if (_gamepad is null)
{
OpenFirstGamepad();
}
if (_gamepad is null)
{
return false;
}
state = SdlGamepadStateReader.Read(_gamepad);
return true;
}
public static void Shutdown()
{
if (!_initialized)
{
return;
}
if (_gamepad is not null)
{
SDL_CloseGamepad(_gamepad);
_gamepad = null;
}
SDL_QuitSubSystem(InitFlags);
_initialized = false;
}
private static void OpenFirstGamepad()
{
_gamepad = SdlGamepadStateReader.OpenPreferredGamepad();
}
}